Making use of the techniques of media ecology we argue that the premise of the technological Singularity based on the notion computers will one day be smarter that their human creators is false. We also analyze the comments of other critics of the Singularity, as well supporters of this notion. The notion of intelligence that advocates of the technological singularity promote does not take into account the full dimension of human intelligence. They treat artificial intelligence as a figure without a ground. Human intelligence as we will show is not based solely on logical operations and computation, but also includes a long list of other characteristics that are unique to humans, which is the ground that supporters of the Singularity ignore. The list includes curiosity, imagination, intuition, emotions, passion, desires, pleasure, aesthetics, joy, purpose, objectives, goals, telos, values, morality, experience, wisdom, judgment, and even humor.
We review the historic development of concept of information including the relationship of Shannon information and entropy and the criticism of Shannon information because of its lack of a connection to meaning. We review the work of Kauffman, Logan et al. that shows that Shannon information fails to describe biotic information. We introduce the notion of the relativity of information and show that the concept of information depends on the context of where and how it is being used. We examine the relationship of information to meaning and materiality within information theory, cybernetics and systems biology. We show there exists a link between information and organization in biotic systems and in the various aspects of human culture including language, technology, science, economics and governance.
We propose that the ability of humans to identify and create patterns led to the unique aspects of human cognition and culture as a complex emergent dynamic system consisting of the following human traits: patterning, social organization beyond that of the nuclear family that emerged with the control of fire, rudimentary set theory or categorization and spoken language that co-emerged, the ability to deal with information overload, conceptualization, imagination, abductive reasoning, invention, art, religion, mathematics and science. These traits are interrelated as they all involve the ability to flexibly manipulate information from our environments via pattern restructuring. We argue that the human mind is the emergent product of a shift from external percept-based processing to a concept and language-based form of cognition based on patterning. In this article, we describe the evolution of human cognition and culture, describing the unique patterns of human thought and how we, humans, think in terms of patterns.
1 October 2007 in Artifact: Journal of Design Practice
This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this bottom-up and massively iterative, unfolding process that new and improved products and services are successfully refined, introduced and diffused into the marketplace. They articulate the similarities and differences of design and emergence, developing the hypotheses that an innovative design is an emergent design, and that a homeostatic relationship between design and emergence is a required condition for innovation. Examples of how design and emergence have interacted and led to innovation include the tool making of early man; the evolutionary chain of the six languages: speech, writing, mathematics, science, computing and the Internet; Gutenberg’s printing press, and the contemporary techniques of collaborative filtering that underlie the meteoric growth of today’s largest Web-based services, including Google and Amazon.com. In closing they describe the relationship between artificial and natural systems, noting that a critical trait of every successful design and living organism is its telos or purpose.
Given that consciousness is an essential ingredient for achieving Singularity, the notion that an Artificial General Intelligence device can exceed the intelligence of a human, namely, the question of whether a computer can achieve consciousness, is explored. Given that consciousness is being aware of one’s perceptions and/or of one’s thoughts, it is claimed that computers cannot experience consciousness. Given that it has no sensorium, it cannot have perceptions. In terms of being aware of its thoughts it is argued that being aware of one’s thoughts is basically listening to one’s own internal speech. A computer has no emotions, and hence, no desire to communicate, and without the ability, and/or desire to communicate, it has no internal voice to listen to and hence cannot be aware of its thoughts. In fact, it has no thoughts, because it has no sense of self and thinking is about preserving one’s self. Emotions have a positive effect on the reasoning powers of humans, and therefore, the computer’s lack of emotions is another reason for why computers could never achieve the level of intelligence that a human can, at least, at the current level of the development of computer technology.