Antonio Frisoli

Prof. Dr. Antonio Frisoli

Laboratory of Perceptual Robotics, Institute of Communication, Information and Perceptual Technologies, Scuola Superiore Sant'Anna di Studi Universitari e di Perfezionamento, 56127 Pisa, Italy
orcid

Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
25 June 2019 in IEEE Transactions on Haptics
Verified
Journal Article
Closed access
Mine SaracMine Sarac
Mine Sarac
MSMassimiliano Solazzi
Massimiliano Solazzi
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
Most current hand exoskeletons have been designed specifically for rehabilitation, assistive or haptic applications to simplify the design requirements. Clinical studies on post-stroke rehabilitation have shown that adapting assistive or haptic applications into physical therapy sessions significantly improves the motor learning and treatment process. The recent technology can lead to the creation of generic hand exoskeletons that are application-agnostic. In this paper, our motivation is to create guidelines and best practices for generic exoskeletons by reviewing the literature of current devices. First, we describe each application and briefly explain their design requirements, and then list the design selections to achieve these requirements. Then, we detail each selection by investigating the existing exoskeletons based on their design choices, and by highlighting their impact on application types. With the motivation of creating efficient generic exoskeletons in the future, we finally summarize the best practices in the literature.

22 February 2019 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
MXMichele Xiloyannis
Michele Xiloyannis
DCDomenico Chiaradia
Domenico Chiaradia
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
LMLorenzo Masia
Lorenzo Masia
Soft wearable robots (exosuits), being lightweight, ergonomic and low power-demanding, are attractive for a variety of applications, ranging from strength augmentation in industrial scenarios, to medical assistance for people with motor impairments. Understanding how these devices affect the physiology and mechanics of human movements is fundamental for quantifying their benefits and drawbacks, assessing their suitability for different applications and guiding a continuous design refinement. We present a novel wearable exosuit for assistance/augmentation of the elbow and introduce a controller that compensates for gravitational forces acting on the limb while allowing the suit to cooperatively move with its wearer. Eight healthy subjects wore the exosuit and performed elbow movements in two conditions: with assistance from the device (powered) and without assistance (unpowered). The test included a dynamic task, to evaluate the impact of the assistance on the kinematics and dynamics of human movement, and an isometric task, to assess its influence on the onset of muscular fatigue. Powered movements showed a low but significant degradation in accuracy and smoothness when compared to the unpowered ones. The degradation in kinematics was accompanied by an average reduction of 59.20±5.58% (mean ± standard error) of the biological torque and 64.8±7.66% drop in muscular effort when the exosuit assisted its wearer. Furthermore, an analysis of the electromyographic signals of the biceps brachii during the isometric task revealed that the exosuit delays the onset of muscular fatigue. The study examined the effects of an exosuit on the characteristics of human movements. The suit supports most of the power needed to move and reduces the effort that the subject needs to exert to counteract gravity in a static posture, delaying the onset of muscular fatigue. We interpret the decline in kinematic performance as a technical limitation of the current device. This work suggests that a powered exosuit can be a good candidate for industrial and clinical applications, where task efficiency and hardware transparency are paramount.

1 January 2012 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
CPCaterina Procopio
Caterina Procopio
CCCarmelo Chisari
Carmelo Chisari
ICIlaria Creatini
Ilaria Creatini
LBLuca Bonfiglio
Luca Bonfiglio
MCMaria C Carboncini
Maria C Carboncini
This study, conducted in a group of nine chronic patients with right-side hemiparesis after stroke, investigated the effects of a robotic-assisted rehabilitation training with an upper limb robotic exoskeleton for the restoration of motor function in spatial reaching movements. The robotic assisted rehabilitation training was administered for a period of 6 weeks including reaching and spatial antigravity movements. To assess the carry-over of the observed improvements in movement during training into improved function, a kinesiologic assessment of the effects of the training was performed by means of motion and dynamic electromyographic analysis of reaching movements performed before and after training. The same kinesiologic measurements were performed in a healthy control group of seven volunteers, to determine a benchmark for the experimental observations in the patients’ group. Moreover degree of functional impairment at the enrolment and discharge was measured by clinical evaluation with upper limb Fugl-Meyer Assessment scale (FMA, 0–66 points), Modified Ashworth scale (MA, 0–60 pts) and active ranges of motion. The robot aided training induced, independently by time of stroke, statistical significant improvements of kinesiologic (movement time, smoothness of motion) and clinical (4.6 ± 4.2 increase in FMA, 3.2 ± 2.1 decrease in MA) parameters, as a result of the increased active ranges of motion and improved co-contraction index for shoulder extension/flexion. Kinesiologic parameters correlated significantly with clinical assessment values, and their changes after the training were affected by the direction of motion (inward vs. outward movement) and position of target to be reached (ipsilateral, central and contralateral peripersonal space). These changes can be explained as a result of the motor recovery induced by the robotic training, in terms of regained ability to execute single joint movements and of improved interjoint coordination of elbow and shoulder joints.

