Mercedes Ruiz

Prof. Mercedes Ruiz

orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 September 2015 in Computers & Education
Verified
Journal Article
Closed access
ACAlejandro Calderón
Alejandro Calderón
MRMercedes Ruiz
Mercedes Ruiz

4 March 2021 in IEEE Access
Verified
Journal Article
Open access
MGMANUEL TRINIDAD GARCIA
MANUEL TRINIDAD GARCIA
MRMercedes Ruiz
Mercedes Ruiz
ACAlejandro Calderon
Alejandro Calderon
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of including game-like elements in non-game contexts. As a research discipline, gamification is growing fast, maturing from basic and fundamental questions such as what and why gamify to more mature ones such as how to gamify, when and when not, and still facing empirical and theoretical challenges to prove the effects of its practice and consolidate the principles that guide meaningful gamification designs. The purpose of this paper is to conduct a bibliometric study to describe how gamification as a scientific discipline is structured and how it has evolved over time. To do this, we make use of bibliometric performance analysis and science mapping methods to display and analyze the intellectual, conceptual and social network structures of gamification research, as well as the evolution and dynamical aspects of the discipline. The results reveal the research fronts and intellectual structures of the field, the internal relationships among articles, authors and keywords, the existing networks of collaboration, the emerging trends, the hot topics, and the most influential authors, publications and sources. Together, they picture the intellectual landscape of gamification as a scientific field that will be useful for junior and senior researchers, practitioners, funding agencies and policymakers.

28 April 2021 in IEEE Access
Verified
Journal Article
Open access
MGMANUEL TRINIDAD GARCIA
MANUEL TRINIDAD GARCIA
ACAlejandro Calderon
Alejandro Calderon
MRMercedes Ruiz
Mercedes Ruiz
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However, although all their promising benefits and rapidly developing, the gamification community should face a variety of theoretical, empirical, and technological challenges. Focusing on technological challenges, we can observe a need that claims for suitable gamification software tools that offer system-independence and flexibility, support the gamification design, implementation, and monitoring activities, and experiment with more game elements than only points, badges, and leaderboards. For that reason, this paper deals with the identified technological challenges by introducing a gamification software tool to cover the main lacks found. An analysis of the advances in gamification domain and their recent literature was conducted to identify the strengths and weaknesses of the most popular gamification software tools in order to design and develop a flexible system-independent gamification software solution that goes beyond the implementation of the classic game elements. As a result, we created GoRace, a multi-context and narrative-based gamification suite that supports the entire gamification process, provides flexible and system-independent gamification solutions, and allows the creation of tailored and reusable gamification solutions that go beyond the classic game elements to immerse participants in a fun, engaging, and challenging narrative-based gamification experience.

1 March 2018 in Computer Standards & Interfaces
Verified
Journal Article
Open access
ACAlejandro Calderón
Alejandro Calderón
MRMercedes Ruiz
Mercedes Ruiz
RORory V. O'Connor
Rory V. O'Connor

1 March 2018 in Information and Software Technology
Verified
Journal Article
Closed access
ACAlejandro Calderón
Alejandro Calderón
JBJuan Boubeta-Puig
Juan Boubeta-Puig
MRMercedes Ruiz
Mercedes Ruiz

11 January 2020 in Computer Standards & Interfaces
Verified
Journal Article
Closed access
Julián Alberto Garcia-GarciaJulián Alberto Garcia-Garcia
Julián Alberto Garcia-Garcia
JEJ.G. Enríquez
J.G. Enríquez
MRMercedes Ruiz
Mercedes Ruiz
CAC. Arévalo
C. Arévalo
AJA. Jiménez-Ramírez
A. Jiménez-Ramírez