A pursuit–evasion game is a classical maneuver confrontation problem in the multi-agent systems (MASs) domain. An online decision technique based on deep reinforcement learning (DRL) was developed in this paper to address the problem of environment sensing and decision-making in pursuit–evasion games. A control-oriented framework developed from the DRL-based multi-agent deep deterministic policy gradient (MADDPG) algorithm was built to implement multi-agent cooperative decision-making to overcome the limitation of the tedious state variables required for the traditionally complicated modeling process. To address the effects of errors between a model and a real scenario, this paper introduces adversarial disturbances. It also proposes a novel adversarial attack trick and adversarial learning MADDPG (A2-MADDPG) algorithm. By introducing an adversarial attack trick for the agents themselves, uncertainties of the real world are modeled, thereby optimizing robust training. During the training process, adversarial learning was incorporated into our algorithm to preprocess the actions of multiple agents, which enabled them to properly respond to uncertain dynamic changes in MASs. Experimental results verified that the proposed approach provides superior performance and effectiveness for pursuers and evaders, and both can learn the corresponding confrontational strategy during training.
Autonomous motion planning (AMP) of unmanned aerial vehicles (UAVs) is aimed at enabling a UAV to safely fly to the target without human intervention. Recently, several emerging deep reinforcement learning (DRL) methods have been employed to address the AMP problem in some simplified environments, and these methods have yielded good results. This paper proposes a multiple experience pools (MEPs) framework leveraging human expert experiences for DRL to speed up the learning process. Based on the deep deterministic policy gradient (DDPG) algorithm, a MEP–DDPG algorithm was designed using model predictive control and simulated annealing to generate expert experiences. On applying this algorithm to a complex unknown simulation environment constructed based on the parameters of the real UAV, the training experiment results showed that the novel DRL algorithm resulted in a performance improvement exceeding 20% as compared with the state-of-the-art DDPG. The results of the experimental testing indicate that UAVs trained using MEP–DDPG can stably complete a variety of tasks in complex, unknown environments.
1 January 2019 in Mathematical Problems in Engineering
In deep reinforcement learning, network convergence speed is often slow and easily converges to local optimal solutions. For an environment with reward saltation, we propose a magnify saltatory reward (MSR) algorithm with variable parameters from the perspective of sample usage. MSR dynamically adjusts the rewards for experience with reward saltation in the experience pool, thereby increasing an agent’s utilization of these experiences. We conducted experiments in a simulated obstacle avoidance search environment of an unmanned aerial vehicle and compared the experimental results of deep Q‐network (DQN), double DQN, and dueling DQN after adding MSR. The experimental results demonstrate that, after adding MSR, the algorithms exhibit a faster network convergence and can obtain the global optimal solution easily.
13 June 2023 in IEEE Transactions on Vehicular Technology
Unmanned aerial vehicles (UAVs) have been widely used in military warfare, and realizing safely autonomous motion control (AMC) in complex unknown environments is a challenge to face. In this paper, we formulate the AMC problem as a Markov decision process (MDP) and propose an advanced deep reinforcement learning (DRL) method that allows UAVs to execute complex tasks in different environments. Aiming to overcome the limitations of the prioritized experience replay (PER), the proposed asynchronous curriculum experience replay (ACER) uses multithreads to asynchronously update the priorities and assigns the true priorities to increase the diversity of experiences. It also applies a temporary pool to enhance learning from new experiences and changes the fashion of experience pool to first-in-useless-out (FIUO) to make better use of old experiences. In addition, combined with curriculum learning (CL), a more reasonable training paradigm is designed for ACER to train UAV agents smoothly. By training in a large-scale dynamic environment constructed based on the parameters of a real UAV, ACER improves the convergence speed by 24.66% and the convergence result by 5.59% compared to the twin delayed deep deterministic policy gradient (TD3) algorithm. The testing experiments carried out in environments with different complexities further demonstrate the strong robustness and generalization ability of the ACER agents.