1 June 2007
Verified
Conference Paper
Closed access
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
LBLuigi Borelli
Luigi Borelli
AMAlberto Montagner
Alberto Montagner
SMSimone Marcheschi
Simone Marcheschi
CPCaterina Procopio
Caterina Procopio
BRBruno Rossi
Bruno Rossi
Several studies demonstrate the importance of an early, constant and intensive rehabilitation following cerebral accidents. This kind of therapy is an expensive procedure in terms of human resources and time, and the increase of both life expectance of world population and incidence of stroke is making the administration of such therapies more and more important. The development of new robotic devices for rehabilitation can help to reduce this cost and lead to new effective therapeutic procedures. In this paper we present an exoskeleton for the robotic-assisted rehabilitation of the upper limb. This article describes the main issues in the design of an exoskeletal robot with high performance, in terms of backdrivability, low inertia, large workspace isomorphic to the human arm and high payload to weight ratio. The implementation of three different robotic schemes of therapy in virtual reality with this exoskeleton, based on an impedance control architecture, are presented and discussed in detail. Finally the experimental results of a preliminary evaluation of functionality of the system carried out on one patient are presented, and compared with the performance in the execution of the exercise obtained with healthy volunteers. Moreover, other preliminary results from an extended pilot clinical study with the L-Exos are reported and discussed.

13 June 2018 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Verified
Journal Article
Closed access
Ilaria BortoneIlaria Bortone
Ilaria Bortone
Daniele LeonardisDaniele Leonardis
Daniele Leonardis
NMNicola Mastronicola
Nicola Mastronicola
ACAlessandra Crecchi
Alessandra Crecchi
LBLuca Bonfiglio
Luca Bonfiglio
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
The past decade has seen the emergence of rehabilitation treatments using Virtual Reality (VR) environments, although translation into clinical practice has been limited so far. In this paper an immersive virtual reality rehabilitation training system endowed with wearable haptics is proposed for children with neuromotor impairments: it aims to enhance involvement and engagement of patients, to provide congruent multi-sensory afferent feedback during motor exercises and to benefit from the flexibility of VR in adapting exercises to the patient’s need. An experimental rehabilitation session conducted with children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD) has been performed to evaluate the usability of the system and proof of concept trial of the proposed approach. We compared CP/DD performance with both Typically Developing (TD) children and ADult (AD) control group. Results show the system was compliant with different levels of motor skills and allowed patients to complete the experimental rehabilitation session, with performance varying according to the expected motor abilities of the different groups. Moreover, a kinematic assessment based on the presented system has been designed. Obtained results reflected the different motor abilities of patients and participants, suggesting suitability of the proposed kinematic assessment as a motor function outcome.

28 October 2020 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
Ilaria BortoneIlaria Bortone
Ilaria Bortone
MBMichele Barsotti
Michele Barsotti
DLDaniele Leonardis
Daniele Leonardis
ACAlessandra Crecchi
Alessandra Crecchi
ATAlessandra Tozzini
Alessandra Tozzini
Antonio FrisoliAntonio Frisoli
Antonio Frisoli
Background: The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD). Methods: A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes). Results: All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups. Conclusions: These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Trial registration ClinicalTrials, NCT03353623. Registered 27 November 2017-Retrospectively registered, https://clinicaltrials.gov/ct2/show/NCT03353623