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Nikolaos Partarakis is a post-doctoral researcher at ICS-FORTH. He received a B.Sc. in Computer Science, an M.Sc. in Information Systems and a Ph.D. in Ambient Intelligence Technologies in 2004, 2006 and 2013 respectively, from the University of Crete, Greece. He is a member of the Human-Computer Interaction (HCI) Laboratory of ICS-FORTH since 2003. He has been an active contributor of the Ambient Intelligence Programme of ICS-FORTH since its establishment, led for a period the Web Accessibility development group and lately he is actively engaged in activities pertaining to X-Reality visualisations and interactive experiences for the Cultural Heritage (CH) domain. He has interdisciplinary research and technological development expertise. His research interests include: (a) Ambient Intelligence (AmI) applications and infrastructures, (b) Adaptive and intelligent distributed user interfaces for interaction in Smart Environments, (c) Design for All and Universal Access, (d) Universally accessible platforms and online communities, (e) X-Reality applications, (f) Serious games, (g) 3D reconstruction technologies and (h) Automation, micro-controllers and robotics. His recent research interests and activities lie in the representation and presentation of multiple tangible and intangible dimension of CH. The overall goal is to combine and present tangible and intangible information regarding human activities and man-made artefacts that together bind people and their socio-historica
The design and implementation of a contactless scanner and its software are proposed. The scanner regards the photographic digitization of planar and approximately planar surfaces and is proposed as a cost-efficient alternative to off-the-shelf solutions. The result is 19.8 Kppi micrometer scans, in the service of several applications. Accurate surface mosaics are obtained based on a novel image acquisition and image registration approach that actively seeks registration cues by acquiring auxiliary images and fusing proprioceptive data in correspondence and registration tasks. The device and operating software are explained, provided as an open prototype, and evaluated qualitatively and quantitatively.
Xenophon Zabulis; Panagiotis Koutlemanis; Nikolaos Stivaktakis; Nikolaos Partarakis. A Low-Cost Contactless Overhead Micrometer Surface Scanner. Applied Sciences 2021, 11, 6274 .
AMA StyleXenophon Zabulis, Panagiotis Koutlemanis, Nikolaos Stivaktakis, Nikolaos Partarakis. A Low-Cost Contactless Overhead Micrometer Surface Scanner. Applied Sciences. 2021; 11 (14):6274.
Chicago/Turabian StyleXenophon Zabulis; Panagiotis Koutlemanis; Nikolaos Stivaktakis; Nikolaos Partarakis. 2021. "A Low-Cost Contactless Overhead Micrometer Surface Scanner." Applied Sciences 11, no. 14: 6274.
This is an open dataset and also the supplementary material for the paper "A low-cost contactless overhead micrometer surface scanner (supplementary material)", in the Applied Sciences journal, by the same authors. Abstract The design and implementation of a contactless scanner and its software are proposed. The scanner regards the photographic digitisation of planar and approximately planar surfaces and is proposed as a cost-efficient alternative to off-the-shelf solutions. The result is 19.8 Kppi, micrometer scans, in the service of several applications. Accurate surface mosaics are obtained based on a novel image acquisition and image registration approach that actively seeks registration cues by acquiring auxiliary images and fusing proprioceptive data in the correspondence and registration tasks. The device and operating software are explained, provided as an open prototype, and evaluated qualitatively and quantitatively.
Panagiotis Koutlemanis; Xenophon Zabulis; Nikolaos Stivaktakis; Nikolaos Partarakis. A low-cost contactless overhead micrometer surface scanner (supplementary material). 2021, 1 .
AMA StylePanagiotis Koutlemanis, Xenophon Zabulis, Nikolaos Stivaktakis, Nikolaos Partarakis. A low-cost contactless overhead micrometer surface scanner (supplementary material). . 2021; ():1.
Chicago/Turabian StylePanagiotis Koutlemanis; Xenophon Zabulis; Nikolaos Stivaktakis; Nikolaos Partarakis. 2021. "A low-cost contactless overhead micrometer surface scanner (supplementary material)." , no. : 1.
This is an open dataset and also the supplementary material for the paper "A low-cost contactless overhead micrometer surface scanner (supplementary material)", in the Applied Sciences journal, by the same authors. Abstract The design and implementation of a contactless scanner and its software are proposed. The scanner regards the photographic digitisation of planar and approximately planar surfaces and is proposed as a cost-efficient alternative to off-the-shelf solutions. The result is 19.8 Kppi, micrometer scans, in the service of several applications. Accurate surface mosaics are obtained based on a novel image acquisition and image registration approach that actively seeks registration cues by acquiring auxiliary images and fusing proprioceptive data in the correspondence and registration tasks. The device and operating software are explained, provided as an open prototype, and evaluated qualitatively and quantitatively.
