State-of-the-art automated image orientation (Structure from Motion) and dense image matching (Multiple View Stereo) methods commonly used to produce 3D information from 2D images can generate 3D results – such as point cloud or meshes – of varying geometric and visual quality. Pipelines are generally robust and reliable enough, mostly capable to process even large sets of unordered images, yet the final results often lack completeness and accuracy, especially while dealing with real-world cases where objects are typically characterized by complex geometries and textureless surfaces and obstacles or occluded areas may also occur. In this study we investigate three of the available commonly used open-source solutions, namely COLMAP, OpenMVG+OpenMVS and AliceVision, evaluating their results under diverse large scale scenarios. Comparisons and critical evaluation on the image orientation and dense point cloud generation algorithms is performed with respect to the corresponding ground truth data. The presented FBK-3DOM datasets are available for research purposes.
3 July 2019 in IEEE Robotics and Automation Letters
We propose a novel information gain metric that combines hand-crafted and data-driven metrics to address the next best view problem for autonomous 3D mapping of unknown indoor environments. For the hand-crafted metric, we propose an entropy-based information gain that accounts for the previous view points to avoid the camera to revisit the same location and to promote the motion toward unexplored or occluded areas. Whereas for the learnt metric, we adopt a Convolutional Neural Network (CNN) architecture and formulate the problem as a classification problem. The CNN takes as input the current depth image and outputs the motion direction that suggests the largest unexplored surface. We train and test the CNN using a new synthetic dataset based on the SUNCG dataset. The learnt motion direction is then combined with the proposed hand-crafted metric to help handle situations where using only the hand-crafted metric tends to face ambiguities. We finally evaluate the autonomous paths over several real and synthetic indoor scenes including complex industrial and domestic settings and prove that our combined metric is able to further improve the exploration coverage compared to using only the proposed hand-crafted metric.
The image-based 3D reconstruction pipeline aims to generate complete digital representations of the recorded scene, often in the form of 3D surfaces. These surfaces or mesh models are required to be highly detailed as well as accurate enough, especially for metric applications. Surface generation can be considered as a problem integrated in the complete 3D reconstruction workflow and thus visibility information (pixel similarity and image orientation) is leveraged in the meshing procedure contributing to an optimal photo-consistent mesh. Other methods tackle the problem as an independent and subsequent step, generating a mesh model starting from a dense 3D point cloud or even using depth maps, discarding input image information. Out of the vast number of approaches for 3D surface generation, in this study, we considered three state of the art methods. Experiments were performed on benchmark and proprietary datasets of varying nature, scale, shape, image resolution and network designs. Several evaluation metrics were introduced and considered to present qualitative and quantitative assessment of the results.
11 August 2015 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Outdoor large-scale cultural sites are mostly sensitive to environmental, natural and human made factors, implying an imminent need for a spatio-temporal assessment to identify regions of potential cultural interest (material degradation, structuring, conservation). On the other hand, in Cultural Heritage research quite different actors are involved (archaeologists, curators, conservators, simple users) each of diverse needs. All these statements advocate that a 5D modelling (3D geometry plus time plus levels of details) is ideally required for preservation and assessment of outdoor large scale cultural sites, which is currently implemented as a simple aggregation of 3D digital models at different time and levels of details. The main bottleneck of such an approach is its complexity, making 5D modelling impossible to be validated in real life conditions. In this paper, a cost effective and affordable framework for 5D modelling is proposed based on a spatial-temporal dependent aggregation of 3D digital models, by incorporating a predictive assessment procedure to indicate which regions (surfaces) of an object should be reconstructed at higher levels of details at next time instances and which at lower ones. In this way, dynamic change history maps are created, indicating spatial probabilities of regions needed further 3D modelling at forthcoming instances. Using these maps, predictive assessment can be made, that is, to localize surfaces within the objects where a high accuracy reconstruction process needs to be activated at the forthcoming time instances. The proposed 5D Digital Cultural Heritage Model (5D-DCHM) is implemented using open interoperable standards based on the CityGML framework, which also allows the description of additional semantic metadata information. Visualization aspects are also supported to allow easy manipulation, interaction and representation of the 5D-DCHM geometry and the respective semantic information. The open source 3DCityDB incorporating a PostgreSQL geo-database is used to manage and manipulate 3D data and their semantics.
12 August 2015 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Cultural Heritage all over the world is at high risk. Natural and human activities endanger the current state of monuments and sites, whereas many of them have already been destroyed especially during the last years. Preventive actions are of utmost importance for the protection of human memory and the prevention of irreplaceable. These actions may be carried out either in situ or virtually. Very often in situ preventive, or protective or restoration actions are difficult or even impossible, as e.g. in cases of earthquakes, fires or war activity. Digital preservation of cultural heritage is a challenging task within photogrammetry and computer vision communities, as efforts are taken to collect digital data, especially of the monuments that are at high risk. Visit to the field and data acquisition is not always feasible. To overcome the missing data problem, crowdsourced imagery is used to create a visual representation of lost cultural heritage objects. Such digital representations may be 2D or 3D and definitely help preserve the memory and history of the lost heritage. Sometimes they also assist studies for their reconstruction. An initiative to collect imagery data from the public and create a visual 3D representation of a recently destroyed stone bridge almost 150 years old is being discussed in this study. To this end, a crowdsourcing platform has been designed and the first images collected have been processed with the use of SfM algorithms.