Anthony Cioppa

Mr. Anthony Cioppa

orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 June 2022 in Scientific Data
Verified
Journal Article
Open access
PDF file
ACAnthony Cioppa
Anthony Cioppa
ADAdrien Deliège
Adrien Deliège
SGSilvio Giancola
Silvio Giancola
BGBernard Ghanem
Bernard Ghanem
MDMarc Van Droogenbroeck
Marc Van Droogenbroeck
Soccer videos are a rich playground for computer vision, involving many elements, such as players, lines, and specific objects. Hence, to capture the richness of this sport and allow for fine automated analyses, we release SoccerNet-v3, a major extension of the SoccerNet dataset, providing a wide variety of spatial annotations and cross-view correspondences. SoccerNet’s broadcast videos contain replays of important actions, allowing us to retrieve a same action from different viewpoints. We annotate those live and replay action frames showing same moments with exhaustive local information. Specifically, we label lines, goal parts, players, referees, teams, salient objects, jersey numbers, and we establish player correspondences between the views. This yields 1,324,732 annotations on 33,986 soccer images, making SoccerNet-v3 the largest dataset for multi-view soccer analysis. Derived tasks may benefit from these annotations, like camera calibration, player localization, team discrimination and multi-view re-identification, which can further sustain practical applications in augmented reality and soccer analytics. Finally, we provide Python codes to easily download our data and access our annotations.

1 June 2023
Verified
Conference Paper
Open access
HMHassan Mkhallati
Hassan Mkhallati
ACAnthony Cioppa
Anthony Cioppa
SGSilvio Giancola
Silvio Giancola
BGBernard Ghanem
Bernard Ghanem
MDMarc Van Droogenbroeck
Marc Van Droogenbroeck
Soccer is more than just a game - it is a passion that transcends borders and unites people worldwide. From the roar of the crowds to the excitement of the commentators, every moment of a soccer match is a thrill. Yet, with so many games happening simultaneously, fans cannot watch them all live. Notifications for main actions can help, but lack the engagement of live commentary, leaving fans feeling disconnected. To fulfill this need, we propose in this paper a novel task of dense video captioning focusing on the generation of textual commentaries anchored with single times-tamps. To support this task, we additionally present a challenging dataset consisting of almost 37k timestamped commentaries across 715.9 hours of soccer broadcast videos. Additionally, we propose a first benchmark and baseline for this task, highlighting the difficulty of temporally anchoring commentaries yet showing the capacity to generate meaningful commentaries. By providing broadcasters with a tool to summarize the content of their video with the same level of engagement as a live game, our method could help satisfy the needs of the numerous fans who follow their team but cannot necessarily watch the live game. We believe our method has the potential to enhance the accessibility and understanding of soccer content for a wider audience, bringing the excitement of the game to more people.

10 July 2024 in Sports Engineering
Verified
Journal Article
Closed access
PDF file
ACAnthony Cioppa
Anthony Cioppa
SGSilvio Giancola
Silvio Giancola
VSVladimir Somers
Vladimir Somers
FMFloriane Magera
Floriane Magera
XZXin Zhou
Xin Zhou
ZMZiyu Meng
Ziyu Meng

31 October 2024
Verified
Book Chapter
Closed access
PDF file
AEAlexandre Eymaël
Alexandre Eymaël
RVRenaud Vandeghen
Renaud Vandeghen
ACAnthony Cioppa
Anthony Cioppa
SGSilvio Giancola
Silvio Giancola
BGBernard Ghanem
Bernard Ghanem
MDMarc Van Droogenbroeck
Marc Van Droogenbroeck

18 June 2020 in Journal of Imaging
Verified
Journal Article
Open access
PDF file
ACAnthony Cioppa
Anthony Cioppa
MBMarc Braham
Marc Braham
MDMarc Van Droogenbroeck
Marc Van Droogenbroeck
The method of Semantic Background Subtraction (SBS), which combines semantic segmentation and background subtraction, has recently emerged for the task of segmenting moving objects in video sequences. While SBS has been shown to improve background subtraction, a major difficulty is that it combines two streams generated at different frame rates. This results in SBS operating at the slowest frame rate of the two streams, usually being the one of the semantic segmentation algorithm. We present a method, referred to as “Asynchronous Semantic Background Subtraction” (ASBS), able to combine a semantic segmentation algorithm with any background subtraction algorithm asynchronously. It achieves performances close to that of SBS while operating at the fastest possible frame rate, being the one of the background subtraction algorithm. Our method consists in analyzing the temporal evolution of pixel features to possibly replicate the decisions previously enforced by semantics when no semantic information is computed. We showcase ASBS with several background subtraction algorithms and also add a feedback mechanism that feeds the background model of the background subtraction algorithm to upgrade its updating strategy and, consequently, enhance the decision. Experiments show that we systematically improve the performance, even when the semantic stream has a much slower frame rate than the frame rate of the background subtraction algorithm. In addition, we establish that, with the help of ASBS, a real-time background subtraction algorithm, such as ViBe, stays real time and competes with some of the best non-real-time unsupervised background subtraction algorithms such as SuBSENSE.

18 July 2024 in arXiv
Verified
Preprint
Open access
PDF file
JHJan Held
Jan Held
ACAnthony Cioppa
Anthony Cioppa
SGSilvio Giancola
Silvio Giancola
AHAbdullah Hamdi
Abdullah Hamdi
CDChristel Devue
Christel Devue
MDMarc Van Droogenbroeck
Marc Van Droogenbroeck
Over the past decade, the technology used by referees in football has improved substantially, enhancing the fairness and accuracy of decisions. This progress has culminated in the implementation of the Video Assistant Referee (VAR), an innovation that enables backstage referees to review incidents on the pitch from multiple points of view. However, the VAR is currently limited to professional leagues due to its expensive infrastructure and the lack of referees worldwide. In this paper, we present the semi-automated Video Assistant Referee System (VARS) that leverages the latest findings in multi-view video analysis. VARS sets a new state-of-the-art on the SoccerNet-MVFoul dataset, a multi-view video dataset of football fouls. Our VARS achieves a new state-of-the-art on the SoccerNet-MVFoul dataset by recognizing the type of foul in 50% of instances and the appropriate sanction in 46% of cases. Finally, we conducted a comparative study to investigate human performance in classifying fouls and their corresponding severity and compared these findings to our VARS. The results of our study highlight the potential of our VARS to reach human performance and support football refereeing across all levels of professional and amateur federations.