Xiaoxuan Li

Ms. Xiaoxuan Li

Center for Human-Engaged Computing, Kochi University of Technology
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 November 2020 in Sustainability
Verified
Journal Article
Open access
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XLXiaoxuan Li
Xiaoxuan Li
KNKavous Salehzadeh Niksirat
Kavous Salehzadeh Niksirat
SCShanshan Chen
Shanshan Chen
DWDongdong Weng
Dongdong Weng
SSSayan Sarcar
Sayan Sarcar
and Renand Ren
and Ren
This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults.


8 January 2025 in International Journal of Human–Computer Interaction
Verified
Journal Article
Open access
XLXiaoxuan Li
Xiaoxuan Li
TNTakeshi Nakagawa
Takeshi Nakagawa
and Renand Ren
and Ren
YGYasuyuki Gondo
Yasuyuki Gondo