Soyeon Lee

Ms. Soyeon Lee


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 October 2017 in Sensors
Verified
Journal Article
Open access
PDF file
FPFrancesco Potortì
Francesco Potortì
SPSangjoon Park
Sangjoon Park
ARAntonio Ramon Jimenez Ruiz
Antonio Ramon Jimenez Ruiz
Paolo BarsocchiPaolo Barsocchi
Paolo Barsocchi
Michele GirolamiMichele Girolami
Michele Girolami
JMJavier Macias-Guarasa
Javier Macias-Guarasa
In recent years, indoor localization systems have been the object of significant research activity and of growing interest for their great expected social impact and their impressive business potential. Application areas include tracking and navigation, activity monitoring, personalized advertising, Active and Assisted Living (AAL), traceability, Internet of Things (IoT) networks, and Home-land Security. In spite of the numerous research advances and the great industrial interest, no canned solutions have yet been defined. The diversity and heterogeneity of applications, scenarios, sensor and user requirements, make it difficult to create uniform solutions. From that diverse reality, a main problem is derived that consists in the lack of a consensus both in terms of the metrics and the procedures used to measure the performance of the different indoor localization and navigation proposals. This paper introduces the general lines of the EvAAL benchmarking framework, which is aimed at a fair comparison of indoor positioning systems through a challenging competition under complex, realistic conditions. To evaluate the framework capabilities, we show how it was used in the 2016 Indoor Positioning and Indoor Navigation (IPIN) Competition. The 2016 IPIN competition considered three different scenario dimensions, with a variety of use cases: (1) pedestrian versus robotic navigation, (2) smartphones versus custom hardware usage and (3) real-time positioning versus off-line post-processing. A total of four competition tracks were evaluated under the same EvAAL benchmark framework in order to validate its potential to become a standard for evaluating indoor localization solutions. The experience gained during the competition and feedback from track organizers and competitors showed that the EvAAL framework is flexible enough to successfully fit the very different tracks and appears adequate to compare indoor positioning systems.

5 July 2023 in Electronics
Verified
Journal Article
Open access
PDF file
FWFeyissa Woyano
Feyissa Woyano
SPSangjoon Park
Sangjoon Park
VIVladimirov Blagovest Iordanov
Vladimirov Blagovest Iordanov
SLSoyeon Lee
Soyeon Lee
Researchers in academics and companies working on location-based services (LBS) are paying close attention to indoor localization based on pedestrian dead reckoning (PDR) because of its infrastructure-free localization method. PDR is the fundamental localization technique that utilize human motion to perform localization in a relative sense with respect to the initial position. The size, weight, and power consumption of micromechanical systems (MEMS) embedded into smartphones are remarkably low, making them appropriate for localization and positioning. Traditional pedestrian PDR methods predict position and orientation using stride length and continuous integration of acceleration in step and heading system (SHS)-based PDR and inertial navigation system (INS)-PDR, respectively. However, these two approaches provide accumulations of error and do not effectively leverage the inertial measurement unit (IMU) sequences. The PDR navigation solution relays on the standard of the MEMS, which yields PDR with the acceleration and angular velocity from the accelerometer and gyroscope, respectively. However, low-cost small MEMSs endure enormous error sources such as bias and noise. Hence, MEMS assessments lead to navigation solution drifts when utilized as inputs to the PDR. As a consequence, numerous methods have been proposed to mitigate and model the errors related to MEMS. Deep learning-based dead reckoning algorithms are provided to address aforementioned issues owing to the end-to-end learning framework. This paper proposes a hybrid convolutional neural network (CNN) and long short-term memory network (LSTM)-based inertial PDR system that extracts inertial measurement units (IMU) sequence features. The end-to-end learning framework is introduced to leverage the efficiency of low-cost MEMS because data-driven solutions provide more complete knowledge of the ever-increasing data volume and computational power over the filtering model approach. A CNN-LSTM model was employed to capture local spatial and temporal features. Experiments conducted on odometry datasets collected from multi-sensor backpack devices demonstrated that the proposed architecture outperformed previous traditional PDR methods, demonstrating that the root mean square error (RMSE) for the best user was 0.52 m. On the handheld smartphone-only dataset the best achieved R2 metric was 0.49.

11 June 2015 in Symmetry
Verified
Journal Article
Open access
PDF file
SLSoyeon Lee
Soyeon Lee
SPSangjoon Park
Sangjoon Park
KCKyoil Chung
Kyoil Chung
CCChoong Ho Cho
Choong Ho Cho
Virtual simulation technology has been considered as a highly efficient and cost-effective solution for a soldier training system, and evolved into diverse combinations of hardware and software. To maximize the virtual reality effect within a restricted space, a locomotion interface such as an omni-directional treadmill is introduced as a major component of a virtual simulator, therefore real time interaction between human and the virtual simulator becomes very important. Displacement and heading changes of the trainee are crucial information to control the virtual simulator when we implement highly reactive motion control for the omni-directional treadmill and interaction control of the virtual contents. This paper proposes a control parameter estimation algorithm for the virtual training simulator by using two types of motion capture sensors and presents the experimental results. Kinematic joint positions are analyzed to estimate the trainee’s location and velocity for feedback and feedforward control of the omni-directional treadmill. The accuracy of two approaches is evaluated by comparing with the reference system, which gives a ground truth value.

16 April 2026 in Sensors
Verified
Journal Article
Open access
PDF file
GSGyubin Shin
Gyubin Shin
BSBok Deuk Song
Bok Deuk Song
VIVladimirov Blagovest Iordanov
Vladimirov Blagovest Iordanov
SPSangjoon Park
Sangjoon Park
SLSoyeon Lee
Soyeon Lee
SLSukho Lee
Sukho Lee
Accurate alignment of real-world object poses with their virtual counterparts using sensors, e.g. cameras, is essential for consistent interaction in mixed-reality systems. However, objects can undergo abrupt, untracked movements during periods when a tracking system is inactive, e.g., overnight, causing stored pose records to become inconsistent with the real scene and breaking user interaction in the virtual environment. Off-the-shelf 3D reconstruction networks such as MASt3R (Matching and Stereo 3D Reconstruction) method provide metrically scaled 3D point maps and pixel correspondences, but they are trained on static scenes and therefore fail to produce reliable object correspondences when the object has moved. We propose a robust pipeline that combines MASt3R’s metrically scaled 3D outputs with a background-based alignment strategy to recover and apply the true pose change of moved objects. Our method first segments foreground and background and extracts 3D background point sets for a reference day and a current day. An affine transformation between these background point sets is estimated via a standard registration technique and used to express the current-day object 3D coordinates in the reference coordinate frame. Within that unified frame we compute the object pose change and apply the resulting transform to the virtual object, restoring real–virtual consistency. Experiments on real scenes demonstrate that the proposed approach reliably corrects pose misalignments introduced during inactive periods and substantially improves over applying MASt3R alone, thereby enabling restored and consistent user interaction in the virtual environment.