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Prof. Paola Rizzi
DADU / Department of Architecture and Urban Planning, University of Sassari, Alghero (SS) 07041, Italy

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Research Keywords & Expertise

0 Urban Planning
0 Disaster Mitigation
0 Design Risk Reduction
0 Role Gender in Disaster Prevention and Management
0 Urban Gaming Simulation

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Journal article
Published: 13 May 2021 in Sustainability
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Planning a city is a systematic process that includes time, space, and groups of people who must communicate. However, due to security problems in such war-ravaged countries as Afghanistan, the traditional forms of public participation in the planning process are untenable. In particular, due to gathering space difficulties and culture issues in Afghanistan, women and religious minorities are restricted from joining male-dominated powerholders’ face-to-face meetings which are nearly always held in fixed places called masjids (religious buildings). Furthermore, conducting such discussions with human facilitation biases the generation of citizen decisions that stimulates an atmosphere of confrontation, causing another decision problem for urban policy-making institutions. Therefore, it is critical to find approaches that not only securely revolutionize participative processes but also provide meaningful and equal public consultation to support interactions among stakeholders to solve their shared problems together. Toward this end, we propose a joint research program, namely, crowd-based communicative and deliberative e-planning (CCDP), a blended approach, which is a mixture of using an artificial-intelligence-led technology, decision-support system called D-Agree and experimental participatory planning in Kabul, Afghanistan. For the sake of real-world implementation, Nagoya Institute of Technology (Japan) and Kabul Municipality (Afghanistan) have formed a novel developed and developing world partnership by using our proposed methodology as an emerging-deliberation mechanism to reframe public participation in urban planning processes. In the proposed program, Kabul municipality agreed to use our methodology when Kabul city needs to make a plan with people. This digital field study presents the first practical example of using online decision support systems in the context of the neighborhood functions of Gozars, which are Kabul’s social and spatial urban units. The main objective was to harness the wisdom of the crowd to innovative suggestions for helping policymakers making strategic development plans for Gozars using open call ideas, and for responding to equal participation and consultation needs, specifically for women and minorities. This article presents valuable insights into the benefits of this combined approach as blended experience for societies and cities that are suffering long-term distress. This initiative has influenced other local Afghan governments, including the cities of Kandahar and Herat as well as the country’s central government’s ministry of urban planning and land, which has officially expressed its intention to collaborate with us.

ACS Style

Jawad Haqbeen; Sofia Sahab; Takayuki Ito; Paola Rizzi. Using Decision Support System to Enable Crowd Identify Neighborhood Issues and Its Solutions for Policy Makers: An Online Experiment at Kabul Municipal Level. Sustainability 2021, 13, 5453 .

AMA Style

Jawad Haqbeen, Sofia Sahab, Takayuki Ito, Paola Rizzi. Using Decision Support System to Enable Crowd Identify Neighborhood Issues and Its Solutions for Policy Makers: An Online Experiment at Kabul Municipal Level. Sustainability. 2021; 13 (10):5453.

Chicago/Turabian Style

Jawad Haqbeen; Sofia Sahab; Takayuki Ito; Paola Rizzi. 2021. "Using Decision Support System to Enable Crowd Identify Neighborhood Issues and Its Solutions for Policy Makers: An Online Experiment at Kabul Municipal Level." Sustainability 13, no. 10: 5453.

Book chapter
Published: 03 August 2016 in Translational Systems Sciences
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The point of departure for this article is that it is difficult to use defined and structured gaming simulations in introductory sessions for negotiations, organisation of teamwork or meetings (in urban planning, community planning, community visioning, etc.) which should stimulate for the active participation. In fact their use demands aids and materials which are not always available, especially in short periods of time. The activities of icebreaking, if they are not used just as a warm-up but as an “introduction” of topics and problems which are the topic of these events, allow a more interactive and stimulating approach to the following procedures.

ACS Style

Paola Rizzi. Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes. Translational Systems Sciences 2016, 25 -33.

AMA Style

Paola Rizzi. Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes. Translational Systems Sciences. 2016; ():25-33.

Chicago/Turabian Style

Paola Rizzi. 2016. "Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes." Translational Systems Sciences , no. : 25-33.