Chris Langton proposed a model of an artificial life that he named “ant”: an agent- called ant- that is over a square of a grid moves by turning to the left (or right) accordingly to black (or white) color of the square where it is heading, and the square then reverses its color. Bunimovich and Troubetzkoy proved that an ant’s trajectory is always unbounded, or equivalently, there exists no repeatable configuration of the ant’s system. On the other hand, by introducing a new type of color where the ant goes straight ahead and the color never changes, repeatable configurations are known to exist. In this paper, we prove that determining whether a given finite configuration of generalized Langton’s ant is repeatable or not is PSPACE-hard. We also prove the PSPACE-hardness of the ant’s problem on a hexagonal grid.
Custodian capture occurs when a player has placed two of his pieces on the opposite sides of an orthogonal line of the opponent’s men. Each piece moves like the rook in Chess. Different cultures played it from pre-modern times in two-player strategy board games, Ludus Latrunculorum (Kowalski’s reconstruction), Hasami shogi in Japan, Mak-yek in Thailand and Myanmar, Ming Mang in Tibet, and so on. We prove that a custodian capture game on square board is EXPTIME hard if the first player to capture five or more men in total wins.
Langton’s ant is a deterministic cellular automaton studied in many fields, artificial life, computational complexity, cryptography, emergent dynamics, Lorents lattice gas, and so forth, motivated by the hardness of predicting the ant’s macroscopic behavior from an initial microscopic configuration. Gajardo, Moreira, and Goles (2002) proved that Langton’s ant is PTIME -hard for reachability. On a twisted torus, we demonstrate that it is PSPACE hard to determine whether the ant will ever visit almost all vertices or nearly none of them.
1 January 2016 in IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences