Jun Zhou

Mr. Jun Zhou


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 November 2020 in Sensors
Verified
Journal Article
Open access
PDF file
CXChi Xu
Chi Xu
JCJiale Chen
Jiale Chen
MYMengyang Yao
Mengyang Yao
JZJun Zhou
Jun Zhou
LZLijun Zhang
Lijun Zhang
YLYi Liu
Yi Liu
6DoF object pose estimation is a foundation for many important applications, such as robotic grasping, automatic driving, and so on. However, it is very challenging to estimate 6DoF pose of transparent object which is commonly seen in our daily life, because the optical characteristics of transparent material lead to significant depth error which results in false estimation. To solve this problem, a two-stage approach is proposed to estimate 6DoF pose of transparent object from a single RGB-D image. In the first stage, the influence of the depth error is eliminated by transparent segmentation, surface normal recovering, and RANSAC plane estimation. In the second stage, an extended point-cloud representation is presented to accurately and efficiently estimate object pose. As far as we know, it is the first deep learning based approach which focuses on 6DoF pose estimation of transparent objects from a single RGB-D image. Experimental results show that the proposed approach can effectively estimate 6DoF pose of transparent object, and it out-performs the state-of-the-art baselines by a large margin.

29 December 2019 in Sensors
Verified
Journal Article
Open access
PDF file
CXChi Xu
Chi Xu
WCWendi Cai
Wendi Cai
YLYongbo Li
Yongbo Li
JZJun Zhou
Jun Zhou
LWLongsheng Wei
Longsheng Wei
Hand detection is a crucial pre-processing procedure for many human hand related computer vision tasks, such as hand pose estimation, hand gesture recognition, human activity analysis, and so on. However, reliably detecting multiple hands from cluttering scenes remains to be a challenging task because of complex appearance diversities of dexterous human hands (e.g., different hand shapes, skin colors, illuminations, orientations, and scales, etc.) in color images. To tackle this problem, an accurate hand detection method is proposed to reliably detect multiple hands from a single color image using a hybrid detection/reconstruction convolutional neural networks (CNN) framework, in which regions of hands are detected and appearances of hands are reconstructed in parallel by sharing features extracted from a region proposal layer, and the proposed model is trained in an end-to-end manner. Furthermore, it is observed that the generative adversarial network (GAN) could further boost the detection performance by generating more realistic hand appearances. The experimental results show that the proposed approach outperforms the state-of-the-art on public challenging hand detection benchmarks.

7 November 2020 in Sensors
Verified
Journal Article
Open access
PDF file
CXChi Xu
Chi Xu
JZJun Zhou
Jun Zhou
WCWendi Cai
Wendi Cai
JYjiang yunkai
jiang yunkai
YLYongbo Li
Yongbo Li
YLYi Liu
Yi Liu
Three-dimensional hand detection from a single RGB-D image is an important technology which supports many useful applications. Practically, it is challenging to robustly detect human hands in unconstrained environments because the RGB-D channels can be affected by many uncontrollable factors, such as light changes. To tackle this problem, we propose a 3D hand detection approach which improves the robustness and accuracy by adaptively fusing the complementary features extracted from the RGB-D channels. Using the fused RGB-D feature, the 2D bounding boxes of hands are detected first, and then the 3D locations along the z-axis are estimated through a cascaded network. Furthermore, we represent a challenging RGB-D hand detection dataset collected in unconstrained environments. Different from previous works which primarily rely on either the RGB or D channel, we adaptively fuse the RGB-D channels for hand detection. Specifically, evaluation results show that the D-channel is crucial for hand detection in unconstrained environments. Our RGB-D fusion-based approach significantly improves the hand detection accuracy from 69.1 to 74.1 comparing to one of the most state-of-the-art RGB-based hand detectors. The existing RGB- or D-based methods are unstable in unseen lighting conditions: in dark conditions, the accuracy of the RGB-based method significantly drops to 48.9, and in back-light conditions, the accuracy of the D-based method dramatically drops to 28.3. Compared with these methods, our RGB-D fusion based approach is much more robust without accuracy degrading, and our detection results are 62.5 and 65.9, respectively, in these two extreme lighting conditions for accuracy.

6 November 2023 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
JZJun Zhou
Jun Zhou
CXChi Xu
Chi Xu
YGYuting Ge
Yuting Ge
LCLi Cheng
Li Cheng
The training of depth image-based hand pose estimation model typically relies on real-life datasets which are expected to be 1) largescale and cover a diverse range of hand poses and hand shapes, and 2) always come with high-precision annotations. However, existing datasets in reality are rather limited in the above regards due to multitude practical constraints, with time and cost being the major concerns. This observation motivates us to propose an alternative approach, where hand pose model is primarily trained with synthesized hand depth images that closely mimicking the characteristic noise patterns of a specific depth camera make under consideration. It is achieved by firstly mapping a Gaussian distributed variable to certain specific non-i.i.d. (independent and identically distributed) depth noise pattern, and then transforming a “vanilla” noise-free synthetic depth image to a realistic-looking image. Extensive empirical experiments demonstrate that our approach is capable of generating camera-specific realistic-looking hand depth images with precise annotations; comparing to entirely relying on annotated real images, a hand pose model with better performance is obtained by using only a small fraction (10%) of annotated real images as well as our synthesized images.

2 February 2021 in Sensors
Verified
Journal Article
Open access
PDF file
CXChi Xu
Chi Xu
JYjiang yunkai
jiang yunkai
JZJun Zhou
Jun Zhou
YLYi Liu
Yi Liu
Hand gesture recognition and hand pose estimation are two closely correlated tasks. In this paper, we propose a deep-learning based approach which jointly learns an intermediate level shared feature for these two tasks, so that the hand gesture recognition task can be benefited from the hand pose estimation task. In the training process, a semi-supervised training scheme is designed to solve the problem of lacking proper annotation. Our approach detects the foreground hand, recognizes the hand gesture, and estimates the corresponding 3D hand pose simultaneously. To evaluate the hand gesture recognition performance of the state-of-the-arts, we propose a challenging hand gesture recognition dataset collected in unconstrained environments. Experimental results show that, the gesture recognition accuracy of ours is significantly boosted by leveraging the knowledge learned from the hand pose estimation task.

1 August 2013 in Applied Mechanics and Materials
Verified
Journal Article
Closed access
PDF file
GXGang Xu
Gang Xu
JZJun Zhou
Jun Zhou
Hong ZhouHong Zhou
Hong Zhou
A new model based nonlinear iterative learning controller to replicate multiple reference trajectory is presented. The approach consists of a constrained Gauss-Newton numerical optimization algorithm, which is able to inverse a nonlinear system accurately. It uses the moving horizon idea from MPC to improve the computational efficiency. Combined with a class of nonlinear state-space model and an existing nonlinear iterative learning control scheme, this allows accurate tracking control of a nonlinear system. Numerical results are used to illustrate the algorithm.