Multi-access edge computing (MEC) is an emerging ecosystem, which aims at converging telecommunication and IT services, providing a cloud computing platform at the edge of the radio access network. MEC offers storage and computational resources at the edge, reducing latency for mobile end users and utilizing more efficiently the mobile backhaul and core networks. This paper introduces a survey on MEC and focuses on the fundamental key enabling technologies. It elaborates MEC orchestration considering both individual services and a network of MEC platforms supporting mobility, bringing light into the different orchestration deployment options. In addition, this paper analyzes the MEC reference architecture and main deployment scenarios, which offer multitenancy support for application developers, content providers, and third parties. Finally, this paper overviews the current standardization activities and elaborates further on open research challenges.
21 March 2018 in IEEE Communications Surveys & Tutorials
Network slicing has been identified as the backbone of the rapidly evolving 5G technology. However, as its consolidation and standardization progress, there are no literatures that comprehensively discuss its key principles, enablers, and research challenges. This paper elaborates network slicing from an end-to-end perspective detailing its historical heritage, principal concepts, enabling technologies and solutions as well as the current standardization efforts. In particular, it overviews the diverse use cases and network requirements of network slicing, the pre-slicing era, considering RAN sharing as well as the end-to-end orchestration and management, encompassing the radio access, transport network and the core network. This paper also provides details of specific slicing solutions for each part of the 5G system. Finally, this paper identifies a number of open research challenges and provides recommendations toward potential solutions.
21 June 2018 in IEEE Communications Surveys & Tutorials
The Internet of Things (IoT) has recently advanced from an experimental technology to what will become the backbone of future customer value for both product and service sector businesses. This underscores the cardinal role of IoT on the journey towards the fifth generation (5G) of wireless communication systems. IoT technologies augmented with intelligent and big data analytics are expected to rapidly change the landscape of myriads of application domains ranging from health care to smart cities and industrial automations. The emergence of Multi-Access Edge Computing (MEC) technology aims at extending cloud computing capabilities to the edge of the radio access network, hence providing real-time, high-bandwidth, low-latency access to radio network resources. IoT is identified as a key use case of MEC, given MEC’s ability to provide cloud platform and gateway services at the network edge. MEC will inspire the development of myriads of applications and services with demand for ultra low latency and high Quality of Service (QoS) due to its dense geographical distribution and wide support for mobility. MEC is therefore an important enabler of IoT applications and services which require real-time operations. In this survey, we provide a holistic overview on the exploitation of MEC technology for the realization of IoT applications and their synergies. We further discuss the technical aspects of enabling MEC in IoT and provide some insight into various other integration technologies therein.
12 February 2018 in IEEE Internet of Things Journal
The amount of data generated by sensors, actuators and other devices in the Internet of Things (IoT) has substantially increased in the last few years. IoT data are currently processed in the cloud, mostly through computing resources located in distant data centers. As a consequence, network bandwidth and communication latency become serious bottlenecks. This article advocates edge computing for emerging IoT applications that leverage sensor streams to augment interactive applications. First, we classify and survey current edge computing architectures and platforms, then describe key IoT application scenarios that benefit from edge computing. Second, we carry out an experimental evaluation of edge computing and its enabling technologies in a selected use case represented by mobile gaming. To this end, we consider a resource-intensive 3D application as a paradigmatic example and evaluate the response delay in different deployment scenarios. Our experimental results show that edge computing is necessary to meet the latency requirements of applications involving virtual and augmented reality. We conclude by discussing what can be achieved with current edge computing platforms and how emerging technologies will impact on the deployment of future IoT applications.
10 February 2021 in IEEE Communications Surveys & Tutorials
The communication and networking field is hungry for machine learning decision-making solutions to replace the traditional model-driven approaches that proved to be not rich enough for seizing the ever-growing complexity and heterogeneity of the modern systems in the field. Traditional machine learning solutions assume the existence of (cloud-based) central entities that are in charge of processing the data. Nonetheless, the difficulty of accessing private data, together with the high cost of transmitting raw data to the central entity gave rise to a decentralized machine learning approach called Federated Learning. The main idea of federated learning is to perform an on-device collaborative training of a single machine learning model without having to share the raw training data with any third-party entity. Although few survey articles on federated learning already exist in the literature, the motivation of this survey stems from three essential observations. The first one is the lack of a fine-grained multi-level classification of the federated learning literature, where the existing surveys base their classification on only one criterion or aspect. The second observation is that the existing surveys focus only on some common challenges, but disregard other essential aspects such as reliable client selection, resource management and training service pricing. The third observation is the lack of explicit and straightforward directives for researchers to help them design future federated learning solutions that overcome the state-of-the-art research gaps. To address these points, we first provide a comprehensive tutorial on federated learning and its associated concepts, technologies and learning approaches. We then survey and highlight the applications and future directions of federated learning in the domain of communication and networking. Thereafter, we design a three-level classification scheme that first categorizes the federated learning literature based on the high-level challenge that they tackle. Then, we classify each high-level challenge into a set of specific low-level challenges to foster a better understanding of the topic. Finally, we provide, within each low-level challenge, a fine-grained classification based on the technique used to address this particular challenge. For each category of high-level challenges, we provide a set of desirable criteria and future research directions that are aimed to help the research community design innovative and efficient future solutions. To the best of our knowledge, our survey is the most comprehensive in terms of challenges and techniques it covers and the most fine-grained in terms of the multi-level classification scheme it presents.
Edge caching is an emerging technology for addressing massive content access in mobile networks to support rapidly growing Internet of Things (IoT) services and applications. However, most current optimization-based methods lack a self-adaptive ability in dynamic environments. To tackle these challenges, current learning-based approaches are generally proposed in a centralized way. However, network resources may be overconsumed during the training and data transmission process. To address the complex and dynamic control issues, we propose a FederAted Deep reinforcement learning-based cooperative Edge caching (FADE) framework. FADE enables base stations (BSs) to cooperatively learn a shared predictive model by considering the first-round training parameters of the BSs as the initial input of the local training, and then uploads near-optimal local parameters to the BSs to participate in the next round of global training. Furthermore, we prove the expectation convergence of FADE. Trace-driven simulation results demonstrate the effectiveness of the proposed FADE framework on reducing the performance loss and average delay, offloading backhaul traffic and improving hit rate.