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Anthropocentric city design practices can lead to the creation of urban environments that serve human needs over the needs of non-human species and the natural environment. This chapter explores the different ways in which cities are creative and more importantly how creative processes, in the form of arts-based methods, may support the design of more-than-human cities, ones in which a diversity of species are able to co-exist with humans. Arts-based methods support different ways of imagining non-human concerns, bringing varied viewpoints to the fore and revealing tensions. Arts-based methods can also be used to lower barriers for participation, providing engaging and creative ways to interpret data and information that provides evidence from beyond the lived experiences of those involved in city design. Such approaches are also useful for bringing other marginalized voices to design, such as those of children. Two case studies are described that showcase the use of arts-based method for different aspects of urban design.
Annika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities 2021, 1643 -1664.
AMA StyleAnnika Wolff, Anne Pässilä, Antti Knutas, Teija Vainio, Joni Lautala, Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities. 2021; ():1643-1664.
Chicago/Turabian StyleAnnika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. 2021. "The Importance of Creative Practices in Designing More-Than-Human Cities." Handbook of Smart Cities , no. : 1643-1664.
Anthropocentric city design practices can lead to the creation of urban environments that serve human needs over the needs of non-human species and the natural environment. This chapter explores the different ways in which cities are creative and more importantly how creative processes, in the form of arts-based methods, may support the design of more-than-human cities, ones in which a diversity of species are able to co-exist with humans. Arts-based methods support different ways of imagining non-human concerns, bringing varied viewpoints to the fore and revealing tensions. Arts-based methods can also be used to lower barriers for participation, providing engaging and creative ways to interpret data and information that provides evidence from beyond the lived experiences of those involved in city design. Such approaches are also useful for bringing other marginalized voices to design, such as those of children. Two case studies are described that showcase the use of arts-based method for different aspects of urban design.
Annika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities 2021, 1 -23.
AMA StyleAnnika Wolff, Anne Pässilä, Antti Knutas, Teija Vainio, Joni Lautala, Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities. 2021; ():1-23.
Chicago/Turabian StyleAnnika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. 2021. "The Importance of Creative Practices in Designing More-Than-Human Cities." Handbook of Smart Cities , no. : 1-23.
Sustained participation is critical to the success of digital citizen-science initiatives, yet much of the current literature focuses on mapping people’s motives to engage without considering the extent to which participation is sustained over time. We conducted a year-long experimental study (n=85) “in-thewild” to explore the effects of human-value orientations on the use of digital citizen-science tools. Participants took part in both the co-design and use of digital citizen-science tools in Lappeenranta, Finland from 2018–2019. Our statistical analysis finds evidence of relations between value orientations, sustained participation, and the number and quality of digital interactions. Specifically, we find that value orientations are linked with different usage patterns. For instance, people with a stronger openness-to-change (OTC) values tended to use the mobile application to check others’ submissions, even when they had nothing to submit, whereas people with stronger security values mostly used the application when they had something relevant to submit. Further understanding the influence of human values in digital citizen science is a promising area for future research that could contribute to a) guide the design of incentive mechanisms, b) understand user experiences in online communities, and c) inform the design and evaluation of digital citizen-science technologies.
Victoria Palacin; Maria Angela Ferrario; Gary Hsieh; Antti Knutas; Annika Wolff; Jari Porras. Human values and digital citizen science interactions. International Journal of Human-Computer Studies 2021, 149, 102605 .
AMA StyleVictoria Palacin, Maria Angela Ferrario, Gary Hsieh, Antti Knutas, Annika Wolff, Jari Porras. Human values and digital citizen science interactions. International Journal of Human-Computer Studies. 2021; 149 ():102605.
Chicago/Turabian StyleVictoria Palacin; Maria Angela Ferrario; Gary Hsieh; Antti Knutas; Annika Wolff; Jari Porras. 2021. "Human values and digital citizen science interactions." International Journal of Human-Computer Studies 149, no. : 102605.
