Joao Azevedo

Dr. Joao Azevedo


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 August 2020 in Proceedings
Verified
Conference Paper
Open access
PDF file
JAJoao Azevedo
Joao Azevedo
Paulo Veloso GomesPaulo Veloso Gomes
Paulo Veloso Gomes
JDJoão Donga
João Donga
António José MarquesAntónio José Marques
António José Marques
Virtual Reality, due to its complexity and technological requirements, has a set of frictions that hinder its dissemination. The main ones can be summarized in the requirement to learn complex developing environments, like game engines, then we need to install applications, specific to each operating system and according to the means through which they can be accessed.

25 August 2020 in Proceedings
Verified
Conference Paper
Open access
PDF file
JDJoão Donga
João Donga
Paulo Veloso GomesPaulo Veloso Gomes
Paulo Veloso Gomes
António José MarquesAntónio José Marques
António José Marques
JAJoao Azevedo
Joao Azevedo
José PereiraJosé Pereira
José Pereira
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the emotional state of the user, adapt the scenarios allowing more or less intensity. The phobias these systems treat are social phobia, entomophobia and claustrophobia. The solutions have been developed using Unity, Muse 2 and Vive HTC.

20 August 2020 in Proceedings
Verified
Conference Paper
Open access
PDF file
Paulo Veloso GomesPaulo Veloso Gomes
Paulo Veloso Gomes
JDJoão Donga
João Donga
António José MarquesAntónio José Marques
António José Marques
JAJoao Azevedo
Joao Azevedo
José PereiraJosé Pereira
José Pereira
This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments.