Roland Kunkli

Dr. Roland Kunkli

orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 November 2010 in Computer Aided Geometric Design
Verified
Journal Article
Closed access
RKRoland Kunkli
Roland Kunkli
Miklos HoffmannMiklos Hoffmann
Miklos Hoffmann

31 January 2013 in Computer Aided Geometric Design
Verified
Journal Article
Closed access
RKRoland Kunkli
Roland Kunkli
IPIldikó Papp
Ildikó Papp
Miklos HoffmannMiklos Hoffmann
Miklos Hoffmann

1 October 2014 in Computer Aided Geometric Design
Verified
Journal Article
Closed access
KBKornél Bana
Kornél Bana
KKKinga Kruppa
Kinga Kruppa
RKRoland Kunkli
Roland Kunkli
Miklos HoffmannMiklos Hoffmann
Miklos Hoffmann

1 January 2019 in Graphical Models
Verified
Journal Article
Closed access
KKKinga Kruppa
Kinga Kruppa
RKRoland Kunkli
Roland Kunkli
Miklos HoffmannMiklos Hoffmann
Miklos Hoffmann

31 July 2020 in Visual Computing for Industry, Biomedicine, and Art
Verified
Journal Article
Open access
PDF file
ABAndrea Bodonyi
Andrea Bodonyi
RKRoland Kunkli
Roland Kunkli
In this paper, we propose an efficient computational method for converting local coordinates to world coordinates using specially structured coordinate data. The problem in question is the computation of world coordinates of an object throughout a motion, assuming that we only know the changing coordinates of some fixed surrounding reference points in the local coordinate system of the object. The proposed method is based on barycentric coordinates; by taking the aforementioned static positions as the vertices of a polyhedron, we can specify the coordinates of the object in each step with the help of barycentric coordinates. This approach can significantly help us to achieve more accurate results than by using other possible methods. In the paper, we describe the problem and barycentric coordinate-based solution in detail. We then compare the barycentric method with a technique based on transformation matrices, which we also tested for solving our problem. We also present various diagrams that demonstrate the efficiency of our proposed approach in terms of precision and performance.

7 May 2021 in Computer Graphics Forum
Verified
Journal Article
Open access
PDF file
ICIstván Csoba
István Csoba
RKRoland Kunkli
Roland Kunkli
Visual aberrations are the imperfections in human vision, which play an important role in our everyday lives. Existing algorithms to simulate such conditions are either not suited for low‐latency workloads or limit the kinds of supported aberrations. In this paper, we present a new simulation method that supports arbitrary visual aberrations and runs at interactive, near real‐time performance on commodity hardware. Furthermore, our method only requires a single set of on‐axis phase aberration coefficients as input and handles the dynamic change of pupil size and focus distance at runtime. We first describe a custom parametric eye model and parameter estimation method to find the physical properties of the simulated eye. Next, we talk about our parameter sampling strategy which we use with the estimated eye model to establish a coarse point‐spread function (PSF) grid. We also propose a GPU‐based interpolation scheme for the kernel grid which we use at runtime to obtain the final vision simulation by extending an existing tile‐based convolution approach. We showcase the capabilities of our eye estimation and rendering processes using several different eye conditions and provide the corresponding performance metrics to demonstrate the applicability of our method for interactive environments.