In human–robot collaborative assembly tasks, it is necessary to properly balance skills to maximize productivity. Human operators can contribute with their abilities in dexterous manipulation, reasoning and problem solving, but a bounded workload (cognitive, physical, and timing) should be assigned for the task. Collaborative robots can provide accurate, quick and precise physical work skills, but they have constrained cognitive interaction capacity and low dexterous ability. In this work, an experimental setup is introduced in the form of a laboratory case study in which the task performance of the human–robot team and the mental workload of the humans are analyzed for an assembly task. We demonstrate that an operator working on a main high-demanding cognitive task can also comply with a secondary task (assembly) mainly developed for a robot asking for some cognitive and dexterous human capacities producing a very low impact on the primary task. In this form, skills are well balanced, and the operator is satisfied with the working conditions.
The use of collaborative robots (cobots) in industrial and academic settings facilitates physical and cognitive interaction with operators. This framework is a challenge to determine how measures on concepts, such as usability, can be adapted to these new environments. Usability is a quality attribute prevalent in the field of human-computer interaction concerning the context of use and the measure of effectiveness, efficiency, and satisfaction of products and systems. In this work, the importance of the role of benchmarking usability with collaborative robots is discussed. The introduced approach is part of a general methodology for studying people and robots’ performance in collaboration. It is being designed and developed on a concrete experience into a human-robot collaborative workspace. Outcomes from the study include a list of steps, resources, recommendations, and some customized questionnaires to obtain cobot-oriented usability analysis and case study results.
When we develop an input device for users to communicate with computers, we have to take into account that end-users must consider the utilization of the device to be effective, efficient and satisfactory. Users whose expectations are unmet by the interface will tend to abandon it. In this paper we present a vision-based interface for motor-impaired users; a multidisciplinary group developed this interface. The user’s preferences are a critical issue when selecting an access device; therefore, user requirements should be included in the design. Usability evaluation should be integrated into relevant phases of software development. In order to evaluate the design, we present a process with multiple user studies at different development stages. We describe the combination of a development project and its implementation, with user experience considerations embedded in the process. Finally, we studied the performance of the interface through several tests, paying special attention to satisfaction and fatigue. From our results we observed that although several users found the interface tiring, their satisfaction level was encouraging, suggesting the interface is usable.
In the industrial domain, one important research activity for cognitive robotics is the development of assistant robots. In this work, we show how the use of a cognitive assistant robot can contribute to (i) improving task effectiveness and productivity, (ii) providing autonomy for the human supervisor to make decisions, providing or improving human operators’ skills, and (iii) giving feedback to the human operator in the loop. Our approach is evaluated on variability reduction in a manual assembly system. The overall study and analysis are performed on a model of the assembly system obtained using the Functional Resonance Analysis Method (FRAM) and tested in a robotic simulated scenario. Results show that a cognitive assistant robot is a useful partner in the role of improving the task effectiveness of human operators and supervisors.