Generative artificial intelligence (AI), particularly tools such as ChatGPT, is transforming education by enhancing self-regulated learning (SRL) and critical thinking skills, two essential competencies in the digital era. This study systematically analyzes the impact of generative AI on these skills using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) framework to identify, evaluate, and synthesize relevant studies. Document searches were conducted in Scopus, Web of Science, and ScienceDirect, focusing on publications from 2022 to 2024, when ChatGPT was first widely adopted. Of the 3,214 documents identified, 557 met the initial screening criteria, and 38 studies were selected for detailed analysis. The findings reveal that 71.4% of studies reported AI’s positive role in SRL, mainly through personalized learning, metacognitive support, and adaptive feedback. Likewise, 62.5% of studies reported its significant role in critical thinking, supporting the process of analysis, evaluation, and reflection. However, researchers cautioned against an overreliance on technology, which one said could take away some students’ ability to think for themselves. Such findings indicate that educational institutions need to change their ways and include generative AI in a model that focuses on areas that foster learner independence. This approach will assist teachers and decision-makers in harnessing the distinctive kitsch of AI technology by creating new learning spaces that are creative and future-oriented.
21 November 2022 in Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Learning media is a means of channeling learning messages and information. Learning media that are well designed really help students digest and understand the subject matter. The existence of learning media as a tool in the learning process is a fact that cannot be denied. The teacher as a messenger has a great interest in facilitating his task in conveying messages or learning materials to students. The teacher also realizes that without media, learning material will be difficult for students to digest and understand, especially if the learning material that must be delivered is complicated and complex. For this reason, the use of media is absolutely necessary so that material can reach students effectively and efficiently. In general, the benefits of media in the learning process are facilitating interactions between teachers and students so that learning activities will be more effective and efficient. The development of information technology in the current era of globalization and information has spurred the development of more advanced learning media as well. The use of Information and Communication Technology (ICT) as a learning medium is already a requirement. Although the design of ICT-based media requires special expertise, it does not mean that the media is avoided and abandoned. ICT-based learning media can be in the form of internet, intranet, mobile phone, and CD Room/Flash Disk. Advances in Information Technology have led to many changes.
We propose the PROSPER (Project, Sustainability, and Perseverance) Learning Model in English for Computer Science (ECS), a course provided by undergraduate Computer Science programs in Indonesian Higher Education Institutions. PROSPER has eight competencies: (1) System Thinking; (2) Critical Thinking; (3) Envisioning for the Future; (4) Personal Involvement; (5) Interpersonal Relations and Collaboration; (6) Tolerance for Ambiguity and Certainty; (7) Communication and Use of Media; and (8) Strategic Action. The syntax refers to Project-Based Learning and has eight stages: (1) choosing the theme of the project; (2) open-class discussion on the correlation between the topic and sustainability; (3) meeting the experts; (4) structuring the project by considering its contribution to sustainability; (5) executing the project in a sustainable way; (6) presenting the project; (7) evaluating the project; and (8) publishing the project. PROSPER model highlights the concept of sustainability and increases awareness, which has real-world relevance on a global scale. The urgency of incorporating sustainability into ECS is intimately tied to student perseverance, which is anticipated to educate them to be change agents for a better world in the present and future.
21 November 2022 in Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Penelitian ini berawal dari refleksi guru tentang kurikulum merdeka di sekolah dasar. Dalam proses pembelajaran terlihat bahwa aktivitas siswa dalam belajar kurikulum merdeka di kelas IV SDN 23 Malabur masih rendah. Penelitian ini bertujuan untuk mengumpulkan data dan informasi mengenai aktivitas dan hasil belajar siswa kelas IV SDN 23 Malabur dengan menerapkan model Problem Based Learning. Penelitian ini menggunakan pendekatan kualitatif dan kuantitatif. Jenis penelitian yaitu Penelitian Tindakan Kelas (PTK). Subjek penelitian ini adalah guru dan siswa kelas IV SDN 23 Malabur sebanyak 20 orang. Penelitian ini dilaksanakan sebanyak dua siklus. Rancangan penelitian ini meliputi, (1) perencanaan, (2) pelaksanaan, (3) tindakan dan pengamatan, dan (4) refleksi. Data dikumpulkan dengan observasi dan melakukan tes hasil belajar siswa. Analisis data dilakukan dengan teknik persentase. Hasil penelitian menunjukkan peningkatan aktivitas belajar siswa sebesar 24% dan begitu pula peningkatan hasil belajar sebesar 15%. Dengan demikian, model Problem Based Learning terbukti dapat meningkatkan aktivitas dan hasil belajar siswa kelas IV SDN 23 Malabur.
21 November 2022 in Didaktik : Jurnal Ilmiah PGSD STKIP Subang
This study aims to examine and analyze the importance of teachers in designing ICT-based learning models and media. Designing models and media begins with preliminary research by students. Some things that need to be understood about students are basic skills and learning styles that many students are not interested in learning. The method used in this research is descriptive-qualitative method with a literature study approach. Where researchers analyze several relevant journals and articles from previous research. Data was collected by searching for online journals through Google Scholar with the keywords learning design, learning models, learning media, ICT-based learning. The conclusions from this study indicate that the design of learning models and media must be developed in learning by teachers, such as the use of digital media in developing media, developing learning materials and developing assessments, so that each student gets meaningful and enjoyable learning.
21 November 2022 in Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Lubuk Basung. Tujuan penelitian ini untuk melihat peningkat minat dan hasil belajar siswa model pembelajaran Inside-Outside Circle di kelas VI SDN 09 Balai Satu Kec. Lubuk Basung. Jenis penelitian adalah Penelitian Tindakan Kelas.Populasinya adalah siswa kelas VI dengan jumlah 20 orang. Data penelitian dikumpulkan menggunakan tes kemampuan awal dan tes kemampuan akhir pada minat dan hasil belajar siswa. Berdasarkan Hasil persentase minat belajar siswa pada siklus I ialah 55% pada pertemuan I sedangkan pada pertemuan II Siklus Isebesar 65% yang berarti adanya selisih sebesar 10%. Hasil persentase minat belajar siswa pada siklus II pertemuan I yang sebesar 68% menjadi 81% pada pertemuan II siklus II yang berarti adanya peningkatan sebesar 12%. Dari perbandingan kedua siklus tersebut terdapat peningkatan, hal ini berarti minat belajar siswa pada pembelajaran PKn dengan menggunakan model pembelajaran Inside-Outside Circle sudah meningkat.