Anthropocentric city design practices can lead to the creation of urban environments that serve human needs over the needs of non-human species and the natural environment. This chapter explores the different ways in which cities are creative and more importantly how creative processes, in the form of arts-based methods, may support the design of more-than-human cities, ones in which a diversity of species are able to co-exist with humans. Arts-based methods support different ways of imagining non-human concerns, bringing varied viewpoints to the fore and revealing tensions. Arts-based methods can also be used to lower barriers for participation, providing engaging and creative ways to interpret data and information that provides evidence from beyond the lived experiences of those involved in city design. Such approaches are also useful for bringing other marginalized voices to design, such as those of children. Two case studies are described that showcase the use of arts-based method for different aspects of urban design.
Annika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities 2021, 1 -23.
AMA StyleAnnika Wolff, Anne Pässilä, Antti Knutas, Teija Vainio, Joni Lautala, Lasse Kantola. The Importance of Creative Practices in Designing More-Than-Human Cities. Handbook of Smart Cities. 2021; ():1-23.
Chicago/Turabian StyleAnnika Wolff; Anne Pässilä; Antti Knutas; Teija Vainio; Joni Lautala; Lasse Kantola. 2021. "The Importance of Creative Practices in Designing More-Than-Human Cities." Handbook of Smart Cities , no. : 1-23.
Internet of Things (IoT) refers to the interconnection of physical objects via the Internet. It utilises complex back-end systems which need different capabilities depending on the requirements of the system. IoT has already been used in various applications, such as agriculture, smart home, health, automobiles, and smart grids. There are many IoT platforms, each of them capable of providing specific services for such applications. Finding the best match between application and platform is, however, a hard task as it can difficult to understand the implications of small differences between platforms. This paper builds on previous work that has identified twenty-one important factors of an IoT platform, which were verified by Delphi method. We demonstrate here how these factors can be used to discriminate between five well known IoT platforms, which are arbitrarily chosen based on their market share. These results illustrate how the proposed approach provides an objective methodology that can be used to select the most suitable IoT platform for different business applications based on their particular requirements.
Mehar Ullah; Pedro Juliano Nardelli; Annika Wolff; Kari Smolander. Twenty-One Key Factors to Choose an IoT Platform: Theoretical Framework and Its Applications. IEEE Internet of Things Journal 2020, 7, 10111 -10119.
AMA StyleMehar Ullah, Pedro Juliano Nardelli, Annika Wolff, Kari Smolander. Twenty-One Key Factors to Choose an IoT Platform: Theoretical Framework and Its Applications. IEEE Internet of Things Journal. 2020; 7 (10):10111-10119.
Chicago/Turabian StyleMehar Ullah; Pedro Juliano Nardelli; Annika Wolff; Kari Smolander. 2020. "Twenty-One Key Factors to Choose an IoT Platform: Theoretical Framework and Its Applications." IEEE Internet of Things Journal 7, no. 10: 10111-10119.
The design of interactive technologies for smart cities requires understanding the interactions between diverse data, physical objects, existing services and different stakeholders. Yet there is a lack of supporting methods and tools for modelling the complex interaction processes, especially between humans and data. This can inhibit engagement with smart city applications and services design, particularly for those who are not experts in developing smart technologies. This paper describes the development of a typology and a set of design templates, derived from analysis of both existing and proposed examples of smart apps and services. In the process, it highlights the capability of citizens to contribute to smart city design, if given appropriate support as part of a co-design process. In this regard, we contribute a common language for both professional and non-professional designers to discuss how smart city technologies turn data into services.
Annika Wolff; Matthew Barker; Lorraine Hudson; Ahmed Seffah. Supporting smart citizens: Design templates for co-designing data-intensive technologies. Cities 2020, 101, 102695 .
AMA StyleAnnika Wolff, Matthew Barker, Lorraine Hudson, Ahmed Seffah. Supporting smart citizens: Design templates for co-designing data-intensive technologies. Cities. 2020; 101 ():102695.
Chicago/Turabian StyleAnnika Wolff; Matthew Barker; Lorraine Hudson; Ahmed Seffah. 2020. "Supporting smart citizens: Design templates for co-designing data-intensive technologies." Cities 101, no. : 102695.