Panagiotis Koutlemanis; Xenophon Zabulis; Nikolaos Stivaktakis; Nikolaos Partarakis. A low-cost contactless overhead micrometer surface scanner (supplementary material). 2021, 1 .
AMA StylePanagiotis Koutlemanis, Xenophon Zabulis, Nikolaos Stivaktakis, Nikolaos Partarakis. A low-cost contactless overhead micrometer surface scanner (supplementary material). . 2021; ():1.
Chicago/Turabian StylePanagiotis Koutlemanis; Xenophon Zabulis; Nikolaos Stivaktakis; Nikolaos Partarakis. 2021. "A low-cost contactless overhead micrometer surface scanner (supplementary material)." , no. : 1.
This paper presents a knowledge representation framework and provides tools to allow the representation and presentation of the tangible and intangible dimensions of culinary tradition as cultural heritage including the socio-historic context of its evolution. The representation framework adheres to and extends the knowledge representation standards for the Cultural Heritage (CH) domain while providing a widely accessible web-based authoring environment to facilitate the representation activities. In strong collaboration with social sciences and humanities, this work allows the exploitation of ethnographic research outcomes by providing a systematic approach for the representation of culinary tradition in the form of recipes, both in an abstract form for their preservation and in a semantic representation of their execution captured on-site during ethnographic research.
Nikolaos Partarakis; Danae Kaplanidi; Paraskevi Doulgeraki; Effie Karuzaki; Argyro Petraki; Daniele Metilli; Valentina Bartalesi; Ilia Adami; Carlo Meghini; Xenophon Zabulis. Representation and Presentation of Culinary Tradition as Cultural Heritage. Heritage 2021, 4, 612 -640.
AMA StyleNikolaos Partarakis, Danae Kaplanidi, Paraskevi Doulgeraki, Effie Karuzaki, Argyro Petraki, Daniele Metilli, Valentina Bartalesi, Ilia Adami, Carlo Meghini, Xenophon Zabulis. Representation and Presentation of Culinary Tradition as Cultural Heritage. Heritage. 2021; 4 (2):612-640.
Chicago/Turabian StyleNikolaos Partarakis; Danae Kaplanidi; Paraskevi Doulgeraki; Effie Karuzaki; Argyro Petraki; Daniele Metilli; Valentina Bartalesi; Ilia Adami; Carlo Meghini; Xenophon Zabulis. 2021. "Representation and Presentation of Culinary Tradition as Cultural Heritage." Heritage 4, no. 2: 612-640.
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concerning new potentials brought by the gaming industry. These include the use of digitisation technologies for the creation of realistic digital assets, educational gaming concepts, and immersive technologies. In this context, it is shown how the creative sector can exploit these potentials in novel educational and gaming experiences, inspired by CH. The aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
Nikolaos Partarakis; Nikolaos Patsiouras; Thodoris Evdemon; Paraskevi Doulgeraki; Effie Karuzaki; Evropi Stefanidi; Stavroula Ntoa; Carlo Meghini; Danai Kaplanidi; Maria Fasoula; Xenophon Zabulis. Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2021, 243 -254.
AMA StyleNikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis. Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. 2021; ():243-254.
Chicago/Turabian StyleNikolaos Partarakis; Nikolaos Patsiouras; Thodoris Evdemon; Paraskevi Doulgeraki; Effie Karuzaki; Evropi Stefanidi; Stavroula Ntoa; Carlo Meghini; Danai Kaplanidi; Maria Fasoula; Xenophon Zabulis. 2021. "Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming." Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , no. : 243-254.
With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work introduces the Invisible Museum: a user-centric platform that allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment. The platform itself was designed following a Human-Centered Design approach, with the active participation of museum curators and end-users. Content representation adheres to domain standards such as International Committee for Documentation of the International Council of Museums (CIDOC-CRM) and the Europeana Data Model and exploits state-of-the-art deep learning technologies to assist the curators by generating ontology bindings for textual data. The platform enables the formulation and semantic representation of narratives that guide storytelling experiences and bind the presented artifacts with their socio-historic context. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) personalized suggestions and exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction. The Invisible Museum has been evaluated using a combination of different methodologies, ensuring the delivery of a high-quality user experience, leading to valuable lessons learned, which are discussed in the article.
