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User-oriented community engagement can reveal insights into ways of improving a community and solving complex public issues, such as natural resource scarcity. This study describes the early process of co-designing a novel, waterless toilet to respond to the water scarcity problem in the Republic of Korea. It presents how we designed a toilet focusing on three factors—a sanitization function, an ergonomic posture, and clean aesthetics—by conducting focus group interviews as part of a user engagement approach to understand what community users want from a toilet and ways of improving their toilet experiences. The results not only supported the development of an experiential service design project to raise community awareness of water scarcity but also supported scientists and engineers in experimenting with and developing new technologies by collaborating closely with designers.
Hyun-Kyung Lee. Designing a Waterless Toilet Prototype for Reusable Energy Using a User-Centered Approach and Interviews. Applied Sciences 2019, 9, 919 .
AMA StyleHyun-Kyung Lee. Designing a Waterless Toilet Prototype for Reusable Energy Using a User-Centered Approach and Interviews. Applied Sciences. 2019; 9 (5):919.
Chicago/Turabian StyleHyun-Kyung Lee. 2019. "Designing a Waterless Toilet Prototype for Reusable Energy Using a User-Centered Approach and Interviews." Applied Sciences 9, no. 5: 919.
Hyun-Kyung Lee; Donghyeog Choi; Sohyun Jeoun. Stressing Sensorial-Experiential Exhibitions Analysis: Latest & Hottest Digital Exhibition Trends. International Journal of Art and Culture Technology 2018, 2, 33 -38.
AMA StyleHyun-Kyung Lee, Donghyeog Choi, Sohyun Jeoun. Stressing Sensorial-Experiential Exhibitions Analysis: Latest & Hottest Digital Exhibition Trends. International Journal of Art and Culture Technology. 2018; 2 (2):33-38.
Chicago/Turabian StyleHyun-Kyung Lee; Donghyeog Choi; Sohyun Jeoun. 2018. "Stressing Sensorial-Experiential Exhibitions Analysis: Latest & Hottest Digital Exhibition Trends." International Journal of Art and Culture Technology 2, no. 2: 33-38.
Science Walden, which is inspired by two prominent literary works, namely, Walden by Henry David Thoreau (1817–1862) and Walden Two by Burrhus Frederic Skinner (1904–1990), is aimed at establishing a community that embodies humanistic values while embracing scientific advancement to produce renewable energy and water sources. This study attempts to capitalize on feces standard money (FSM) and artistic collaboration between scientists and artists as a means of achieving the forms of life depicted in Walden and Walden Two. On our campus, we designed and built a pavilion that serves as a laboratory where scientific advantages, design, and art are merged. In the pavilion, feces are processed in reactors and facilities for sustainable energy production, and rainwater is harvested and treated for use in daily life. Our application of design and art contributes to easing interaction between the general public and scientists because it visualizes an ambiguous theory and concretizes it into an understandable image.
Hyun-Kyung Lee; Kyung Hwa Cho; Changsoo Lee; Jaeweon Cho; Huiyuhl Yi; Yongwon Seo; Gi-Hyoug Cho; Young-Nam Kwon; Changha Lee; Kyong-Mi Paek. Science Walden: Exploring the Convergence of Environmental Technologies with Design and Art. Sustainability 2016, 9, 35 .
AMA StyleHyun-Kyung Lee, Kyung Hwa Cho, Changsoo Lee, Jaeweon Cho, Huiyuhl Yi, Yongwon Seo, Gi-Hyoug Cho, Young-Nam Kwon, Changha Lee, Kyong-Mi Paek. Science Walden: Exploring the Convergence of Environmental Technologies with Design and Art. Sustainability. 2016; 9 (1):35.
Chicago/Turabian StyleHyun-Kyung Lee; Kyung Hwa Cho; Changsoo Lee; Jaeweon Cho; Huiyuhl Yi; Yongwon Seo; Gi-Hyoug Cho; Young-Nam Kwon; Changha Lee; Kyong-Mi Paek. 2016. "Science Walden: Exploring the Convergence of Environmental Technologies with Design and Art." Sustainability 9, no. 1: 35.
As the role of museums has shifted from collection-driven institutions to experience-centred environments, researchers in museology have felt a growing need to understand how visitors experience and engage in exhibitions. Defining design museums as sites of meaning-making through diverse interactions and co-creative experiences, we examine dialogue as a means of encouraging visitors' active participation and creative engagement in design exhibitions. This article presents a theoretical framework based on Mikhail Bakhtin's concept of dialogism and carnival theory. Four kinds of dialogic engagement are identified to illustrate different ways of engagement and co-creation in design museums through the analysis of example exhibitions.
Soojin Jun; Hyun-Kyung Lee. Dialogue and carnival: understanding visitors' engagement in design museums. Digital Creativity 2014, 25, 247 -254.
AMA StyleSoojin Jun, Hyun-Kyung Lee. Dialogue and carnival: understanding visitors' engagement in design museums. Digital Creativity. 2014; 25 (3):247-254.
Chicago/Turabian StyleSoojin Jun; Hyun-Kyung Lee. 2014. "Dialogue and carnival: understanding visitors' engagement in design museums." Digital Creativity 25, no. 3: 247-254.