Recently, Rao-Blackwellized particle filters (RBPF) have been introduced as an effective means to solve the simultaneous localization and mapping problem. This approach uses a particle filter in which each particle carries an individual map of the environment. Accordingly, a key question is how to reduce the number of particles. In this paper, we present adaptive techniques for reducing this number in a RBPF for learning grid maps. We propose an approach to compute an accurate proposal distribution, taking into account not only the movement of the robot, but also the most recent observation. This drastically decreases the uncertainty about the robot's pose in the prediction step of the filter. Furthermore, we present an approach to selectively carry out resampling operations, which seriously reduces the problem of particle depletion. Experimental results carried out with real mobile robots in large-scale indoor, as well as outdoor, environments illustrate the advantages of our methods over previous approaches
Many popular problems in robotics and computer vision including various types of simultaneous localization and mapping (SLAM) or bundle adjustment (BA) can be phrased as least squares optimization of an error function that can be represented by a graph. This paper describes the general structure of such problems and presents g 2 o, an open-source C++ framework for optimizing graph-based nonlinear error functions. Our system has been designed to be easily extensible to a wide range of problems and a new problem typically can be specified in a few lines of code. The current implementation provides solutions to several variants of SLAM and BA. We provide evaluations on a wide range of real-world and simulated datasets. The results demonstrate that while being general g 2 o offers a performance comparable to implementations of state of-the-art approaches for the specific problems.
1 January 2010 in IEEE Intelligent Transportation Systems Magazine
Being able to build a map of the environment and to simultaneously localize within this map is an essential skill for mobile robots navigating in unknown environments in absence of external referencing systems such as GPS. This so-called simultaneous localization and mapping (SLAM) problem has been one of the most popular research topics in mobile robotics for the last two decades and efficient approaches for solving this task have been proposed. One intuitive way of formulating SLAM is to use a graph whose nodes correspond to the poses of the robot at different points in time and whose edges represent constraints between the poses. The latter are obtained from observations of the environment or from movement actions carried out by the robot. Once such a graph is constructed, the map can be computed by finding the spatial configuration of the nodes that is mostly consistent with the measurements modeled by the edges. In this paper, we provide an introductory description to the graph-based SLAM problem. Furthermore, we discuss a state-of-the-art solution that is based on least-squares error minimization and exploits the structure of the SLAM problems during optimization. The goal of this tutorial is to enable the reader to implement the proposed methods from scratch.
Recently Rao-Blackwellized particle filters have been introduced as effective means to solve the simultaneous localization and mapping (SLAM) problem. This approach uses a particle filter in which each particle carries an individual map of the environment. Accordingly, a key question is how to reduce the number of particles. In this paper we present adaptive techniques to reduce the number of particles in a Rao-Blackwellized particle filter for learning grid maps. We propose an approach to compute an accurate proposal distribution taking into account not only the movement of the robot but also the most recent observation. This drastically decrease the uncertainty about the robot's pose in the prediction step of the filter. Furthermore, we present an approach to selectively carry out re-sampling operations which seriously reduces the problem of particle depletion. Experimental results carried out with mobile robots in large-scale indoor as well as in outdoor environments illustrate the advantages of our methods over previous approaches
Pose graphs have become a popular representation for solving the simultaneous localization and mapping (SLAM) problem. A pose graph is a set of robot poses connected by nonlinear constraints obtained from observations of features common to nearby poses. Optimizing large pose graphs has been a bottleneck for mobile robots, since the computation time of direct nonlinear optimization can grow cubically with the size of the graph. In this paper, we propose an efficient method for constructing and solving the linear subproblem, which is the bottleneck of these direct methods. We compare our method, called Sparse Pose Adjustment (SPA), with competing indirect methods, and show that it outperforms them in terms of convergence speed and accuracy. We demonstrate its effectiveness on a large set of indoor real-world maps, and a very large simulated dataset. Open-source implementations in C++, and the datasets, are publicly available.