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BACKGROUND Promoting students’ physical activity is a global public health challenge. Physical inactivity and sedentary behaviors have been regarded as causing harmful chronic diseases in young adults’ lifespan. However, high engagement in mobile technology for students may provide opportunities to help change unhealthy behaviors. Therefore, school sectors may play an important key role, such as implementing mobile health interventions to change students’ unhealthy behaviors and promoting regular physical activity, especially during the transition from adolescence to young adulthood. OBJECTIVE This study aimed to explore university students’ daily exercise patterns as a result of a school-based intervention using an mHealth app. METHODS Students’ physical exercise participation was recorded using a smart phone app. Involving 4,152 university freshmen (1,476 males, 2,676 females), 335,898 of their exercise records were analyzed (mean frequency of 38.2 ±16.10 for males, 45.1±10.81 for females) during the 2018-2019 semester. RESULTS Under the school-based intervention project, student exercise on Friday and Saturday was lower than that on other days, which indicated that participation in exercise was more active on weekdays than on weekends. Among the participants who completed the requirement set by the school intervention project, both males and females used weekends to do exercise. Overweight male university students participated in physical activity more than the school intervention project requirement, and their exercise duration was found to be significantly higher than that of other participants. CONCLUSIONS Understanding the weekly daily exercise patterns of youth as a result of the mHealth app intervention can benefit the development of efficient and flexible projects to promote young people’s physical health and improve their regular exercise participation.
Shao-Wei Yeh; Chunyan Yuan; Yu-Feng Wu; Rui Shen. Using a Mobile Health Intervention to Explore the Daily Physical Activity Patterns of University Students: An Observational Study (Preprint). 2021, 1 .
AMA StyleShao-Wei Yeh, Chunyan Yuan, Yu-Feng Wu, Rui Shen. Using a Mobile Health Intervention to Explore the Daily Physical Activity Patterns of University Students: An Observational Study (Preprint). . 2021; ():1.
Chicago/Turabian StyleShao-Wei Yeh; Chunyan Yuan; Yu-Feng Wu; Rui Shen. 2021. "Using a Mobile Health Intervention to Explore the Daily Physical Activity Patterns of University Students: An Observational Study (Preprint)." , no. : 1.
This study examines the impact of word of mouth (WOM) communication through social media and how it affects satisfaction with the Summer Universiade in Taipei. This study hopes to understand the usage characteristics of social media among university students and the implementation of social media and their effectiveness as a marketing strategy for sport organization. The hypotheses were verified using a survey of 572 university students from four universities that hosted competitions for the Summer Universiade Games. Data were analyzed using t test, Pearson’s correlation analysis and two-way ANOVA analysis. The results indicated that WOM has impacted satisfaction via social media, and the level of understanding of sporting events was significantly affected by WOM communication and overall satisfaction. Moreover, gender showed no significant differences in WOM communication and overall satisfaction with sporting events. However, male participants had significantly higher value in WOM dissemination than female respondents. In addition, the spectators’ understanding of the sporting event on WOM communication and overall satisfaction was not affected by the continued use of social media. Suggestions are provided, including sufficient sports marketing and service quality from the organizers, in order to maintain good sports events and enhance spectators’ feelings.
Juan Du; Mei-Yen Chen; Yu-Feng Wu. The Effects of Social Media on Sporting Event Satisfaction and Word of Mouth Communication: An Empirical Study of a Mega Sports Event. Information 2020, 11, 482 .
AMA StyleJuan Du, Mei-Yen Chen, Yu-Feng Wu. The Effects of Social Media on Sporting Event Satisfaction and Word of Mouth Communication: An Empirical Study of a Mega Sports Event. Information. 2020; 11 (10):482.
Chicago/Turabian StyleJuan Du; Mei-Yen Chen; Yu-Feng Wu. 2020. "The Effects of Social Media on Sporting Event Satisfaction and Word of Mouth Communication: An Empirical Study of a Mega Sports Event." Information 11, no. 10: 482.
This study developed an exploration model for sport event image fit to predict and explain the place image and quality of life in order to achieve sustainable development goals in rural communities. To validate the model, 294 valid resident responses from a rural community that hosted a sporting event in Taiwan were analyzed with partial least squares structural equations modeling (PLS-SEM). The results showed that image fit contributes to the social environment, entertainment services, and quality of life; four place image dimensions had a significantly positive effect on quality of life. The exploration model was validated, contributing to the knowledge related to Sustainable Development Goals 3 and 11.
Bryan Cheng-Yu Hsu; Yu-Feng Wu; Hsin-Wei Chen; Man-Lai Cheung. How Sport Tourism Event Image Fit Enhances Residents’ Perceptions of Place Image and Their Quality of Life. Sustainability 2020, 12, 8227 .
AMA StyleBryan Cheng-Yu Hsu, Yu-Feng Wu, Hsin-Wei Chen, Man-Lai Cheung. How Sport Tourism Event Image Fit Enhances Residents’ Perceptions of Place Image and Their Quality of Life. Sustainability. 2020; 12 (19):8227.
Chicago/Turabian StyleBryan Cheng-Yu Hsu; Yu-Feng Wu; Hsin-Wei Chen; Man-Lai Cheung. 2020. "How Sport Tourism Event Image Fit Enhances Residents’ Perceptions of Place Image and Their Quality of Life." Sustainability 12, no. 19: 8227.
The game design for students to practice reasoning skills is very important for improving learning effectiveness. To date, abductive, inductive and deductive reasoning are considered as equally important for developing students’ thinking skills, but only a few games have been designed for students to practice abductive reasoning. Thus, in this study, we designed a game named V-aquarium for junior high school students to practice abduction while learning science knowledge. To explore the effectiveness of the gameplay, using abductive reasoning, we attempted to understand the correlations between epistemic curiosity, cognitive fatigue, perceived learning value, and gameplay progress. A total of 307 valid data were collected for confirmatory analysis. The results revealed that two types of epistemic curiosity (interest-type and deprivation-type) were negatively related to cognitive fatigue but were positively related to the perceived learning value of gameplay (PLVG); cognitive fatigue was not significantly related to gameplay progress but was positively associated with the perceived learning value of gameplay. The implication of this study is that teachers could use V-aquarium to input the learning content they have taught for students to practice abduction in order to enhance their science knowledge learning.
Ming-Yueh Hwang; Jon-Chao Hong; Jian-Hong Ye; Yu-Feng Wu; Kai-Hsin Tai; Ming-Chi Kiu. Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Computers & Education 2019, 138, 33 -45.
AMA StyleMing-Yueh Hwang, Jon-Chao Hong, Jian-Hong Ye, Yu-Feng Wu, Kai-Hsin Tai, Ming-Chi Kiu. Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Computers & Education. 2019; 138 ():33-45.
Chicago/Turabian StyleMing-Yueh Hwang; Jon-Chao Hong; Jian-Hong Ye; Yu-Feng Wu; Kai-Hsin Tai; Ming-Chi Kiu. 2019. "Practicing abductive reasoning: The correlations between cognitive factors and learning effects." Computers & Education 138, no. : 33-45.