Electroencephalogram-based brain–computer interfaces (BCIs) represent novel human machine interactive technology that allows people to communicate and interact with the external world without relying on their peripheral muscles and nervous system. Among BCI systems, brain-actuated wheelchairs are promising systems for the rehabilitation of severely motor disabled individuals who are unable to control a wheelchair by conventional interfaces. Previous related studies realized the easy use of brain-actuated wheelchairs that enable people to navigate the wheelchair through simple commands; however, these systems rely on offline calibration of the environment. Other systems do not rely on any prior knowledge; however, the control of the system is time consuming. In this paper, we have proposed an improved mobile platform structure equipped with an omnidirectional wheelchair, a lightweight robotic arm, a target recognition module and an auto-control module. Based on the you only look once (YOLO) algorithm, our system can, in real time, recognize and locate the targets in the environment, and the users confirm one target through a P300-based BCI. An expert system plans a proper solution for a specific target; for example, the planned solution for a door is opening the door and then passing through it, and the auto-control system then jointly controls the wheelchair and robotic arm to complete the operation. During the task execution, the target is also tracked by using an image tracking technique. Thus, we have formed an easy-to-use system that can provide accurate services to satisfy user requirements, and this system can accommodate different environments. To validate and evaluate our system, an experiment simulating the daily application was performed. The tasks included the user driving the system closer to a walking man and having a conversation with him; going to another room through a door; and picking up a bottle of water on the desk and drinking water. Three patients (cerebral infarction; spinal injury; and stroke) and four healthy subjects participated in the test and all completed the tasks. This article presents a brain-actuated smart wheelchair system. The system is intelligent in that it provides efficient and considerate services for users. To test the system, three patients and four healthy subjects were recruited to participate in a test. The results demonstrate that the system works smartly and efficiently; with this system, users only need to issue small commands to get considerate services. This system is of significance for accelerating the application of BCIs in the practical environment, especially for patients who will use a BCI for rehabilitation applications.
Brain-computer interfaces (BCIs) not only can allow individuals to voluntarily control external devices, helping to restore lost motor functions of the disabled, but can also be used by healthy users for entertainment and gaming applications. In this study, we proposed a hybrid BCI paradigm to explore a feasible and natural way to play games by using electroencephalogram (EEG) signals in a practical environment. In this paradigm, we combined motor imagery (MI) and steady-state visually evoked potentials (SSVEPs) to generate multiple commands. A classic game, Tetris, was chosen as the control object. The novelty of this study includes the effective usage of a “dwell time” approach and fusion rules to design BCI games. To demonstrate the feasibility of the proposed hybrid paradigm, ten subjects were chosen to participate in online control experiments. The experimental results showed that all subjects successfully completed the predefined tasks with high accuracy. This proposed hybrid BCI paradigm could potentially provide those who suffer disability or paralysis with additional entertainment options, such as brain-actuated games, that could improve their happiness and quality of life. Abbreviations: BCI: brain-computer interface; EEG: electroencephalogram; MI: motor imagery; SSVEP: steady-state visually evoked potential; ERP: event-related potential; SMR: sensorimotor rhythm; VEP: visual evoked potential; TCP/IP: transmission control protocol/internet protocol; GUI: graphical user interface; ERD/ERS: event-related desynchronization/synchronization; CIC: control intention classifier; LRC: left/right classifier; CSP: common spatial pattern; LDA: linear discriminant analysis; ROC: receiver operating characteristic; TPR: true positive rate; FPR: false positive rate; CCA: canonical correlation analysis.
22 December 2023 in IEEE Journal of Biomedical and Health Informatics
Predicting cognitive load is a crucial issue in the emerging field of human-computer interaction and holds significant practical value, particularly in flight scenarios. Although previous studies have realized efficient cognitive load classification, new research is still needed to adapt the current state-of-the-art multimodal fusion methods. Here, we proposed a feature selection framework based on multiview learning to address the challenges of information redundancy and reveal the common physiological mechanisms underlying cognitive load. Specifically, the multimodal signal features (EEG, EDA, ECG, EOG, & eye movements) at three cognitive load levels were estimated during multiattribute task battery (MATB) tasks performed by 22 healthy participants and fed into a feature selection-multiview classification with cohesion and diversity (FS-MCCD) framework. The optimized feature set was extracted from the original feature set by integrating the weight of each view and the feature weights to formulate the ranking criteria. The cognitive load prediction model, evaluated using real-time classification results, achieved an average accuracy of 81.08% and an average F1-score of 80.94% for three-class classification among 22 participants. Furthermore, the weights of the physiological signal features revealed the physiological mechanisms related to cognitive load. Specifically, heightened cognitive load was linked to amplified δ and θ power in the frontal lobe, reduced α power in the parietal lobe, and an increase in pupil diameter. Thus, the proposed multimodal feature fusion framework emphasizes the effectiveness and efficiency of using these features to predict cognitive load.
Electroencephalography (EEG) datasets are characterized by low signal-to-noise signals and unquantifiable noisy labels, which hinder the classification performance in rapid serial visual presentation (RSVP) tasks. Previous approaches primarily relied on supervised learning (SL), which may result in overfitting and reduced generalization performance. In this paper, we propose a novel multi-task collaborative network (MTCN) that integrates both SL and self-supervised learning (SSL) to extract more generalized EEG representations. The original SL task, i.e., the RSVP EEG classification task, is used to capture initial representations and establish classification thresholds for targets and non-targets. Two SSL tasks, including the masked temporal/spatial recognition task, are designed to enhance temporal dynamics extraction and capture the inherent spatial relationships among brain regions, respectively. The MTCN simultaneously learns from multiple tasks to derive a comprehensive representation that captures the essence of all tasks, thus mitigating the risk of overfitting and enhancing generalization performance. Moreover, to facilitate collaboration between SL and SSL, MTCN explicitly decomposes features into task-specific features and task-shared features, leveraging both label information with SL and feature information with SSL. Experiments conducted on THU, CAS, and GIST datasets illustrate the significant advantages of learning more generalized features in RSVP tasks. Our code is publicly accessible at https://github.com/Tammie-Li/MTCN .