Michelle Guerrero

Dr. Michelle Guerrero

Children's Hospital of Eastern Ontario Research Institute

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 November 2019 in International Journal of Behavioral Nutrition and Physical Activity
Verified
Journal Article
Open access
PDF file
MGMichelle Guerrero
Michelle Guerrero
JBJoel D. Barnes
Joel D. Barnes
JCJean-Philippe Chaput
Jean-Philippe Chaput
MTMark S. Tremblay
Mark S. Tremblay
Background: Previous research examining the relationship between screen time (ST) and psychological health outcomes have primarily focused on one type of ST (i.e., television), while little research has considered other types of screens (e.g., videos, movies, social media), screen content (e.g., violent video games), or potential mediating variables. Therefore, the purpose of the present study was to assess ST types and content and their association with problem behaviors, and to determine whether these relationships were mediated by sleep duration. Methods: Parents and children provided cross-sectional baseline data (2016–18) as part of the Adolescent Brain Cognitive Development study, a broadly US representative sample of 11,875 children aged 9 to 10 years. Parents self-reported their children’s emotional and behavioral syndromes via the Child Behavior Checklist and sleep duration using one item from the Parent Sleep Disturbance Scale. Children self-reported their ST behavior, which comprised ST types (television/movies, videos, video games, and social media) and content (mature-rated video games and R-rated movies). Results: Time spent in various ST types was positively associated with problem behaviors: watching television/movies was associated with a 5.9% increase in rule-breaking behavior (incidence rate ratio [IRR] = 1.059), 5% increase in social problems (IRR = 1.050), 4% increase in aggressive behavior (IRR = 1.040), and 3.7% increase in thought problems (IRR = 1.037). Greater time spent playing mature-rated video games was associated with greater somatic complaints (IRR = 1.041), aggressive behavior (IRR = 1.039), and reduced sleep duration (IRR = .938). Sleep duration mediated the relationship between ST (type and content) and problem behaviors, albeit the effect sizes were small. The largest effects were observed between sleep duration and all problem behaviors, with greater sleep duration predicting an 8.8–16.6% decrease in problem behaviors (IRRs ranging from .834 to .905). Conclusion: Greater time spent in ST behavior was associated with greater problem behaviors among children. There was strong evidence that longer sleep duration was associated with reduced problem behaviors. While sleep duration mediated the effects of ST on problem behaviors, other potential mediating variables need to be investigated in future research.

1 July 2020 in Journal of Sport and Health Science
Verified
Journal Article
Open access
MGMichelle Guerrero
Michelle Guerrero
LVLeigh M. Vanderloo
Leigh M. Vanderloo
RRRyan E. Rhodes
Ryan E. Rhodes
GFGuy Faulkner
Guy Faulkner
SMSarah A Moore
Sarah A Moore
MTMark S. Tremblay
Mark S. Tremblay
The purpose of this study was to use decision tree modeling to generate profiles of children and youth who were more or less likely to meet the Canadian 24-h movement guidelines during the COVID-19 outbreak. Data for this study were from a nationally representative sample of 1472 Canadian parents (Meanage = 45.12, SD = 7.55) of children (5-11 years old) or youth (12-17 years old). Data were collected in April 2020 via an online survey. Survey items assessed demographic, behavioral, social, micro-environmental, and macro-environmental characteristics. Four decision trees of adherence and non-adherence to all movement recommendations combined and each individual movement recommendation (physical activity, screen time, and sleep) were generated. Results revealed specific combinations of adherence and non-adherence characteristics. Characteristics associated with adherence to the recommendation(s) included high parental perceived capability to restrict screen time, being a boy, increases in children's and youth's outdoor physical activity/sport since the COVID-19 outbreak began, having parents younger than 43 years old (for adherence to screen time recommendation), having no to little change in sleep duration since the COVID-19 outbreak began, and having parents older than 35 years old (for adherence to the sleep recommendation). Characteristics associated with non-adherence to the recommendation(s) included low parental perceived capability to restrict screen time, decreases in children's and youth's outdoor physical activity/sport since the COVID-19 outbreak began, primary residences located in all provinces except Quebec, low parental perceived capability to support children's sleep, and increases in sleep duration since the COVID-19 outbreak began. Our results show that specific characteristics interact to contribute to (non)adherence to the movement behavior recommendations. Results highlight the importance of targeting parents' perceived capability for the promotion of children's and youth's movement behaviors during challenging times of the COVID-19 pandemic, paying particular attention to enhancing parental perceived capability to restrict screen time.

