Zhijie Xu

Prof. Zhijie Xu

Department of Computer Science, School of Computing and Engineering, University of Huddersfield, Huddersfield HD1 3DH, UK

Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 December 2007 in Computers & Education
Verified
Journal Article
Closed access
IGIan Glover
Ian Glover
Zhijie XuZhijie Xu
Zhijie Xu
GHGlenn Hardaker
Glenn Hardaker

20 February 2022 in Machines
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Journal Article
Open access
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BLBaizhen Li
Baizhen Li
Zhijie XuZhijie Xu
Zhijie Xu
Feng GaoFeng Gao
Feng Gao
Yanlong CaoYanlong Cao
Yanlong Cao
QDQuancheng Dong
Quancheng Dong
The inspection of welding surface quality is an important task for welding work. With the development of product quality inspection technology, automated and machine vision-based inspection have been applied to more industrial application fields because of its non-contact, convenience, and high efficiency. However, challenging material and optical phenomena such as high reflective surface areas often present on welding seams tend to produce artifacts such as holes in the reconstructed model using current visual sensors, hence leading to insufficiency or even errors in the inspection result. This paper presents a 3D reconstruction technique for highly reflective welding surfaces based on binocular style structured light stereo vision. The method starts from capturing a fully lit image for identifying highly reflective regions on a welding surface using conventional computer vision models, including gray-scale, binarization, dilation, and erosion. Then, fringe projection profilometry is used to generate point clouds on the interested area. The mapping and alignment from 2D image to 3D point cloud is then established to highlight features that are vital for eliminating “holes”—large featureless areas—caused by high reflections such as the specular mirroring effect. A two-way slicing method is proposed to operate on the refined point cloud, following the concept of dimensionality reduction to project the sliced point cloud onto different image planes before a Smoothing Spline model is applied to fit the discrete point formed by projection. The 3D coordinate values of points in the “hole” region are estimated according to the fitted curves and appended to the original point cloud using iterative algorithms. Experiment results verify that the proposed method can accurately reconstruct a wide range of welding surfaces with significantly improved precision.

27 September 2018 in International Journal of Automation and Computing
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Journal Article
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YHYu Hao
Yu Hao
Zhijie XuZhijie Xu
Zhijie Xu
YLYing Liu
Ying Liu
JWJing Wang
Jing Wang
JFJiu-Lun Fan
Jiu-Lun Fan
Abnormal crowd behaviors in high density situations can pose great danger to public safety. Despite the extensive installation of closed-circuit television (CCTV) cameras, it is still difficult to achieve real-time alerts and automated responses from current systems. Two major breakthroughs have been reported in this research. Firstly, a spatial-temporal texture extraction algorithm is developed. This algorithm is able to effectively extract video textures with abundant crowd motion details. It is through adopting Gabor-filtered textures with the highest information entropy values. Secondly, a novel scheme for defining crowd motion patterns (signatures) is devised to identify abnormal behaviors in the crowd by employing an enhanced gray level co-occurrence matrix model. In the experiments, various classic classifiers are utilized to benchmark the performance of the proposed method. The results obtained exhibit detection and accuracy rates which are, overall, superior to other techniques.

1 March 2021 in Expert Systems with Applications
Verified
Journal Article
Closed access
RCRuiqi Cheng
Ruiqi Cheng
WHWeijian Hu
Weijian Hu
HCHao Chen
Hao Chen
YFYicheng Fang
Yicheng Fang
KWKaiwei Wang
Kaiwei Wang
JBJian Bai
Jian Bai

1 January 2020 in IEEE Access
Verified
Journal Article
Open access
RCRuiqi Cheng
Ruiqi Cheng
KWKaiwei Wang
Kaiwei Wang
JBJian Bai
Jian Bai
Zhijie XuZhijie Xu
Zhijie Xu
With the development of computer vision and mobile computing, assistive navigation for people with visual impairment arouses the attention of research communities. As two key challenges of assistive navigation, "Where am I?" and "What are the surroundings?" are still to be resolved by taking advantage of visual information. In this paper, we leverage the prevailing compact network as the backbone to build a unified network featuring two branches that implement scene description and scene recognition separately. Based on the unified network, the proposed pipeline performs scene recognition and visual localization simultaneously in the scenario of assistive navigation. The visual localization pipeline involves image retrieval and sequence matching. In the experiments, different configurations of the proposed pipeline are tested on public datasets to search for the optimal parameters. Moreover, on the real-world datasets captured by the wearable assistive device, the proposed assistive navigation pipeline is proved to achieve satisfactory performance. On the challenging dataset, the top-5 precision of scene recognition is more than 80%, and the visual localization precision is over 60% under a recall of 60%. The related codes and datasets are open-source online at https://github.com/chengricky/ScenePlaceRecognition.

5 June 2020 in Sensors
Verified
Journal Article
Open access
PDF file
WHWeijian Hu
Weijian Hu
Kaiwei WangKaiwei Wang
Kaiwei Wang
KYKailun Yang
Kailun Yang
RCRuiqi Cheng
Ruiqi Cheng
YYYaozu Ye
Yaozu Ye
Zhijie XuZhijie Xu
Zhijie Xu
In recent years, with the development of depth cameras and scene detection algorithms, a wide variety of electronic travel aids for visually impaired people have been proposed. However, it is still challenging to convey scene information to visually impaired people efficiently. In this paper, we propose three different auditory-based interaction methods, i.e., depth image sonification, obstacle sonification as well as path sonification, which convey raw depth images, obstacle information and path information respectively to visually impaired people. Three sonification methods are compared comprehensively through a field experiment attended by twelve visually impaired participants. The results show that the sonification of high-level scene information, such as the direction of pathway, is easier to learn and adapt, and is more suitable for point-to-point navigation. In contrast, through the sonification of low-level scene information, such as raw depth images, visually impaired people can understand the surrounding environment more comprehensively. Furthermore, there is no interaction method that is best suited for all participants in the experiment, and visually impaired individuals need a period of time to find the most suitable interaction method. Our findings highlight the features and the differences of three scene detection algorithms and the corresponding sonification methods. The results provide insights into the design of electronic travel aids, and the conclusions can also be applied in other fields, such as the sound feedback of virtual reality applications.