Emmanouil Zidianakis; Nikolaos Partarakis; Stavroula Ntoa; Antonis Dimopoulos; Stella Kopidaki; Anastasia Ntagianta; Emmanouil Ntafotis; Aldo Xhako; Zacharias Pervolarakis; Eirini Kontaki; Ioanna Zidianaki; Andreas Michelakis; Michalis Foukarakis; Constantine Stephanidis. The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support. Electronics 2021, 10, 363 .
AMA StyleEmmanouil Zidianakis, Nikolaos Partarakis, Stavroula Ntoa, Antonis Dimopoulos, Stella Kopidaki, Anastasia Ntagianta, Emmanouil Ntafotis, Aldo Xhako, Zacharias Pervolarakis, Eirini Kontaki, Ioanna Zidianaki, Andreas Michelakis, Michalis Foukarakis, Constantine Stephanidis. The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support. Electronics. 2021; 10 (3):363.
Chicago/Turabian StyleEmmanouil Zidianakis; Nikolaos Partarakis; Stavroula Ntoa; Antonis Dimopoulos; Stella Kopidaki; Anastasia Ntagianta; Emmanouil Ntafotis; Aldo Xhako; Zacharias Pervolarakis; Eirini Kontaki; Ioanna Zidianaki; Andreas Michelakis; Michalis Foukarakis; Constantine Stephanidis. 2021. "The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support." Electronics 10, no. 3: 363.
Improving the well-being and quality of life of the elderly population is closely related to assisting them to effectively manage age-related conditions such as chronic illnesses and anxiety, and to maintain their independence and self-sufficiency as much as possible. This paper presents the design, architecture and implementation structure of an adaptive system for monitoring the health and well-being of the elderly. The system was designed following best practices of the Human-Centred Design approach involving representative end-users from the early stages.
Ilia Adami; Michalis Foukarakis; Stavroula Ntoa; Nikolaos Partarakis; Nikolaos Stefanakis; George Koutras; Themistoklis Kutsuras; Danai Ioannidi; Xenophon Zabulis; Constantine Stephanidis. Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life. Sensors 2021, 21, 517 .
AMA StyleIlia Adami, Michalis Foukarakis, Stavroula Ntoa, Nikolaos Partarakis, Nikolaos Stefanakis, George Koutras, Themistoklis Kutsuras, Danai Ioannidi, Xenophon Zabulis, Constantine Stephanidis. Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life. Sensors. 2021; 21 (2):517.
Chicago/Turabian StyleIlia Adami; Michalis Foukarakis; Stavroula Ntoa; Nikolaos Partarakis; Nikolaos Stefanakis; George Koutras; Themistoklis Kutsuras; Danai Ioannidi; Xenophon Zabulis; Constantine Stephanidis. 2021. "Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life." Sensors 21, no. 2: 517.
A wide spectrum of digital data are becoming available to researchers and industries interested in the recording, documentation, recognition, and reproduction of human activities. In this work, we propose an approach for understanding and articulating human motion recordings into multimodal datasets and VR demonstrations of actions and activities relevant to traditional crafts. To implement the proposed approach, we introduce Animation Studio (AnimIO) that enables visualisation, editing, and semantic annotation of pertinent data. AnimIO is compatible with recordings acquired by Motion Capture (MoCap) and Computer Vision. Using AnimIO, the operator can isolate segments from multiple synchronous recordings and export them in multimodal animation files. AnimIO can be used to isolate motion segments that refer to individual craft actions, as described by practitioners. The proposed approach has been iteratively designed for use by non-experts in the domain of 3D motion digitisation.
Nikolaos Partarakis; Xenophon Zabulis; Antonis Chatziantoniou; Nikolaos Patsiouras; Ilia Adami. An Approach to the Creation and Presentation of Reference Gesture Datasets, for the Preservation of Traditional Crafts. Applied Sciences 2020, 10, 7325 .
AMA StyleNikolaos Partarakis, Xenophon Zabulis, Antonis Chatziantoniou, Nikolaos Patsiouras, Ilia Adami. An Approach to the Creation and Presentation of Reference Gesture Datasets, for the Preservation of Traditional Crafts. Applied Sciences. 2020; 10 (20):7325.
