The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with the rationality of choice and is considered useful in building rankings. Intransitive preferences are considered paradoxical and undesirable. This problem is discussed by many social and natural scientists. A simple model of a sequential game in which two players choose one of the two elements in each iteration is discussed in this paper. The players make their decisions in different contexts defined by the rules of the game. It appears that the optimal strategy of one of the players can only be intransitive (the so-called relevant intransitive strategy)! On the other hand, the optimal strategy for the second player can be either transitive or intransitive. A quantum model of the game using pure one-qubit strategies is considered. In this model, an increase in the importance of intransitive strategies is observed: there is a certain course of the game where intransitive strategies are the only optimal strategies for both players. The study of decision-making models using quantum information theory tools may shed some new light on the understanding of mechanisms that drive the formation of types of preferences.
The aim of the paper is to examine pure Nash equilibria in a quantum game that extends the classical bimatrix game of dimension 2. The strategies of quantum players are specific types of two-parameter unitary operations such that the resulting quantum game is invariant under isomorphic transformations of the input classical game. We formulate general statements for the existence and form of Nash equilibria and discuss their Pareto efficiency. We prove that, depending on the payoffs of a classical game, the corresponding quantum game may or may not have Nash equilibria in the set of unitary strategies under study. Some of the equilibria cease to be equilibria if the players’ strategy set is the three-parameter special unitary group.