Annika Wolff; Michel Wermelinger; Marian Petre. Exploring design principles for data literacy activities to support children’s inquiries from complex data. International Journal of Human-Computer Studies 2019, 129, 41 -54.
AMA StyleAnnika Wolff, Michel Wermelinger, Marian Petre. Exploring design principles for data literacy activities to support children’s inquiries from complex data. International Journal of Human-Computer Studies. 2019; 129 ():41-54.
Chicago/Turabian StyleAnnika Wolff; Michel Wermelinger; Marian Petre. 2019. "Exploring design principles for data literacy activities to support children’s inquiries from complex data." International Journal of Human-Computer Studies 129, no. : 41-54.
Annika Wolff; Antti Knutas; Victoria Palacin; Cathrine Seidelin; Peter Kun; Ingrid Mulder. Civic Data Literacies for Bottom-up Data Innovation. Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities 2019, 306 -309.
AMA StyleAnnika Wolff, Antti Knutas, Victoria Palacin, Cathrine Seidelin, Peter Kun, Ingrid Mulder. Civic Data Literacies for Bottom-up Data Innovation. Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities. 2019; ():306-309.
Chicago/Turabian StyleAnnika Wolff; Antti Knutas; Victoria Palacin; Cathrine Seidelin; Peter Kun; Ingrid Mulder. 2019. "Civic Data Literacies for Bottom-up Data Innovation." Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities , no. : 306-309.
Victoria Palacin; Síle Ginnane; Maria Angela Felicita Cristina Ferrario; Ari Happonen; Annika Wolff; Sara Piutunen; Niina Kupiainen. SENSEI: Harnessing Community Wisdom for Local Environmental Monitoring in Finland. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019, CS01 .
AMA StyleVictoria Palacin, Síle Ginnane, Maria Angela Felicita Cristina Ferrario, Ari Happonen, Annika Wolff, Sara Piutunen, Niina Kupiainen. SENSEI: Harnessing Community Wisdom for Local Environmental Monitoring in Finland. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 2019; ():CS01.
Chicago/Turabian StyleVictoria Palacin; Síle Ginnane; Maria Angela Felicita Cristina Ferrario; Ari Happonen; Annika Wolff; Sara Piutunen; Niina Kupiainen. 2019. "SENSEI: Harnessing Community Wisdom for Local Environmental Monitoring in Finland." Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems , no. : CS01.
The potential of open data as a resource for driving citizen-led urban innovation relies not only on a suitable technical infrastructure but also on the skills and knowledge of the citizens themselves. In this chapter, we describe how a smart city project in Milton Keynes, UK, is supporting multiple stages of citizen innovation, from ideation to citizen-led smart city projects. The Our MK initiative provides support and funding to help citizens develop their ideas about making their communities more sustainable into reality. This approach encounters challenges when engaging with citizens in identifying and implementing data-driven solutions to urban problems. The majority of citizens have little practical experience with the types of data sets that might be available or possess the appropriate skills for their analysis and utilisation for addressing urban issues or finding novel ways to hack their city. We go on to describe the Urban Data School, which aims to offer a long-term solution to this problem by providing teaching resources around urban data sets aimed at raising the standard of data literacy amongst future generations. Lesson resources that form part of the Urban Data School have been piloted in one primary and three secondary schools in Milton Keynes. This work has demonstrated that with the appropriate support, even young children can begin to develop the skills necessary to work with large complex data sets. Through our two approaches, we illustrate some of the barriers to citizen participation in urban innovation and detail our solutions to overcoming those barriers.
Annika Wolff; Daniel Gooch; Jose Cavero; Umar Rashid; Gerd Kortuem. Removing Barriers for Citizen Participation to Urban Innovation. The Hackable City 2018, 153 -168.
AMA StyleAnnika Wolff, Daniel Gooch, Jose Cavero, Umar Rashid, Gerd Kortuem. Removing Barriers for Citizen Participation to Urban Innovation. The Hackable City. 2018; ():153-168.
