A novel ecosystem to promote the physical, emotional and psychic health and well-being of the elderly is presented. Our proposal was designed to add several services developed to meet the needs of the senior population, namely services to improve social inclusion and increase contribution to society. Moreover, the solution monitors the vital signs of elderly individuals, as well as environmental parameters and behavior patterns, in order to seek eminent danger situations and predict potential hazardous issues, acting in accordance with the various alert levels specified for each individual. The platform was tested by seniors in a real scenario. The experimental results demonstrated that the proposed ecosystem was well accepted and is easy to use by seniors.
Studies focusing on Unix have shown that the vast majority of workstations and desktop computers remain idle for most of the time. In this paper we quantify the usage of main resources (CPU, main memory, disk space and network bandwidth) of Windows 2000 machines from classroom laboratories. For that purpose, 169 machines of 11 classroom laboratories were monitored over 77 consecutive days. Samples were collected from all machines every 15 minutes for a total of 583653 samples. Besides evaluating availability of machines (uptime and downtime) and usage habits of users, the paper assesses usage of main resources, focusing on the impact of interactive login sessions over resource consumptions. Also, resorting to Self Monitoring Analysis and Reporting Technology (SMART) parameters of hard disks, the study estimates the average uptime per hard drive power cycle for the whole life of monitored computers. Our results show that resources idleness in classroom computers is very high, with an average CPU idleness of 97.9%, unused memory averaging 42.1% and unused disk space of the order of gigabytes per machine. Moreover, this study confirms the 2:1 equivalence rule found out by similar works, with N non-dedicated resources delivering an average CPU computing power roughly similar to N/2 dedicated machines. These results confirm the potentiality of these systems for resource harvesting, especially for grid desktop computing schemes.
We experimentally evaluate the performance overhead of the virtual environments VMware Player, QEMU, VirtualPC and VirtualBox on a dual-core machine. Firstly, we assess the performance of a Linux guest OS running on a virtual machine by separately benchmarking the CPU, file I/O and the network bandwidth. These values are compared to the performance achieved when applications are run on a Linux OS directly over the physical machine. Secondly, we measure the impact that a virtual machine running a volunteer @home project worker causes on a host OS. Results show that performance attainable on virtual machines depends simultaneously on the virtual machine software and on the application type, with CPU-bound applications much less impacted than IO-bound ones. Additionally, the performance impact on the host OS caused by a virtual machine using all the virtual CPU, ranges from 10% to 35%, depending on the virtual environment.