The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future, reinforced by the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active participants, permitting the development of exploration-based learning paradigms. There are separate reviews of VR technologies and serious games for educational and training purposes with a focus on only one knowledge area. However, this review covers 135 proposals for serious games in immersive VR-environments that are combinations of both VR and serious games and that offer end-user validation. First, an analysis of the forum, nationality, and date of publication of the articles is conducted. Then, the application domains, the target audience, the design of the game and its technological implementation, the performance evaluation procedure, and the results are analyzed. The aim here is to identify the factual standards of the proposed solutions and the differences between training and learning applications. Finally, the study lays the basis for future research lines that will develop serious games in immersive VR-environments, providing recommendations for the improvement of these tools and their successful application for the enhancement of both learning and training tasks.
12 March 2022 in Journal of Intelligent Manufacturing
Research into fault diagnosis in machines with a wide range of variable loads and speeds, such as wind turbines, is of great industrial interest. Analysis of the power signals emitted by wind turbines for the diagnosis of mechanical faults in their mechanical transmission chain is insufficient. A successful diagnosis requires the inclusion of accelerometers to evaluate vibrations. This work presents a multi-sensory system for fault diagnosis in wind turbines, combined with a data-mining solution for the classification of the operational state of the turbine. The selected sensors are accelerometers, in which vibration signals are processed using angular resampling techniques and electrical, torque and speed measurements. Support vector machines (SVMs) are selected for the classification task, including two traditional and two promising new kernels. This multi-sensory system has been validated on a test-bed that simulates the real conditions of wind turbines with two fault typologies: misalignment and imbalance. Comparison of SVM performance with the results of artificial neural networks (ANNs) shows that linear kernel SVM outperforms other kernels and ANNs in terms of accuracy, training and tuning times. The suitability and superior performance of linear SVM is also experimentally analyzed, to conclude that this data acquisition technique generates linearly separable datasets.
15 December 2017 in Journal of Intelligent Manufacturing
Nowadays, face milling is one of the most widely used machining processes for the generation of flat surfaces. Following international standards, the quality of a machined surface is measured in terms of surface roughness, Ra, a parameter that will decrease with increased tool wear. So, cutting inserts of the milling tool have to be changed before a given surface quality threshold is exceeded. The use of artificial intelligence methods is suggested in this paper for real-time prediction of surface roughness deviations, depending on the main drive power, and taking tool wear, \(V_{B}\) into account. This method ensures comprehensive use of the potential of modern CNC machines that are able to monitor the main drive power, N, in real-time. It can likewise estimate the three parameters -maximum tool wear, machining time, and cutting power- that are required to generate a given surface roughness, thereby making the most efficient use of the cutting tool. A series of artificial intelligence methods are tested: random forest (RF), standard Multilayer perceptrons (MLP), Regression Trees, and radial-based functions. Random forest was shown to have the highest model accuracy, followed by regression trees, displaying higher accuracy than the standard MLP and the radial-basis function. Moreover, RF techniques are easily tuned and generate visual information for direct use by the process engineer, such as the linear relationships between process parameters and roughness, and thresholds for avoiding rapid tool wear. All of this information can be directly extracted from the tree structure or by drawing 3D charts plotting two process inputs and the predicted roughness depending on workshop requirements.
1 May 2018 in Mechanical Systems and Signal Processing
In this study, the novelty effect or initial fascination with new technology is addressed in the context of an immersive Virtual Reality (iVR) experience. The novelty effect is a significant factor contributing to low learning outcomes during initial VR learning experiences. The aim of this research is to measure the effectiveness of a tutorial at mitigating the novelty effect of iVR learning environments among first-year undergraduate students. The iVR tutorial forms part of the iVR learning experience that involves the assembly of a personal computer, while learning the functions of the main components. 86 students participated in the study, divided into a Control group (without access to the tutorial) and a Treatment group (completing the tutorial). Both groups showed a clear bimodal distribution in previous knowledge, due to previous experience with learning topics, giving us an opportunity to compare tutorial effects with students of different backgrounds. Pre- and post-test questionnaires were used to evaluate the experience. The analysis included such factors as previous knowledge, usability, satisfaction, and learning outcomes categorized into remembering, understanding, and evaluation. The results demonstrated that the tutorial significantly increased overall satisfaction, reduced the learning time required for iVR mechanics, and improved levels of student understanding, and evaluation knowledge. Furthermore, the tutorial helped to homogenize group behavior, particularly benefiting students with less previous experience in the learning topic. However, it was noted that a small number of students still received low marks after the iVR experience, suggesting potential avenues for future research.