Pedro Gamito

Prof. Dr. Pedro Gamito

School of Psychology and Life Sciences, Lusophone University of Humanities and Technologies, 1749-024 Lisbon, Portugal

Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 March 2015 in Disability and Rehabilitation
Verified
Journal Article
Closed access
PGPedro Gamito
Pedro Gamito
JOJorge Oliveira
Jorge Oliveira
CCCarla Coelho
Carla Coelho
DMDiogo Morais
Diogo Morais
PLPaulo Lopes
Paulo Lopes
ABAna Filipa Barata
Ana Filipa Barata
Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients. A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation. Implications for Rehabilitation Improvements in memory and attention functions following a virtual reality-based serious games intervention. Training of daily-life activities using a virtual reality application. Accessibility to training contents.

JOJorge Oliveira
Jorge Oliveira
PGPedro Gamito
Pedro Gamito
TSTeresa Souto
Teresa Souto
RCRita Conde
Rita Conde
MFMaria José Ferreira
Maria José Ferreira
TNTeresa Neto
Teresa Neto
The use of ecologically oriented approaches with virtual reality (VR) depicting instrumental activities of daily living (IADL) is a promising approach for interventions on acquired brain injuries. However, the results of such an approach on dementia caused by Alzheimer’s disease (AD) are still lacking. This research reports on a pilot randomized controlled trial that aimed to explore the effect of a cognitive stimulation reproducing several IADL in VR on people with mild-to-moderate dementia caused by AD. Patients were recruited from residential care homes of Santa Casa da Misericórdia da Amadora (SCMA), which is a relevant nonprofit social and healthcare provider in Portugal. This intervention lasted two months, with a total of 10 sessions (two sessions/week). A neuropsychological assessment was carried out at the baseline and follow-up using established neuropsychological instruments for assessing memory, attention, and executive functions. The sample consisted of 17 patients of both genders randomly assigned to the experimental and control groups. The preliminary results suggested an improvement in overall cognitive function in the experimental group, with an effect size corresponding to a large effect in global cognition, which suggests that this approach is effective for neurocognitive stimulation in older adults with dementia, contributing to maintaining cognitive function in AD.

1 March 2020 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Closed access
PGPedro Gamito
Pedro Gamito
JOJorge Oliveira
Jorge Oliveira
CACatarina Alves
Catarina Alves
NSNuno Santos
Nuno Santos
CCCátia Coelho
Cátia Coelho
RBRodrigo Brito
Rodrigo Brito
The advantages of using naturalistic virtual reality (VR) environments based on everyday life tasks for cognitive intervention in the elderly are not yet well understood. The literature suggests that the similarity of such exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living. This study aimed to investigate the gains associated with this ecologically-oriented virtual reality cognitive stimulation (VR-CS) versus standard cognitive stimulation in the elderly. Forty-three healthy older adults were divided into two groups: an experimental group underwent a VR-based cognitive stimulation and an active control group underwent a paper-and-pencil cognitive stimulation. The outcomes assessed at the pre-treatment and posttreatment assessment consisted in well-established tests for cognitive and executive functioning, depression, subjective well-being, and functionality. The results showed positive outcomes on dimensions of general cognition, executive functioning, attention, and visual memory in the group that underwent VR-CS. Improvements in executive functioning in this group was supported by consistent evidence of increases in attention abilities but little evidence of increases in memory abilities. Both effects may have contributed to improvements in general cognition. Further studies are needed to test whether these effects may extend to well-being and functionality in cognitively impaired older adults.

1 February 2010 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Closed access
PGPedro Gamito
Pedro Gamito
JOJorge Oliveira
Jorge Oliveira
Pedro Joel RosaPedro Joel Rosa
Pedro Joel Rosa
DMDiogo Morais
Diogo Morais
NDNuno Duarte
Nuno Duarte
TSTomaz Saraiva
Tomaz Saraiva
Around 25,000 war veterans in Portugal suffer posttraumatic stress disorder (PTSD). This clinically controlled study evaluates virtual reality exposure therapy (VRET) as an alternative procedure to reduce PTSD symptoms. Ten patients were assigned to three groups: VRET, exposure in imagination (EI), and waiting list (WL). The patients were Portuguese veterans from a series of wars fought in former African colonies more than 30 years ago. While the EI group participated in traditional imagination therapy, the VRET group was exposed to a virtual reality (VR) war scenario. Cues such as ambush, mortar blasting, and waiting for rescue were used in the VR. Patients enrolled in the VRET group showed statistical reduction of PTSD-associated disorders like depression and anxiety. Far from being conclusive, this pilot study nonetheless presents some promising data on the use of VRET on old war veteran populations.

17 April 2014 in Journal of Medical Internet Research
Verified
Journal Article
Open access
PGPedro Gamito
Pedro Gamito
JOJorge Oliveira
Jorge Oliveira
PLPaulo Lopes
Paulo Lopes
RBRodrigo Brito
Rodrigo Brito
DMDiogo Morais
Diogo Morais
ADAlberto Deus
Alberto Deus
Journal of Medical Internet Research - International Scientific Journal for Medical Research, Information and Communication on the Internet

16 January 2019 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Closed access
PGPedro Gamito
Pedro Gamito
JOJorge Oliveira
Jorge Oliveira
DMDiogo Morais
Diogo Morais
CCCátia Coelho
Cátia Coelho
NSNuno Santos
Nuno Santos
RBRodrigo Brito
Rodrigo Brito
As the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Technologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65–85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.