Chicago/Turabian StyleNikolaos Partarakis; Xenophon Zabulis; Antonis Chatziantoniou; Nikolaos Patsiouras; Ilia Adami. 2020. "An Approach to the Creation and Presentation of Reference Gesture Datasets, for the Preservation of Traditional Crafts." Applied Sciences 10, no. 20: 7325.
This work regards the digital representation of tangible and intangible dimensions of heritage crafts, towards craft preservation. Based on state-of-the-art digital documentation, knowledge representation and narrative creation approach are presented. Craft presentation methods that use the represented content to provide accurate, intuitive, engaging, and educational ways for HC presentation and appreciation are proposed. The proposed methods aim to contribute to HC preservation, by adding value to the cultural visit, before, and after it.
Xenophon Zabulis; Carlo Meghini; Nikolaos Partarakis; Cynthia Beisswenger; Arnaud Dubois; Maria Fasoula; Vito Nitti; Stavroula Ntoa; Ilia Adami; Antonios Chatziantoniou; Valentina Bartalesi; Daniele Metilli; Nikolaos Stivaktakis; Nikolaos Patsiouras; Paraskevi Doulgeraki; Effie Karuzaki; Evropi Stefanidi; Ammar Qammaz; Danae Kaplanidi; Ilka Neumann-Janßen; Ulrike Denter; Hansgeorg Hauser; Argyro Petraki; Ioannis Stivaktakis; Eleni Mantinaki; Anastasia Rigaki; George Galanakis. Representation and Preservation of Heritage Crafts. Sustainability 2020, 12, 1461 .
AMA StyleXenophon Zabulis, Carlo Meghini, Nikolaos Partarakis, Cynthia Beisswenger, Arnaud Dubois, Maria Fasoula, Vito Nitti, Stavroula Ntoa, Ilia Adami, Antonios Chatziantoniou, Valentina Bartalesi, Daniele Metilli, Nikolaos Stivaktakis, Nikolaos Patsiouras, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Ammar Qammaz, Danae Kaplanidi, Ilka Neumann-Janßen, Ulrike Denter, Hansgeorg Hauser, Argyro Petraki, Ioannis Stivaktakis, Eleni Mantinaki, Anastasia Rigaki, George Galanakis. Representation and Preservation of Heritage Crafts. Sustainability. 2020; 12 (4):1461.
Chicago/Turabian StyleXenophon Zabulis; Carlo Meghini; Nikolaos Partarakis; Cynthia Beisswenger; Arnaud Dubois; Maria Fasoula; Vito Nitti; Stavroula Ntoa; Ilia Adami; Antonios Chatziantoniou; Valentina Bartalesi; Daniele Metilli; Nikolaos Stivaktakis; Nikolaos Patsiouras; Paraskevi Doulgeraki; Effie Karuzaki; Evropi Stefanidi; Ammar Qammaz; Danae Kaplanidi; Ilka Neumann-Janßen; Ulrike Denter; Hansgeorg Hauser; Argyro Petraki; Ioannis Stivaktakis; Eleni Mantinaki; Anastasia Rigaki; George Galanakis. 2020. "Representation and Preservation of Heritage Crafts." Sustainability 12, no. 4: 1461.
The Tourism Office of the city of Heraklion is a truly original facility that provides visitors with novel ways to access information through the use of modern technologies and innovative interactive systems developed by ICS-FORTH. This paper presents the innovative technologies employed at the tourist information office in order to enhance the information provision capacity of this type of facility in conjunction with traditional approaches, such as printed information material and human operated information provision. The info-point of Heraklion deploys a mixture of systems that augment the visiting experience while providing information through kinaesthetic interaction, Mixed Reality and play.
Nikolaos Partarakis; George Margetis; Emmanouil Zidianakis; Michalis Sifakis; Giannis Drossis; Chryssi Birliraki; Antonis Chatziantoniou; Vassiliki Neroutsou; Spiros Paparoulis; Thanasis Toutountzis; Panagiotis Koutlemanis; Xenophon Zabulis; Stavroula Ntoa; Dimitris Grammenos; Emmanouil Apostolakis; Emmanouil Stamatakis; Margherita Antona; Constantine Stephanidis. Interactive City Information Point: Your Guide to Heraklion City. Programmieren für Ingenieure und Naturwissenschaftler 2018, 204 -212.
