Swarm robotics systems are characterized by decentralized control, limited communication between robots, use of local information, and emergence of global behavior. Such systems have shown their potential for flexibility and robustness [1]-[3]. However, existing swarm robotics systems are by and large still limited to displaying simple proof-of-concept behaviors under laboratory conditions. It is our contention that one of the factors holding back swarm robotics research is the almost universal insistence on homogeneous system components. We believe that swarm robotics designers must embrace heterogeneity if they ever want swarm robotics systems to approach the complexity required of real-world systems.
The ability to collectively choose the best among a finite set of alternatives is a fundamental cognitive skill for robot swarms. In this paper, we propose a formal definition of the best-of-n problem and a taxonomy that details its possible variants. Based on this taxonomy, we analyze the swarm robotics literature focusing on the decision-making problem dealt with by the swarm. We find that, so far, the literature has primarily focused on certain variants of the best-of-n problem while other variants have been the subject of only a few isolated studies. Additionally, we consider a second taxonomy about the design methodologies used to develop collective decision-making strategies. Based on this second taxonomy, we provide an in-depth survey of the literature that details the strategies proposed so far and discusses the advantages and disadvantages of current design methodologies.
In flocking, a swarm of robots moves cohesively in a common direction. Traditionally, flocking is realized using two main control rules: proximal control, which controls the cohesion of the swarm using local range-and bearing information about neighboring robots; and alignment control, which allows the robots to align in a common direction and uses more elaborate sensing mechanisms to obtain the orientation of neighboring robots. So far, limited attention has been given to motion control, used to translate the output of these two control rules into robot motion. In this paper, we propose a novel motion control method: magnitude-dependent motion control (MDMC). Through simulations and real robot experiments, we show that, with MDMC, flocking in a random direction is possible without the need for alignment control and for robots having a preferred direction of travel. MDMC has the advantage to be implementable on very simple robots that lack the capability to detect the orientation of their neighbors. In addition, we introduce a small proportion of robots informed about a desired direction of travel. We compare MDMC with a motion control method used in previous robotics literature, which we call magnitude-independent motion control (MIMC), and we show that the swarms can travel longer distances in the desired direction when using MDMC instead of MIMC. Finally, we systematically study flocking under various conditions: with or without alignment control, with or without informed robots, with MDMC or with MIMC.
We introduce an elasticity-based mechanism that drives active particles to self-organize by cascading self-propulsion energy towards lower-energy modes. We illustrate it on a simple model of self-propelled agents linked by linear springs that reach a collectively rotating or translating state without requiring aligning interactions. We develop an active elastic sheet theory, complementary to the prevailing active fluid theories, and find analytical stability conditions for the ordered state. Given its ubiquity, this mechanism could play a relevant role in various natural and artificial swarms.