Jose Vicente Riera

Dr. Jose Vicente Riera

Computer Sciences, University of Valencia, Valencia, Spain
orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 April 2023 in Applied Sciences
Verified
Journal Article
Open access
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Francisco AlonsoFrancisco Alonso
Francisco Alonso
Mireia FausMireia Faus
Mireia Faus
Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
Marcos FernandezMarcos Fernandez
Marcos Fernandez
Sergio A. UsecheSergio A. Useche
Sergio A. Useche
Although driving simulators could be commonly assumed as very useful technological resources for both novel and experienced drivers’ instruction under risk control settings, the evidence addressing their actual effectiveness seems substantially limited. Therefore, this study aimed to analyze the existing original literature on driving simulators as a tool for driver training/instruction, considering study features, their quality, and the established degree of effectiveness of simulators for these purposes. Methods: This study covered a final number of 17 empirical studies, filtered and analyzed in the light of the PRISMA methodology for systematic reviews of the literature. Results: Among a considerably reduced set of original research studies assessing the effectiveness of driving simulators for training purposes, most sources assessing the issue provided reasonably good insights into their value for improving human-based road safety under risk control settings. On the other hand, there are common limitations which stand out, such as the use of very limited research samples, infrequent follow-up of the training outcomes, and reduced information about the limitations targeted during the simulator-based training processes. Conclusions: Despite the key shortcomings highlighted here, studies have commonly provided empirical support on the training value of simulators, as well as endorsed the need for further evaluations of their effectiveness. The data provided by the studies included in this systematic review and those to be carried out in the coming years might provide data of interest for the development and performance improvement of specific training programs using simulators for driver instruction.

6 April 2024 in Journal of Cloud Computing
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Journal Article
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CRCarlos Reaño
Carlos Reaño
Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
VRVerónica Romero
Verónica Romero
PMPedro Morillo
Pedro Morillo
SCSergio Casas
Sergio Casas
The proper use of protective equipment is very important to avoid fatalities. One sector in which this has a great impact is that of construction sites, where a large number of workers die each year. In this sector as in others, employers are responsible for providing their employees with this equipment. In addition, employers must monitor and ensure its correct use. These tasks are usually performed using manual procedures. Existing tools to automate this process are unreliable and present scalability issues. In this paper, we research the benefits of using a cloud-edge computing architecture to automate the monitoring of protective equipment. The solution we propose successfully addresses all the problems that appear in hostile and unstructured work environments such as construction sites. Although these sites are used as a use case, the approach presented can also be deployed in other sectors with similar characteristics and restrictions.

17 February 2024 in Multimedia Tools and Applications
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Journal Article
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LVLucia Vera
Lucia Vera
ICInmaculada Coma
Inmaculada Coma
MPManolo Pérez
Manolo Pérez
Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
BMBibiana Martínez
Bibiana Martínez
JSJesus Gimeno sancho
Jesus Gimeno sancho
This paper presents "The Mediterranean Forest," an interactive exhibit designed for the Science Museum of Valencia. The exhibit engages children aged 3–8 by bringing their animal drawings to life in a virtual world. The system allows children to select, paint, scan, and transform drawings into three-dimensional avatars. These virtual animals interact with each other in the environment and with the children in the room. The exhibit is a collaborative space, where users can manipulate the real world, that promotes learning by exploration. The proposed solution integrates various cutting-edge technologies, including a large Virtual Reality projection system with blending techniques, Kinect devices for the interactivity, cheoptics hologram technology for realistic 3D visuals, and AI-driven virtual avatars simulating different behaviors and reacting to the user’s approach. The exhibit was evaluated through a study involving children, with feedback collected using a tailored questionnaire and the results indicated high levels of engagement and enjoyment among the children, with the majority expressing positive experiences. Some questions were not understandable for some children, which should be considered for future formal evaluation. The system's intuitiveness allowed children to navigate and interact with the virtual environment. The exhibit also demonstrates scalability, accommodating large groups of children effectively. Overall, "The Mediterranean Forest" successfully captivates children's attention, fostering creativity and imagination by transforming their drawings into a dynamic virtual world. This study underscores the benefits of using interactive technologies in museum settings to enhance children's learning experiences, encouraging further advancements in this field.

21 April 2021 in Computers
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Journal Article
Open access
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Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
SCSergio Casas
Sergio Casas
Francisco AlonsoFrancisco Alonso
Francisco Alonso
Marcos FernandezMarcos Fernandez
Marcos Fernandez
Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations of a real overturn and therefore they realize the consequences and the results of not wearing a seat belt. The system was tested for a month in the context of a road safety exhibition in Dammam, Saudi Arabia, one of the leading countries in car accidents per capita. More than 500 users tested and assessed the usefulness of the system. We measured, before and after the rollover experience, the perception of risk of not using the seat belt. Results show that awareness regarding the use of seat belts increases very significantly after using the presented edutainment tool.

Verified
Journal Article
Open access
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SCSergio Casas
Sergio Casas
Marcos FernandezMarcos Fernandez
Marcos Fernandez
Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator.

Verified
Journal Article
Open access
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LHLaya Targa Hernández
Laya Targa Hernández
SRSilvia Rueda
Silvia Rueda
Jose Vicente RieraJose Vicente Riera
Jose Vicente Riera
SCSergio Casas
Sergio Casas
Cristina PortalésCristina Portalés
Cristina Portalés
The Gender Equality Index allows analyzing and measuring the progress of gender equality in the EU and, therefore, the relation between men and women in different domains, such as Health, Work or Money. Even though the European Institute for Gender Equality has created some visualizations that are useful to look at the data, this website does not manage to make graphs that allow for observing the spatiotemporal variable. This article enhances the understanding of the index with spatiotemporal visualizations, such as cartograms, heatmaps and choropleth maps, and some strategies focusing on analyzing the evolution of the countries over the years in an open-access environment. The results show how the application created may be used as an addition to the EIGE website.