AMA StyleNikolaos Partarakis, George Margetis, Emmanouil Zidianakis, Michalis Sifakis, Giannis Drossis, Chryssi Birliraki, Antonis Chatziantoniou, Vassiliki Neroutsou, Spiros Paparoulis, Thanasis Toutountzis, Panagiotis Koutlemanis, Xenophon Zabulis, Stavroula Ntoa, Dimitris Grammenos, Emmanouil Apostolakis, Emmanouil Stamatakis, Margherita Antona, Constantine Stephanidis. Interactive City Information Point: Your Guide to Heraklion City. Programmieren für Ingenieure und Naturwissenschaftler. 2018; ():204-212.
Chicago/Turabian StyleNikolaos Partarakis; George Margetis; Emmanouil Zidianakis; Michalis Sifakis; Giannis Drossis; Chryssi Birliraki; Antonis Chatziantoniou; Vassiliki Neroutsou; Spiros Paparoulis; Thanasis Toutountzis; Panagiotis Koutlemanis; Xenophon Zabulis; Stavroula Ntoa; Dimitris Grammenos; Emmanouil Apostolakis; Emmanouil Stamatakis; Margherita Antona; Constantine Stephanidis. 2018. "Interactive City Information Point: Your Guide to Heraklion City." Programmieren für Ingenieure und Naturwissenschaftler , no. : 204-212.
This paper presents an Ambient Intelligence infrastructure that fuses state-of-the-art technologies and related applications with digital cultural resources to deliver interactive and immersive user encounters through on-site Virtual Exhibitions (VEs) which respond to the demands of ‘new museology’. The practical exploitation of the concept is presented through the reformation of the exhibition spaces of the Archaeological Museum of Heraklion which is one of the most important Greek museums hosting representative artefacts from all the periods of Cretan prehistory and ancient history, covering a chronological span of over 5,500 years from the Neolithic period to Roman times.
Nikolaos Partarakis; Eirini Kontaki; Emmanouil Zidianakis; Giannis Drossis; Chryssi Birliraki; George Metaxakis; Alexandra Barka; Vaggelis Poutouris; George Mathioudakis; Ioanna Zidianaki; Antonis Chatziantoniou; Panagiotis Koutlemanis; Xenophon Zabulis; George Margetis; Dimitris Grammenos; Emmanouil Apostolakis; Emmanouil Stamatakis; Giorgos Paparoulis; Margherita Antona; Constantine Stephanidis. Digital Heritage Technology at the Archaeological Museum of Heraklion. Programmieren für Ingenieure und Naturwissenschaftler 2018, 196 -203.
AMA StyleNikolaos Partarakis, Eirini Kontaki, Emmanouil Zidianakis, Giannis Drossis, Chryssi Birliraki, George Metaxakis, Alexandra Barka, Vaggelis Poutouris, George Mathioudakis, Ioanna Zidianaki, Antonis Chatziantoniou, Panagiotis Koutlemanis, Xenophon Zabulis, George Margetis, Dimitris Grammenos, Emmanouil Apostolakis, Emmanouil Stamatakis, Giorgos Paparoulis, Margherita Antona, Constantine Stephanidis. Digital Heritage Technology at the Archaeological Museum of Heraklion. Programmieren für Ingenieure und Naturwissenschaftler. 2018; ():196-203.
Chicago/Turabian StyleNikolaos Partarakis; Eirini Kontaki; Emmanouil Zidianakis; Giannis Drossis; Chryssi Birliraki; George Metaxakis; Alexandra Barka; Vaggelis Poutouris; George Mathioudakis; Ioanna Zidianaki; Antonis Chatziantoniou; Panagiotis Koutlemanis; Xenophon Zabulis; George Margetis; Dimitris Grammenos; Emmanouil Apostolakis; Emmanouil Stamatakis; Giorgos Paparoulis; Margherita Antona; Constantine Stephanidis. 2018. "Digital Heritage Technology at the Archaeological Museum of Heraklion." Programmieren für Ingenieure und Naturwissenschaftler , no. : 196-203.
Natural interaction refers to people interacting with technology as they are used to interact with the real world in everyday life, through gestures, expressions, movements, etc., and discovering the world by looking around and manipulating physical objects [16]. In the domain of cultural heritage research has been conducted in a number of directions including (a) Personalised Information in Museums, (b) Interactive Exhibits, (c) Interactive Games Installations in Museums, (d) Museum Mobile Applications, (e) Museums presence on the Web and (f) Museum Social Applications. Most museums target family groups and organize family-oriented events in their programs but how families choose to visit particular museums in response to their leisure needs has rarely been highlighted. This work exploits the possibility of extending the usage of AmI technology, and thus the user experience, within leisure spaces provided by museums such as cafeterias. The Museum Coffee Table is an augmented physical surface where physical objects can be used for accessing information about artists and their creations. At the same entertainment for children is facilitated through the integration of popular games on the surface. As a result, the entire family can seat around the table, drink coffee and complete their visit to the museum acquiring additional knowledge and playing games.
