Chenliang Wang

Prof. Dr. Chenliang Wang

Institute of Geographic Sciences and Natural Resources Research, CAS, Beijing, China
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 May 2013 in Climatic Change
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Journal Article
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Tianxiang YueTianxiang Yue
Tianxiang Yue
NZNa Zhao
Na Zhao
RRR. Douglas Ramsey
R. Douglas Ramsey
CWChenliang Wang
Chenliang Wang
ZFZe-Meng Fan
Ze-Meng Fan
BLBai-Lian Li
Bai-Lian Li

21 April 2020 in Science China Earth Sciences
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Journal Article
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Tianxiang YueTianxiang Yue
Tianxiang Yue
NZNa Zhao
Na Zhao
YLYu Liu
Yu Liu
YWYifu Wang
Yifu Wang
BZBin Zhang
Bin Zhang
JWJohn P. Wilson
John P. Wilson

1 November 2016 in Global and Planetary Change
Verified
Journal Article
Closed access
TYTianXiang Yue
TianXiang Yue
NZNa Zhao
Na Zhao
ZFZeMeng Fan
ZeMeng Fan
JLJing Li
Jing Li
CCCHUANFA CHEN
CHUANFA CHEN
JWJohn Wilson
John Wilson

23 April 2026 in IEEE Transactions on Geoscience and Remote Sensing
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Journal Article
Closed access
JFJunjie Fu
Junjie Fu
CWChenliang Wang
Chenliang Wang
Mingzhe LiuMingzhe Liu
Mingzhe Liu
Xinghua LiXinghua Li
Xinghua Li
YLYi Liu
Yi Liu
Ruili WangRuili Wang
Ruili Wang
Remote-sensing semantic segmentation drives by land-use monitoring, urban planning, and ecological assessment, yet progress is hampered by scarce pixel-level labels. To address this issue, we present HyperR3SNet, which is an efficient framework for remote-sensing semantic segmentation that tackles data scarcity and scale variations in overhead imagery. HyperR3SNet transfers self-supervised vision foundation models to remote sensing, providing strong feature generalisation with minimal labeled data. Building on this, a multi-scale cross-attention module is inserted into the backbone, vision transformer layer, enabling the network to extract richer features across widely varying object scales. To keep the model lightweight, a matrix-factorised task head is employed, sharply reducing parameters and computation while sustaining accuracy. HyperR3SNet is the first model to integrate a hyperbolic pixel-level loss with vision foundation model adaptation for cross-domain and low-annotation remote sensing segmentation, leveraging the exponential expansion property of hyperbolic geometry to capture latent inter-class relations and preserve structural consistency under weak supervision. Evaluated on the widely adopted remote sensing segmentation datasets (e.g., iSAID, LoveDA, Potsdam, and Vaihingen), HyperR3SNet achieves mean IoUs of 67.60 %, 55.86 %, 80.07 %, and 96.46 %, respectively, and on average surpasses a broad range of state-of-the-art methods.

Verified
Journal Article
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KHKejia Huang
Kejia Huang
CWChenliang Wang
Chenliang Wang
SWShaohua Wang
Shaohua Wang
RLRunying Liu
Runying Liu
GCGuoxiong Chen
Guoxiong Chen
XLxianglong Li
xianglong Li
With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not consistent across environments. However, high-performance rendering consistency across devices is critical in AR-GIS, especially for edge collaborative computing. In this paper, we present a high-performance, platform-independent AR-GIS rendering engine; the augmented reality universal graphics library (AUGL) engine. A unified cross-platform interface is proposed to preserve AR-GIS rendering style consistency across platforms. High-performance AR-GIS map symbol drawing models are defined and implemented based on a unified algorithm interface. We also develop a pre-caching strategy, optimized spatial-index querying, and a GPU-accelerated vector drawing algorithm that minimizes IO latency throughout the rendering process. Comparisons to existing AR-GIS visualization engines indicate that the performance of the AUGL engine is two times higher than that of the AR-GIS rendering engine on the Android, iOS, and Vuforia platforms. The drawing efficiency for vector polygons is improved significantly. The rendering performance is more than three times better than the average performances of existing Android and iOS systems.

1 June 2015 in Ecological Modelling
Verified
Journal Article
Open access
QWQing Wang
Qing Wang
XLXuehua Liu
Xuehua Liu
TYTianxiang Yue
Tianxiang Yue
CWChenliang Wang
Chenliang Wang
JWJohn P. Wilson
John P. Wilson