Chicago/Turabian StyleAnnika Wolff; Daniel Gooch; Jose Cavero; Umar Rashid; Gerd Kortuem. 2018. "Removing Barriers for Citizen Participation to Urban Innovation." The Hackable City , no. : 153-168.
Smart cities try to use technology and data to improve the efficiency of city services, to address societal challenges and to improve collaboration between citizens and government. Driving such social change requires a deep socio-ecological transition with both organisations and individual's lifestyles needing to change. This has led to an increasing recognition of the need for education to empower people to play a more active role within smart city initiatives. This paper examines our use of a MOOC as a tool to facilitate attitudinal learning around the topic of smart cities and to explore whether the learners engage in local smart city activities. A mixed methods research design was employed, collecting data via an online survey that was completed by 202 learners and through in-depth interviews with 8 of those learners. The results show that learners' perceived high levels of attitudinal learning on the topic of smart cities across four categories of learning outcomes (general, cognitive, affective and behavioural). Our findings also contribute to an understanding of the types of post-course activities learners participate in and their experiences of trying to apply what they learnt if they participated in local smart city activities. We conclude by providing new insights into how to design for learning to support social change in the context of a MOOC.
Lorraine Hudson; Annika Wolff; Daniel Gooch; Janet van der Linden; Gerd Kortuem; Marian Petre; Rianne Ten Veen; Sinead O'Connor-Gotra. Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities. Computers & Education 2018, 129, 37 -47.
AMA StyleLorraine Hudson, Annika Wolff, Daniel Gooch, Janet van der Linden, Gerd Kortuem, Marian Petre, Rianne Ten Veen, Sinead O'Connor-Gotra. Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities. Computers & Education. 2018; 129 ():37-47.
Chicago/Turabian StyleLorraine Hudson; Annika Wolff; Daniel Gooch; Janet van der Linden; Gerd Kortuem; Marian Petre; Rianne Ten Veen; Sinead O'Connor-Gotra. 2018. "Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities." Computers & Education 129, no. : 37-47.
Annika Wolff; Ahmed Seffah; Gerd Kortuem; Janet van der Linden. Designing for Effective Interactions with Data in the Internet of Things. Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems 2018, 415 -418.
AMA StyleAnnika Wolff, Ahmed Seffah, Gerd Kortuem, Janet van der Linden. Designing for Effective Interactions with Data in the Internet of Things. Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems. 2018; ():415-418.
Chicago/Turabian StyleAnnika Wolff; Ahmed Seffah; Gerd Kortuem; Janet van der Linden. 2018. "Designing for Effective Interactions with Data in the Internet of Things." Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems , no. : 415-418.
Increasing numbers of cities are focussed on using technology to become “Smart”. Many of these Smart City programmes are starting to go beyond a technological focus to also explore the value of a more inclusive approach that values the input of citizens. However, the insights gained from working with citizens are typically focused around a single town or city. In this paper we explore whether it is possible to understand people's opinions and views on the Smart City topics of Open Data, privacy and leadership by examining comments left on a Smart City MOOC that has been delivered internationally. In doing so we start to explore whether MOOCs can provide a lens for examining views on different facets of the Smart City agenda from a global audience, albeit limited to the demographic of the typical MOOC user.
Daniel Gooch; Lorraine Hudson; Matthew Barker; Annika Wolff; Marian Petre. Mining a MOOC to examine international views of the “Smart City”. 2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computed, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI) 2017, 1 -5.
AMA StyleDaniel Gooch, Lorraine Hudson, Matthew Barker, Annika Wolff, Marian Petre. Mining a MOOC to examine international views of the “Smart City”. 2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computed, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI). 2017; ():1-5.
Chicago/Turabian StyleDaniel Gooch; Lorraine Hudson; Matthew Barker; Annika Wolff; Marian Petre. 2017. "Mining a MOOC to examine international views of the “Smart City”." 2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computed, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI) , no. : 1-5.
