The technological revolutions greatly impact current and future Classrooms. These advances in technology include the revolution of artificial intelligence, virtual reality, and super highspeed internet. In the coming next generation (6G), the data rate will be very sufficient for live scenes in virtual reality applications such as telepresence and teleoperation. This paper review and discuss next-generation technologies in AI, VR, and communication. Moreover, we examine the motivation for establishing an Advanced Technology based Smart and Immersive Classroom (SIC) and the advantages of its availability to the virtual society. Recent advances in computer and communications technology have delivered capabilities to tomorrow’s SIC. Advances in virtual reality and real-time streaming on the internet have created a revolution in curricula and classrooms. Index Terms—Virtual Reality in education; 6G for education, Artificial Intelligence in education, Immersive Classroom
With the advances in data communication, high speed internet in terabits per second, and the coming next generation (6G), where the data rate will be very sufficient for virtual reality application such as telepresence and tele-operation, the old-new concept of virtual university will be revolutionized. This paper presents a review for one type of distance learning, which is online synchronous education supported by multimedia and Virtual Reality (VR) or simply a virtual university (VU) or Virtual Classroom (VC). We review the concept of the VU for the past and how it will be in the coming futures. We review, its types, component, and how it will be. Furthermore, we review and discussed next generation VU/VC obstacles in addition to their cons and pros. Moreover, we examine the motivation for establishing VU/VC and the advantages of its availability to the virtual society. Recent advances in computer and communications technology have delivered capabilities to today’s distance learning and virtual classroom. Advances in virtual reality, real-time streaming on the internet have created a revolution in curricula and classrooms. We explain how to integrate multimedia, 3D videos, Virtual Reality (VR), tele-operation, tele-presence, and Internet-based learning technologies into a common framework for the virtual classroom