Sign language recognition is one of the most challenging tasks of today’s era. Most of the researchers working in this domain have focused on different types of implementations for sign recognition. These implementations require the development of smart prototypes for capturing and classifying sign gestures. Keeping in mind the aspects of prototype design, sensor-based, vision-based, and hybrid approach-based prototypes have been designed. The authors in this paper have designed sensor-based assistive gloves to capture signs for the alphabet and digits. These signs are a small but important fraction of the ASL dictionary since they play an essential role in fingerspelling, which is a universal signed linguistic strategy for expressing personal names, technical terms, gaps in the lexicon, and emphasis. A scaled conjugate gradient-based back propagation algorithm is used to train a fully-connected neural network on a self-collected dataset of isolated static postures of digits, alphabetic, and alphanumeric characters. The authors also analyzed the impact of activation functions on the performance of neural networks. Successful implementation of the recognition network produced promising results for this small dataset of static gestures of digits, alphabetic, and alphanumeric characters.
Finite State Automata (FSA) serve as a fundamental mathematical model of computation, commonly explored in computer science degree programs. Traditionally, FSA are represented through state diagrams or tables, which, in educational settings necessitating assistive technologies, pose accessibility challenges, particularly for Visually Impaired People (VIP). This work is part of a broader initiative focused on creating tools for inclusive access to scientific information. Its main goal is to explore the effectiveness of a dialogue system (DS) as an alternative method for conveying FSA information to VIP, aiming to enhance their comprehension and user experience. To achieve this, a rule-based DS tailored for facilitating FSA access, with a primary focus on VIP as end users, was developed. The research involved an A/B test comparing participants’ comprehension of FSA using the rule-based DS versus standard tabular representations. Statistical analysis was also carried out to evaluate the performance differences between the two methods. The findings indicate that communication through the DS significantly outperforms the tabular representation, establishing it as a viable and effective alternative for both VIP and non-VIP. Although VIP participants displayed slightly varying performance depending on the questions, their feedback favoured the DS for its ease of use and overall user satisfaction. Additionally, the study analysed the capabilities and limitations of popular Large Language Models (LLMs) in describing graphical structures like FSA. Despite their general effectiveness in language tasks, LLMs proved inadequate for accurately and consistently describing FSA, highlighting the need for more controlled and explainable DS approaches in educational contexts.
This paper describes the Multimedia Application for Diet Management (MADiMan), a system that supports users in managing their diets while admitting diet transgressions. MADiMan consists of a numerical reasoner that takes into account users’ dietary constraints and automatically adapts the users’ diet, and of a natural language generation (NLG) system that automatically creates textual messages for explaining the results provided by the reasoner with the aim of persuading users to stick to a healthy diet. In the first part of the paper, we introduce the MADiMan system and, in particular, the basic mechanisms related to reasoning, data interpretation and content selection for a numeric data-to-text NLG system. We also discuss a number of factors influencing the design of the textual messages produced. In particular, we describe in detail the design of the sentence-aggregation procedure, which determines the compactness of the final message by applying two aggregation strategies. In the second part of the paper, we present the app that we developed, CheckYourMeal!, and the results of two human-based quantitative evaluations of the NLG module conducted using CheckYourMeal! in a simulation. The first evaluation, conducted with twenty users, ascertained both the perceived usefulness of graphics/text and the appeal, easiness and persuasiveness of the textual messages. The second evaluation, conducted with thirty-nine users, ascertained their persuasive power. The evaluations were based on the analysis of questionnaires and of logged data of users’ behaviour. Both evaluations showed significant results.
15 August 2022 in IEEE Transactions on Human-Machine Systems
In this article, we investigate the case of human-machine dialogues in the specific domain of commercial customer care. We built a corpus of conversations between users and a customer-care chatbot of an Italian Telecom Company, focusing on a sample of conversations where users contact the service asking for explanations about billing issues or overcharges. We observed that users’ requests are often vague, generic or incomprehensible. In such cases, commercial dialogue systems typically ask for clarifications or further details to fully understand users’ specific requests. However, from the corpus analysis it appeared that chatbot's clarifying requests may result in ineffective interactions, with users eventually giving up the conversation or switching to a human agent for a faster query resolution. A recovery strategy is thus needed to anticipate users’ information needs, or intentions. We address this issue resorting to GEN-DS, a dialogue system based on symbolic data-to-text generation. GEN-DS analyzes the user-company contextual relational knowledge, with the aim to generate more relevant answers to unclear questions. In this article, we describe the GEN-DS architecture along with the experiments we carried out to evaluate its output. Results from an offline human evaluation show significant improvements of GEN-DS compared to the original system. These improvements concern properties such as utility, necessity, understandability, and quickness of the information communicated in the dialogue. We believe that GEN-DS techniques may find application in all the dialogue systems that need to manage vague requests and must rely on relational knowledge.