Egon L. van den Broek

Dr. Egon L. van den Broek

Department of Information and Computing Sciences, Utrecht University, The Netherlands
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Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 January 2022 in Nature Computational Science
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LALukas P. A. Arts
Lukas P. A. Arts
Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
The spectral analysis of signals is currently either dominated by the speed–accuracy trade-off or ignores a signal’s often non-stationary character. Here we introduce an open-source algorithm to calculate the fast continuous wavelet transform (fCWT). The parallel environment of fCWT separates scale-independent and scale-dependent operations, while utilizing optimized fast Fourier transforms that exploit downsampled wavelets. fCWT is benchmarked for speed against eight competitive algorithms, tested on noise resistance and validated on synthetic electroencephalography and in vivo extracellular local field potential data. fCWT is shown to have the accuracy of CWT, to have 100 times higher spectral resolution than algorithms equal in speed, to be 122 times and 34 times faster than the reference and fastest state-of-the-art implementations and we demonstrate its real-time performance, as confirmed by the real-time analysis ratio. fCWT provides an improved balance between speed and accuracy, which enables real-time, wide-band, high-quality, time–frequency analysis of non-stationary noisy signals.

9 October 2019 in Scientific Data
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KSKaran Sharma
Karan Sharma
CCClaudio Castellini
Claudio Castellini
Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
AAAlin Albu-Schaeffer
Alin Albu-Schaeffer
FSFriedhelm Schwenker
Friedhelm Schwenker
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research, a direct and real-time inspection in realistic settings is not possible. Discrete, indirect, post-hoc recordings are therefore the norm. As a result, proper emotion assessment remains a problematic issue. The Continuously Annotated Signals of Emotion (CASE) dataset provides a solution as it focusses on real-time continuous annotation of emotions, as experienced by the participants, while watching various videos. For this purpose, a novel, intuitive joystick-based annotation interface was developed, that allowed for simultaneous reporting of valence and arousal, that are instead often annotated independently. In parallel, eight high quality, synchronized physiological recordings (1000 Hz, 16-bit ADC) were obtained from ECG, BVP, EMG (3x), GSR (or EDA), respiration and skin temperature sensors. The dataset consists of the physiological and annotation data from 30 participants, 15 male and 15 female, who watched several validated video-stimuli. The validity of the emotion induction, as exemplified by the annotation and physiological data, is also presented.

15 October 2011 in Personal and Ubiquitous Computing
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Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
Emotions are a crucial element for personal and ubiquitous computing. What to sense and how to sense it, however, remain a challenge. This study explores the rare combination of speech, electrocardiogram, and a revised Self-Assessment Mannequin to assess people’s emotions. 40 people watched 30 International Affective Picture System pictures in either an office or a living-room environment. Additionally, their personality traits neuroticism and extroversion and demographic information (i.e., gender, nationality, and level of education) were recorded. The resulting data were analyzed using both basic emotion categories and the valence--arousal model, which enabled a comparison between both representations. The combination of heart rate variability and three speech measures (i.e., variability of the fundamental frequency of pitch (F0), intensity, and energy) explained 90% (p < .001) of the participants’ experienced valence--arousal, with 88% for valence and 99% for arousal (ps < .001). The six basic emotions could also be discriminated (p < .001), although the explained variance was much lower: 18–20%. Environment (or context), the personality trait neuroticism, and gender proved to be useful when a nuanced assessment of people’s emotions was needed. Taken together, this study provides a significant leap toward robust, generic, and ubiquitous emotion-aware computing.

18 July 2022 in Computers and Education: Artificial Intelligence
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CFChris Ferguson
Chris Ferguson
Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
HOHerre van Oostendorp
Herre van Oostendorp

13 November 2017 in IEEE Transactions on Affective Computing
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KSKaran Sharma
Karan Sharma
CCClaudio Castellini
Claudio Castellini
FSFreek Stulp
Freek Stulp
Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
Emotion labels are usually obtained via either manual annotation, which is tedious and time-consuming, or questionnaires, which neglect the time-varying nature of emotions and depend on human's unreliable introspection. To overcome these limitations, we developed a continuous, real-time, joystick-based emotion annotation framework. To assess the same, 30 subjects each watched 8 emotion-inducing videos. They were asked to indicate their instantaneous emotional state in a valence-arousal (V-A) space, using a joystick. Subsequently, five analyses were undertaken: (i) a System Usability Scale (SUS) questionnaire unveiled the framework's excellent usability; (ii) MANOVA analysis of the mean V-A ratings and (iii) trajectory similarity analyses of the annotations confirmed the successful elicitation of emotions; (iv) Change point analysis of the annotations, revealed a direct mapping between emotional events and annotations, thereby enabling automatic detection of emotionally salient points in the videos; and (v) Support Vector Machines (SVM) were trained on classification of 5 second chunks of annotations as well as their change-points. The classification results confirmed that ratings patterns were cohesive across the participants. These analyses confirm the value, validity, and usability of our annotation framework. They also showcase novel tools for gaining greater insights into the emotional experience of the participants.

1 November 2009 in Applied Ergonomics
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Egon L. van den BroekEgon L. van den Broek
Egon L. van den Broek
JWJoyce H.D.M. Westerink
Joyce H.D.M. Westerink