The two-stage assembly scheduling problem has attracted increasing research attention. In many such problems, job processing times are commonly assumed to be fixed. However, this assumption does not hold in many real production situations. In fact, processing times usually decrease steadily when the same task is performed repeatedly. Therefore, in this study, we investigated a two-stage assembly position-based learning scheduling problem with two machines in the first stage and an assembly machine in the second stage. The objective was to complete all jobs as soon as possible (or to minimise the makespan, implying that the system can perform better and efficient task planning with limited resources). Because this problem is NP-hard, we derived some dominance relations and a lower bound for the branch-and-bound method for finding the optimal solution. We also propose three heuristics, three versions of the simulated annealing (SA) algorithm, and three versions of cloud theory-based simulated annealing algorithm for determining near-optimal solutions. Finally, we report the performance levels of the proposed algorithms.
22 June 2020 in International Journal of Production Research
Recently, finding solutions to assembly flowshop scheduling problems is a topic of extensive discussion in research communities. While existing research assumes that job processing times are constant numbers, in several practical situations, due to several external factors like machine breakdowns, working environment changes, worker performance instabilities, and tool quality variations and unavailability, job processing times may vary. In this study, therefore, we address a two-stage assembly flowshop scheduling problem with two scenario-dependent jobs processing times to minimise the maximum makepsan among both scenarios (called robust makespan) In view of the NP-hard nature, we first derive a dominance property and a lower bound to propose a branch-and-bound algorithm to find a permutation schedule with minimum makespan. Following that, we use Johnson’s rule to propose eight polynomial heuristics for finding near-optimal solutions. Furthermore, we propose four cloud theory-based simulated annealing (CSA) hyper-heuristic algorithms incorporating seven low level heuristics to solve a robust two-stage assembly flowshop problem with scenario-dependent processing times. Finally, we empirically evaluate the effectiveness of all the proposed algorithms in minimising the robust makespan.
In this paper, we propose a novel tabu search (NTS) algorithm that improves the efficiencies of picking goods of automated guided vehicles (AGVs) in an automatic warehouse by solving the conflicts that happen when multiple AGVs work at the same time. Relocation and exchanging operations are designed for the neighborhood searching process based on each pickup-point’s location in the warehouse, along with the initial solution generation and the termination condition in the proposed algorithm. The experimental results show that the tabu search algorithm can effectively optimize the order of pickup points, which could further reduce the total travel distance and improve the efficiencies of AGVs in automatic warehouses.
1 October 2020 in Expert Systems with Applications
This study examines a two-stage three-machine flow-shop assembly scheduling model in which job processing time is considered as a mixed function of a controlled truncation parameter with a sum-of-processing-times-based learning effect. However, the truncation function is very limited in the two-stage flow-shop assembly scheduling settings. To overcome this limitation, this study investigates a two-stage three-machine flow-shop assembly problem with a truncation learning function where the makespan criterion (completion of the last job) is minimized. Given that the proposed model is NP hard, dominance rules, lemmas and a lower bound are derived and applied to the branch-and-bound method. A dynamic differential evolution algorithm, a hybrid greedy iterated algorithm and a genetic algorithm are also proposed for searching approximate solutions. Results obtained from test experiments validate the performance of all the proposed algorithms.