Stepan Lemak

Stepan Lemak


Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 May 2020 in Computers
Verified
Journal Article
Open access
PDF file
SLStepan Lemak
Stepan Lemak
VCVictor Chertopolokhov
Victor Chertopolokhov
IUIvan Uvarov
Ivan Uvarov
AKAnna Kruchinina
Anna Kruchinina
MBMargarita Belousova
Margarita Belousova
MMMaxim Mironenko
Maxim Mironenko
Hand motion tracking plays an important role in virtual reality systems for immersion and interaction purposes. This paper discusses the problem of finger tracking and proposes the application of the extension of the Madgwick filter and a simple switching (motion recognition) algorithm as a comparison. The proposed algorithms utilize the three-link finger model and provide complete information about the position and orientation of the metacarpus. The numerical experiment shows that this approach is feasible and overcomes some of the major limitations of inertial motion tracking. The paper’s proposed solution was created in order to track a user’s pointing and grasping movements during the interaction with the virtual reconstruction of the cultural heritage of historical cities.

5 June 2015
Verified
Book Chapter
Closed access
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VSVictor A. Sadovnichiy
Victor A. Sadovnichiy
VAVladimir V. Alexandrov
Vladimir V. Alexandrov
SLStepan Lemak
Stepan Lemak
DBDmitry I. Bugrov
Dmitry I. Bugrov
KTKaterina V. Tikhonova
Katerina V. Tikhonova
RARaul Temoltzi Avila
Raul Temoltzi Avila

1 November 2015 in Moscow University Mechanics Bulletin
Verified
Journal Article
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SLStepan Lemak
Stepan Lemak

27 February 2021 in Journal of Mathematical Sciences
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Journal Article
Closed access
PDF file
VAV. V. Alexandrov
V. V. Alexandrov
SLStepan Lemak
Stepan Lemak

1 January 2020 in Историческая информатика
Verified
Journal Article
Open access
PDF file
SLStepan Lemak
Stepan Lemak
VCVictor Chertopolokhov
Victor Chertopolokhov
AKAnna Kruchinina
Anna Kruchinina
MBMargarita Belousova
Margarita Belousova
LBLeonid Borodkin
Leonid Borodkin
MMMaxim Mironenko
Maxim Mironenko
The article sets a problem focusing on how to optimize the order of 3D user interface for virtual reconstruction of Moscow historical center landscape in the 16th-18th centuries. To work with the interface a virtual reality headset, a motion tracking system and an eye-tracker were integrated. Spatial representation of the historical reconstruction is accompanied by a specialized interface that allows one to access the source database. The authors introduce a criterion that provides for estimating the optimum order of interface elements in the virtual space. The problem is handled in case there are unknown factors such as the size of user's hands, deviations in the position of an interactive object and restrictions related to the disposition of interface elements. The article sets the general problem and solves some internal problems related to the construction of acceptable multiple dispositions of interface elements and the modeling of eyesight movement from one interface element to another. The article is the first to suggest an algorithm to numerically optimize the interface in 3D virtual space modeling the relief and historical buildings in the center of Moscow. It provides for user’s movement and gives access to historical sources which are the basis for virtual reconstruction of the heritage understudy.

1 June 2004 in IFAC Proceedings Volumes
Verified
Journal Article
Open access
VAV. Alexandrov
V. Alexandrov
SLStepan Lemak
Stepan Lemak
ASAnderi Shkel
Anderi Shkel
ESE. Soto
E. Soto