In the article is presented a method for creating an interactive web map of the preindustrial state on the basis of analogue nineteenth-century maps of Upper Silesia (southern Poland). The main objective was to present a universal operation scheme that would allow one to transform old topographic maps into interactive web maps. The Leaflet library was use as a working environment for programming. The most important element of the work was the use of GeoJSON files. Advantages and disadvantages of the developed scheme and applied solutions were indicated.
The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.
31 March 2022 in KN - Journal of Cartography and Geographic Information
The main objective of this article was to determine the effectiveness of a web map GUI (Graphical User Interface) layout designed specifically for desktop monitors and smartphones. A suitable design of buttons for the graphical user interface is vital for the effectiveness of web maps. This article presents a study of three rules that prevail in GUI map design in terms of responsiveness, which was analyzed on two devices: a smartphone and a PC screen. The GUI effectiveness study, based on six variants of web maps, was conducted by means of eye-tracking on a group of 120 participants. An additional goal was to find an index (based on eye movements, mouse tracking, and time) that would be assessing the effectiveness of the GUI layout on both devices. The main motivation for conducting the research described in the article was the desire to find a synthetic measure based on more than one factor (time) in the context of determining the effectiveness of the GUI.
The following paper is an analysis of user preferences for the placement of buttons on a mobile map application. The authors focused on six public web mapping services, analysing them in terms of the graphical diversity of their buttons. What made the study innovative was the comparison of subjective user preferences regarding buttons placement with the layout of public web mapping services. The obtained results led to a conclusion that user preferences differ from the solutions applied on web mapping services. Adjusting the placement of buttons to fit those preferences would be a way of addressing the practical needs of people who use mobile maps application.
13 September 2021 in KN - Journal of Cartography and Geographic Information
The main focus of this article is to examine the interpretation of twelve cartographic symbols on the map in Valheim. The authors set the research goal: to investigate how players and non-players interpret the symbols. The Valheim video game, which was released in 2021, is a survival game set in an open world. The authors noticed that game developers did not provide a direct explanation of the map symbols used, which could result in a different interpretation and experience of the game. The authors adopted a survey on the LimeSurvey platform as research methodology. This survey tool was used to gather information on experiences and interpretations of map symbols among a diverse group of respondents. Using online forums allowed one to disseminate the survey to a large audience of players from all over the world. Then, using the categorisation method for individual questions, a large database of respondents’ answers was created. Through the analysis, the authors checked the interpretation of symbols and presented the results in the form of graphs. Then, using statistical tests, they analysed the relationship between individual symbols. The study reveals that there are intergroup differences in responses to symbols directly related to the game. With more complicated symbols that did not emphasise an unambiguous answer, both groups of respondents had a problem with indicating the meaning of the symbol. For future research, it is worth continuing research on the interpretation of various map symbols not only in games, but also in all cartographic products.