Over the last few decades, there has been significant interest in the automatic analysis of respiratory sounds. However, currently there are no publicly available large databases with which new algorithms can be evaluated and compared. Further developments in the field are dependent on the creation of such databases. This paper describes a public respiratory sound database, which was compiled for an international competition, the first scientific challenge of the IFMBE's International Conference on Biomedical and Health Informatics. The database includes 920 recordings acquired from 126 participants and two sets of annotations. One set contains 6898 annotated respiratory cycles, some including crackles, wheezes, or a combination of both, and some with no adventitious respiratory sounds. In the other set, precise locations of 10 775 events of crackles and wheezes were annotated. The best system that participated in the challenge achieved an average score of 52.5% with the respiratory cycle annotations and an average score of 91.2% with the event annotations. The creation and public release of this database will be useful to the research community and could bring attention to the respiratory sound classification problem.
Respiratory diseases constitute one of the leading causes of death worldwide and directly affect the patient’s quality of life. Early diagnosis and patient monitoring, which conventionally include lung auscultation, are essential for the efficient management of respiratory diseases. Manual lung sound interpretation is a subjective and time-consuming process that requires high medical expertise. The capabilities that deep learning offers could be exploited in order that robust lung sound classification models can be designed. In this paper, we propose a novel hybrid neural model that implements the focal loss (FL) function to deal with training data imbalance. Features initially extracted from short-time Fourier transform (STFT) spectrograms via a convolutional neural network (CNN) are given as input to a long short-term memory (LSTM) network that memorizes the temporal dependencies between data and classifies four types of lung sounds, including normal, crackles, wheezes, and both crackles and wheezes. The model was trained and tested on the ICBHI 2017 Respiratory Sound Database and achieved state-of-the-art results using three different data splitting strategies—namely, sensitivity 47.37%, specificity 82.46%, score 64.92% and accuracy 73.69% for the official 60/40 split, sensitivity 52.78%, specificity 84.26%, score 68.52% and accuracy 76.39% using interpatient 10-fold cross validation, and sensitivity 60.29% and accuracy 74.57% using leave-one-out cross validation.
19 October 2020 in IEEE Transactions on Affective Computing
The design of meaningful audio features is a key need to advance the state-of-the-art in Music Emotion Recognition (MER). This work presents a survey on the existing emotionally-relevant computational audio features, supported by the music psychology literature on the relations between eight musical dimensions (melody, harmony, rhythm, dynamics, tone color, expressivity, texture and form) and specific emotions. Based on this review, current gaps and needs are identified and strategies for future research on feature engineering for MER are proposed, namely ideas for computational audio features that capture elements of musical form, texture and expressivity that should be further researched. Finally, although the focus of this article is on classical feature engineering methodologies (based on handcrafted features), perspectives on deep learning-based approaches are discussed.
29 March 2018 in IEEE Transactions on Affective Computing
This work advances the music emotion recognition state-of-the-art by proposing novel emotionally-relevant audio features. We reviewed the existing audio features implemented in well-known frameworks and their relationships with the eight commonly defined musical concepts. This knowledge helped uncover musical concepts lacking computational extractors, to which we propose algorithms - namely related with musical texture and expressive techniques. To evaluate our work, we created a public dataset of 900 audio clips, with subjective annotations following Russell's emotion quadrants. The existent audio features (baseline) and the proposed features (novel) were tested using 20 repetitions of 10-fold cross-validation. Adding the proposed features improved the F1-score to 76.4% (by 9%), when compared to a similar number of baseline-only features. Moreover, analysing the features relevance and results uncovered interesting relations, namely the weight of specific features and musical concepts to each emotion quadrant, and warrant promising new directions for future research in the field of music emotion recognition, interactive media, and novel music interfaces.