Open data is a resource that both local governments and citizens can use for answering questions about a particular community and for innovating new products and services. In reality, there are a number of barriers to the use of open data, not least that citizens can find it difficult to make sense of available data and understand what sort of problems it may solve. In this paper we describe the development of a board game that is designed to help people to better understand the relationship between data, the environment from which it derives and the questions it can be used to answer. We describe the motivation for the game's development, its current design and our ultimate intention, to create a tangible interactive, datascape. This work has been undertaken as part of a smart city educational programme.
Annika Wolff; Matthew Barker; Marian Petre. Creating a Datascape. Proceedings of the 8th International Conference on Digital Arts 2017, 135 -138.
AMA StyleAnnika Wolff, Matthew Barker, Marian Petre. Creating a Datascape. Proceedings of the 8th International Conference on Digital Arts. 2017; ():135-138.
Chicago/Turabian StyleAnnika Wolff; Matthew Barker; Marian Petre. 2017. "Creating a Datascape." Proceedings of the 8th International Conference on Digital Arts , no. : 135-138.
This chapter will explore how gamification can be used to motivate citizens to engage with data about their city. Through two case studies, we aim to show how prompting hands-on experiences with urban data can improve data literacy and ultimately increase citizen participation in urban innovation and the co-creation of smart city apps. The first case study presents a game called ‘Turing’s Treasure’ designed to elicit design features and data from the players for MotionMap, an interactive map that improves the planning of travel through different modes of transport around Milton Keynes, UK. The second case study describes the outcome of several creative and competitive app design sessions that have been conducted with school children in London and Milton Keynes. We conclude by discussing where we think this field is heading in the future and what additional benefits this will bring.
Annika Wolff; Alan-Miguel Valdez; Matthew Barker; Stephen Potter; Daniel Gooch; Emilie Giles; John Miles. Engaging with the Smart City Through Urban Data Games. Simulation and Serious Games for Education 2016, 47 -66.
AMA StyleAnnika Wolff, Alan-Miguel Valdez, Matthew Barker, Stephen Potter, Daniel Gooch, Emilie Giles, John Miles. Engaging with the Smart City Through Urban Data Games. Simulation and Serious Games for Education. 2016; ():47-66.
Chicago/Turabian StyleAnnika Wolff; Alan-Miguel Valdez; Matthew Barker; Stephen Potter; Daniel Gooch; Emilie Giles; John Miles. 2016. "Engaging with the Smart City Through Urban Data Games." Simulation and Serious Games for Education , no. : 47-66.
As data becomes established as part of everyday life, the ability for the average citizen to have some level of data literacy is increasingly important. This paper describes an approach to teaching data skills in schools using real life, complex, urban data sets collected as part of a smart city project. The approach is founded on the premise that young learners have the ability to work with complex data sets if they are supported in the right way and if the tasks are grounded in a real life context. Narrative principles are used to frame the task, to assist interpretation and tell stories from data and to structure queries of datasets. An inquiry-based methodology organises the activities. This paper describes the initial trial in a UK primary school in which twelve students aged 9-10 years learnt about home energy consumption and the generation of solar energy from home solar PV, by interpreting existing visualisations of smart meter data and data obtained from aerial survey. Additional trials are scheduled with older learners which will evaluate learners on more challenging data handling tasks. The trials are informing the development of the Urban Data School, a web-based platform designed to support teaching data skills in schools in order to improve data literacy among school leavers.
Annika Wolff; Jose J Cavero Montaner; Gerd Kortuem. Urban Data in the primary classroom: bringing data literacy to the UK curriculum. The Journal of Community Informatics 2016, 12, 1 .
AMA StyleAnnika Wolff, Jose J Cavero Montaner, Gerd Kortuem. Urban Data in the primary classroom: bringing data literacy to the UK curriculum. The Journal of Community Informatics. 2016; 12 (3):1.
Chicago/Turabian StyleAnnika Wolff; Jose J Cavero Montaner; Gerd Kortuem. 2016. "Urban Data in the primary classroom: bringing data literacy to the UK curriculum." The Journal of Community Informatics 12, no. 3: 1.