15 June 2022 in International Journal of Behavioral Nutrition and Physical Activity
Verified
Journal Article
Open access
PDF file
ELEun-Young Lee
Eun-Young Lee
LLLouise de Lannoy
Louise de Lannoy
LLLucy Li
Lucy Li
MBMaria Isabel Amando de Barros
Maria Isabel Amando de Barros
PBPeter Bentsen
Peter Bentsen
MTMark Tremblay
Mark Tremblay
Background: A recent dialogue in the field of play, learn, and teach outdoors (referred to as “PLaTO” hereafter) demonstrated the need for developing harmonized and consensus-based terminology, taxonomy, and ontology for PLaTO. This is important as the field evolves and diversifies in its approaches, contents, and contexts over time and in different countries, cultures, and settings. Within this paper, we report the systematic and iterative processes undertaken to achieve this objective, which has built on the creation of the global PLaTO-Network (PLaTO-Net).Methods: This project comprised of four major methodological phases. First, a systematic scoping review was conducted to identify common terms and definitions used pertaining to PLaTO. Second, based on the results of the scoping review, a draft set of key terms, taxonomy, and ontology were developed, and shared with PLaTO members, who provided feedback via four rounds of consultation. Third, PLaTO terminology, taxonomy, and ontology were then finalized based on the feedback received from 50 international PLaTO member participants who responded to ≥ 3 rounds of the consultation survey and dialogue. Finally, efforts to share and disseminate project outcomes were made through different online platforms.Results: This paper presents the final definitions and taxonomy of 31 PLaTO terms along with the PLaTO-Net ontology model. The model incorporates other relevant concepts in recognition that all the aspects of the model are interrelated and interconnected. The final terminology, taxonomy, and ontology are intended to be applicable to, and relevant for, all people encompassing various identities (e.g., age, gender, culture, ethnicity, ability).Conclusions: This project contributes to advancing PLaTO-based research and facilitating intersectoral and interdisciplinary collaboration, with the long-term goal of fostering and strengthening PLaTO’s synergistic linkages with healthy living, environmental stewardship, climate action, and planetary health agendas. Notably, PLaTO terminology, taxonomy and ontology will continue to evolve, andPLaTO-Netis committed to advancing and periodically updating harmonized knowledge and understanding in the vast and interrelated areas of PLaTO.

1 September 2019 in Pediatrics
Verified
Journal Article
Open access
PDF file
MGMichelle Guerrero
Michelle Guerrero
JBJoel D. Barnes
Joel D. Barnes
JWJeremy J. Walsh
Jeremy J. Walsh
JCJean-Philippe Chaput
Jean-Philippe Chaput
MTMark S. Tremblay
Mark S. Tremblay
GGGary S. Goldfield
Gary S. Goldfield
BACKGROUND: The objective of this study was to examine individual and concurrent associations between meeting the Canadian 24-Hour Movement Guidelines for Children and Youth (9–11 hours of sleep per night, ≤2 hours of recreational screen time (ST) per day, and at least 60 minutes of moderate to vigorous physical activity per day) and dimensions of impulsivity. METHODS: Data from this cross-sectional observational study were part of the first annual curated release of the Adolescent Brain Cognitive Development Study. Participants included 4524 children between the ages of 8 and 11 years. RESULTS: In analyses, it was shown that adherence to individual movement behavior recommendations as well as combinations of adherence to movement behavior recommendations were associated with each dimension of impulsivity. Meeting all 3 movement behavior recommendations was associated with lower positive urgency (95% confidence interval [CI]: −0.12 to −0.05), negative urgency (95% CI: −0.04 to −0.08), Behavioral Inhibition System (95% CI: −0.08 to −0.01), greater perseverance (95% CI: 0.09 to 0.15), and better scores on delay-discounting (95% CI: 0.57 to 0.94). Meeting the ST and sleep recommendations was associated with less impulsive behaviors on all dimensions of impulsivity: negative urgency (95% CI: −0.20 to −0.10), positive urgency (95% CI: −0.16 to −0.08), perseverance (95% CI: 0.06 to 0.15), Behavioral Inhibition System (95% CI: −0.15 to −0.03), Behavioral Activation System (BAS) reward responsiveness (95% CI: −0.04 to −0.05), BAS drive (95% CI: −0.14 to −0.06), BAS fun-seeking (95% CI: −0.15 to −0.17), and delay-discounting task (95% CI: 0.68 to 0.97). CONCLUSIONS: Findings support efforts to determine if limiting recreational ST while promoting adequate sleep enhances the treatment and prevention of impulsivity-related disorders.

1 June 2019 in Journal of Clinical Sport Psychology
Verified
Journal Article
Closed access
MBMelissa L. Breger
Melissa L. Breger
MHMargery J. Holman
Margery J. Holman
MGMichelle Guerrero
Michelle Guerrero
Traditional sport norms and gender-based biases that are prevalent in the sport environment, both explicit and implicit, have contributed to a culture where sexual harassment and abuse is commonpla...

29 October 2020 in Stats
Verified
Journal Article
Open access
PDF file
MGMichelle Guerrero
Michelle Guerrero
Matt HoffmannMatt Hoffmann
Matt Hoffmann
LPLaura Pulkki-Råback
Laura Pulkki-Råback
The first purpose of this study was to examine the factor structure of the Adult Self-Report (ASR) via traditional confirmatory factor analysis (CFA) and contemporary exploratory structural equation modeling (ESEM). The second purpose was to examine the measurement invariance of the ASR subscales across age groups. We used baseline data from the Adolescent Brain Cognitive Development study. ASR data from 11,773 participants were used to conduct the CFA and ESEM analyses and data from 11,678 participants were used to conduct measurement invariance testing. Fit indices supported both the CFA and ESEM solutions, with the ESEM solution yielding better fit indices. However, several items in the ESEM solution did not sufficiently load on their intended factors and/or cross-loaded on unintended factors. Results from the measurement invariance analysis suggested that the ASR subscales are robust and fully invariant across subgroups of adults formed on the basis of age (18–35 years vs. 36–59 years). Future research should seek to both CFA and ESEM to provide a more comprehensive assessment of the ASR.