Nikolaos Partarakis; Emmanouil Zidianakis; Margherita Antona; Constantine Stephanidis. Art and Coffee in the Museum. Transactions on Petri Nets and Other Models of Concurrency XV 2015, 370 -381.
AMA StyleNikolaos Partarakis, Emmanouil Zidianakis, Margherita Antona, Constantine Stephanidis. Art and Coffee in the Museum. Transactions on Petri Nets and Other Models of Concurrency XV. 2015; ():370-381.
Chicago/Turabian StyleNikolaos Partarakis; Emmanouil Zidianakis; Margherita Antona; Constantine Stephanidis. 2015. "Art and Coffee in the Museum." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 370-381.
Play development is part of the child’s growth and maturation process since birth. Games in general, and technologically augmented games in particular, can play a fundamental role in this process. This paper introduces the design, implementation and deployment of a new version of the popular Tower Game integrated within an Ambient Intelligence (AmI) simulation space, based on knowledge stemming from the processes and theories used in occupational therapy. An augmented interactive table and a three-dimensional avatar are employed in order to extend the purpose and objectives of the game, so that its applicability expands to the age group of preschool children from 3 to 6 years old. Various augmented artifacts, such as force-pressure sensitive interactive surface, and augmented pen, and a digital dice are integrated in the environment, aiming to enhance children’s play experience. Through such augmented artifacts, the game becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and his development growth progress over time.
Emmanouil Zidianakis; Ioanna Zidianaki; Danae Ioannidi; Nikolaos Partarakis; Margherita Antona; George Paparoulis; Constantine Stephanidis. Employing Ambient Intelligence Technologies to Adapt Games to Children’s Playing Maturity. Transactions on Petri Nets and Other Models of Concurrency XV 2015, 577 -589.
AMA StyleEmmanouil Zidianakis, Ioanna Zidianaki, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, George Paparoulis, Constantine Stephanidis. Employing Ambient Intelligence Technologies to Adapt Games to Children’s Playing Maturity. Transactions on Petri Nets and Other Models of Concurrency XV. 2015; ():577-589.
Chicago/Turabian StyleEmmanouil Zidianakis; Ioanna Zidianaki; Danae Ioannidi; Nikolaos Partarakis; Margherita Antona; George Paparoulis; Constantine Stephanidis. 2015. "Employing Ambient Intelligence Technologies to Adapt Games to Children’s Playing Maturity." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 577-589.
Today, many forms of art are influenced by the emergence of interactive technologies, including the mixing of physical media with digital technology for forming new hybrid works of art and the usage of mobile phones to create art projected on public spaces. Many artists and painters use digital technology to augment their work technically and creatively. In the same context many believe that the time of transition from traditional analogue art to postmodern digital art, that is, to an art grounded in codes rather than images has arrived (http://www.artnet.com/magazineus/features/kuspit/kuspit8-5-05.asp.). The research work described in this paper contributes towards supporting, through the use of Ambient Intelligence technologies, traditional painters’ creativity, as well as methods and techniques of art masters. The paper presents the design and implementation of an intelligent environment and its software infrastructure, to form a digitally augmented Art Workshop. Its practical exploitation was conducted in an Ambient Intelligence (AmI) simulation space and four feasibility studies were conducted. In each of these studies an oil painting was created following an alternative, yet accredited by artists, approach.
Nikolaos Partarakis; Margherita Antona; Emmanouel Zidianakis; Panagiotis Koutlemanis; Constantine Stephanidis. Traditional Painting Revised: The Ambient Intelligence Approach to Creativity. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2015, 45 -53.
AMA StyleNikolaos Partarakis, Margherita Antona, Emmanouel Zidianakis, Panagiotis Koutlemanis, Constantine Stephanidis. Traditional Painting Revised: The Ambient Intelligence Approach to Creativity. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. 2015; ():45-53.
Chicago/Turabian StyleNikolaos Partarakis; Margherita Antona; Emmanouel Zidianakis; Panagiotis Koutlemanis; Constantine Stephanidis. 2015. "Traditional Painting Revised: The Ambient Intelligence Approach to Creativity." Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , no. : 45-53.