Society is become increasingly reliant on data, making it necessary to ensure that all citizens are equipped with the skills needed to be data literate. We argue that the foundations for a data literate society begin by acquiring key data literacy competences in school. However, as yet there is no clear definition of what these should be. This paper explores the different perspectives currently offered on both data and statistical literacy and then critically examines to what extent these address the data literacy needs of citizens in today’s society. We survey existing approaches to teaching data literacy in schools, to identify how data literacy is interpreted in practice. Based on these analyses, we propose a definition of data literacy that is focused on using data to understand real world phenomena. The contribution of this paper is the creation of a common foundation for teaching and learning data literacy skills.
Annika Wolff; Daniel Gooch; Jose J. Cavero Montaner; Umar Rashid; Gerd Kortuem. Creating an Understanding of Data Literacy for a Data-driven Society. The Journal of Community Informatics 2016, 12, 1 .
AMA StyleAnnika Wolff, Daniel Gooch, Jose J. Cavero Montaner, Umar Rashid, Gerd Kortuem. Creating an Understanding of Data Literacy for a Data-driven Society. The Journal of Community Informatics. 2016; 12 (3):1.
Chicago/Turabian StyleAnnika Wolff; Daniel Gooch; Jose J. Cavero Montaner; Umar Rashid; Gerd Kortuem. 2016. "Creating an Understanding of Data Literacy for a Data-driven Society." The Journal of Community Informatics 12, no. 3: 1.
Theme, Goals, background and motivation This workshop focuses on Data as Design Material for connected products and services. It brings together HCI researchers, ethnographers, industrial designers, data scientists, tool developers and others interested in Designing with Data.
Annika Wolff; Kortuem Gerd; Daniel Gooch; Elisa Giaccardi; Chris Speed. Designing with Data. Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems 2016, 53 -56.
AMA StyleAnnika Wolff, Kortuem Gerd, Daniel Gooch, Elisa Giaccardi, Chris Speed. Designing with Data. Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems. 2016; ():53-56.
Chicago/Turabian StyleAnnika Wolff; Kortuem Gerd; Daniel Gooch; Elisa Giaccardi; Chris Speed. 2016. "Designing with Data." Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems , no. : 53-56.
This paper explores the potential of analytics for improving accessibility of e-learning and supporting disabled learners in their studies. A comparative analysis of completion rates of disabled and non-disabled students in a large five-year dataset is presented and a wide variation in comparative retention rates is characterized. Learning analytics enable us to identify and understand such discrepancies and, in future, could be used to focus interventions to improve retention of disabled students. An agenda for onward research, focused on Critical Learning Paths, is outlined. This paper is intended to stimulate a wider interest in the potential benefits of learning analytics for institutions as they try to assure the accessibility of their e-learning and provision of support for disabled students.
Martyn Cooper; Rebecca Ferguson; Annika Wolff. What can analytics contribute to accessibility in e-learning systems and to disabled students' learning? Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction 2016, 99 -103.
AMA StyleMartyn Cooper, Rebecca Ferguson, Annika Wolff. What can analytics contribute to accessibility in e-learning systems and to disabled students' learning? Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. 2016; ():99-103.
Chicago/Turabian StyleMartyn Cooper; Rebecca Ferguson; Annika Wolff. 2016. "What can analytics contribute to accessibility in e-learning systems and to disabled students' learning?" Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction , no. : 99-103.
Lorraine Hudson; Gerd Kortuem; Annika Wolff; Patrina Law. Smart Cities MOOC: Teaching citizens how to co-create smart cities. Proceedings of ICT for Sustainability 2016 2016, 1 .
AMA StyleLorraine Hudson, Gerd Kortuem, Annika Wolff, Patrina Law. Smart Cities MOOC: Teaching citizens how to co-create smart cities. Proceedings of ICT for Sustainability 2016. 2016; ():1.
Chicago/Turabian StyleLorraine Hudson; Gerd Kortuem; Annika Wolff; Patrina Law. 2016. "Smart Cities MOOC: Teaching citizens how to co-create smart cities." Proceedings of ICT for Sustainability 2016 , no. : 1.