Lynette Cheah

Prof. Lynette Cheah

Engineering Systems and Design, Singapore University of Technology and Design, Singapore
orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2020 in Resources, Conservation and Recycling
Verified
Journal Article
Closed access
MAMohit Arora
Mohit Arora
Felix RaspallFelix Raspall
Felix Raspall
Lynette CheahLynette Cheah
Lynette Cheah
Arlindo SilvaArlindo Silva
Arlindo Silva

1 April 2019 in Journal of Cleaner Production
Verified
Journal Article
Closed access
MAMohit Arora
Mohit Arora
Felix RaspallFelix Raspall
Felix Raspall
Lynette CheahLynette Cheah
Lynette Cheah
ASArlindo Silva
Arlindo Silva

1 September 2020 in Transportation Research Part E: Logistics and Transportation Review
Verified
Journal Article
Closed access
TSTakanori Sakai
Takanori Sakai
AAAndré Romano Alho
André Romano Alho
BBB.K. Bhavathrathan
B.K. Bhavathrathan
GCGiacomo Dalla Chiara
Giacomo Dalla Chiara
RGRaja Gopalakrishnan
Raja Gopalakrishnan
MBMoshe Ben-Akiva
Moshe Ben-Akiva

1 April 2013 in Journal of Cleaner Production
Verified
Journal Article
Open access
Lynette CheahLynette Cheah
Lynette Cheah
NCNatalia Duque Ciceri
Natalia Duque Ciceri
EOElsa Olivetti
Elsa Olivetti
SMSeiko Matsumura
Seiko Matsumura
DFDai Forterre
Dai Forterre
RKRandolph Kirchain
Randolph Kirchain
What is the burden upon your feet? With sales of running and jogging shoes in the world averaging a nontrivial 25 billion shoes per year, or 34 million per day, the impact of the footwear industry represents a significant portion of the apparel sector's environmental burden. A single shoe can contain 65 discrete parts that require 360 processing steps for assembly. While brand name companies dictate product design and material specifications, the actual manufacturing of footwear is typically contracted to manufacturers based in emerging economies. Using life cycle assessment methodology in accordance with the ISO 14040/14044 standards, this effort quantifies the life cycle greenhouse gas emissions, often referred to as a carbon footprint, of a pair of running shoes. Furthermore, mitigation strategies are proposed focusing on high leverage aspects of the life cycle. Using this approach, it is estimated that the carbon footprint of a typical pair of running shoes made of synthetic materials is 14 ± 2.7 kg CO[subscript 2]-equivalent. The vast majority of this impact is incurred during the materials processing and manufacturing stages, which make up around 29% and 68% of the total impact, respectively. Other similar studies in the apparel industry have reported carbon footprints of running shoes ranging between 18 and 41 kg CO[subscript 2]-equivalent/pair (PUMA, 2008; Timberland, 2009). For consumer products not requiring electricity during use, the intensity of emissions in the manufacturing phase is atypical; most commonly, materials make up the biggest percentage of impact. This distinction highlights the importance of identifying mitigation strategies within the manufacturing process, and the need to evaluate the emissions reduction efficacy of each potential strategy. By suggesting a few of the causes of manufacturing dominance in the global warming potential assessment of this product, this study hypothesizes the characteristics of a product that could lead to high manufacturing impact. Some of these characteristics include the source of energy in manufacturing and the form of manufacturing, in other words the complexity of processes used and the area over which these process are performed (particularly when a product involves numerous parts and light materials). Thereby, the work provides an example when relying solely on the bill of materials information for product greenhouse gas emissions assessment may underestimate life cycle burden and ignore potentially high impact mitigation strategies

1 January 2011 in Energy Policy
Verified
Journal Article
Closed access
Lynette CheahLynette Cheah
Lynette Cheah
JHJohn Heywood
John Heywood

16 December 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
KWKyra Wang
Kyra Wang
Zeynep Duygu TeklerZeynep Duygu Tekler
Zeynep Duygu Tekler
Lynette CheahLynette Cheah
Lynette Cheah
DHDorien Herremans
Dorien Herremans
LBLuciënne T.M. Blessing
Luciënne T.M. Blessing
While public awareness of climate change has grown over the years, many people still have misconceptions regarding effective individual environmental action. In this paper, we present a serious game called PEAR, developed using elements of geolocation and augmented reality (AR), aimed at increasing players’ awareness of climate change issues and propensity for effective sustainable behaviours. We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game. Our results show that the game significantly improved participants’ knowledge on sustainability and climate-change-related issues, and that it also significantly improved their attitudes towards these topics, thus proving that serious games have the potential to impart knowledge and promote sustainable behaviours. Additionally, our results address the lack of empirical studies on the knowledge base of serious sustainability games by introducing methods of quantitatively analysing the effects of serious sustainability games while additionally providing more knowledge about the effectiveness of the specific design elements of our game.