Alexandra Bonnici

Dr. Alexandra Bonnici

University of Malta
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 November 2019 in Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Verified
Journal Article
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ABAlexandra Bonnici
Alexandra Bonnici
AAAlican Akman
Alican Akman
GCGabriel Calleja
Gabriel Calleja
KCKenneth P. Camilleri
Kenneth P. Camilleri
PFPatrick Fehling
Patrick Fehling
PRPaul L. Rosin
Paul L. Rosin
Sketching is a natural and intuitive communication tool used for expressing concepts or ideas which are difficult to communicate through text or speech alone. Sketching is therefore used for a variety of purposes, from the expression of ideas on two-dimensional (2D) physical media, to object creation, manipulation, or deformation in three-dimensional (3D) immersive environments. This variety in sketching activities brings about a range of technologies which, while having similar scope, namely that of recording and interpreting the sketch gesture to effect some interaction, adopt different interpretation approaches according to the environment in which the sketch is drawn. In fields such as product design, sketches are drawn at various stages of the design process, and therefore, designers would benefit from sketch interpretation technologies which support these differing interactions. However, research typically focuses on one aspect of sketch interpretation and modeling such that literature on available technologies is fragmented and dispersed. In this paper, we bring together the relevant literature describing technologies which can support the product design industry, namely technologies which support the interpretation of sketches drawn on 2D media, sketch-based search interactions, as well as sketch gestures drawn in 3D media. This paper, therefore, gives a holistic view of the algorithmic support that can be provided in the design process. In so doing, we highlight the research gaps and future research directions required to provide full sketch-based interaction support.

16 October 2020 in Sensors
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Journal Article
Open access
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PBPablo Blanco
Pablo Blanco
Eduardo FIDALGOEduardo FIDALGO
Eduardo FIDALGO
EAEnrique Alegre
Enrique Alegre
RARocío Alaiz-Rodríguez
Rocío Alaiz-Rodríguez
FJFrancisco Jáñez-Martino
Francisco Jáñez-Martino
ABAlexandra Bonnici
Alexandra Bonnici
Retrieving text embedded within images is a challenging task in real-world settings. Multiple problems such as low-resolution and the orientation of the text can hinder the extraction of information. These problems are common in environments such as Tor Darknet and Child Sexual Abuse images, where text extraction is crucial in the prevention of illegal activities. In this work, we evaluate eight text recognizers and, to increase the performance of text transcription, we combine these recognizers with rectification networks and super-resolution algorithms. We test our approach on four state-of-the-art and two custom datasets (TOICO-1K and Child Sexual Abuse (CSA)-text, based on text retrieved from Tor Darknet and Child Sexual Exploitation Material, respectively). We obtained a 0.3170 score of correctly recognized words in the TOICO-1K dataset when we combined Deep Convolutional Neural Networks (CNN) and rectification-based recognizers. For the CSA-text dataset, applying resolution enhancements achieved a final score of 0.6960. The highest performance increase was achieved on the ICDAR 2015 dataset, with an improvement of 4.83% when combining the MORAN recognizer and the Residual Dense resolution approach. We conclude that rectification outperforms super-resolution when applied separately, while their combination achieves the best average improvements in the chosen datasets.

19 July 2013
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Conference Paper
Open access
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ABAlexandra Bonnici
Alexandra Bonnici
KCKenneth Camilleri
Kenneth Camilleri
This work is funded by the University of Malta, under the research grant SCERP02-03.Vectorization algorithms described in the literature assume that the drawings being vectorized are either binary images or have a clear white background. Sketches of artistic objects however also contain shadows which help the artist to portray intent, particularly in potentially ambiguous sketches. Such sketches are difficult to binarise since the shading strokes make these sketches non bimodal. For this reason, we describe a circle-based vectorization algorithm that uses signatures obtained from sample points on the line strokes to identify and vectorize the line strokes in the sketch. We show that the proposed algorithm performs as well as other vectorization techniques described in the literature, despite the shadows present in the sketch.peer-reviewe

1 January 2020
Verified
Conference Paper
Open access
ATAndré Tabone
André Tabone
ABAlexandra Bonnici
Alexandra Bonnici
SCStefania Cristina
Stefania Cristina
RFReuben Farrugia
Reuben Farrugia
KCKenneth Camilleri
Kenneth Camilleri

23 September 2019
Verified
Conference Paper
Open access
MMMatthias Miller
Matthias Miller
ABAlexandra Bonnici
Alexandra Bonnici
MEMennatallah El-Assady
Mennatallah El-Assady

11 August 2020 in Frontiers in Artificial Intelligence
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Journal Article
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ATAndré Tabone
André Tabone
ABAlexandra Bonnici
Alexandra Bonnici
SCStefania Cristina
Stefania Cristina
An increasing number of musicians are opting to use tablet devices instead of traditional print media for their music sheets since the digital medium offers the benefit of storing a lot of music in a compact space. The limited screen size of the tablet devices makes the music difficult to read and musicians often opt to display part of the music page at a time. With fewer music lines on display, the musician will then have to resort to scrolling through the music to read the entire score. This scrolling is annoying since the musicians will need to remove their hands from the instrument to interact with the tablet, causing a break in the music if this is not done quickly enough, or if the tablet is not sufficiently responsive. In this paper, we describe an alternative page turning system which automates the page turning event of the musician. By actively monitoring the musician's on-screen point of regard, the system retains the musician in the loop and thus, the page turns are attuned to the musician's position on the score. By analysing the way the musician's gaze changes between attention to the score and the instrument as well as the way musicians fixate on different parts of the score, we note that musicians often look away from the score and toward their hands, or elsewhere, when playing the instrument. As a result, the eye regions fall outside the field-of-view of the eye-gaze tracker, giving rise to erratic page-turns. To counteract this problem, we create a gaze prediction model that uses Kalman filtering to predict where the musician would be looking on the score. We evaluate our hands-free page turning system using 15 different piano songs containing different levels of difficulty, various repeats, and which also required playing in different registers on the piano, thus, evaluating the applicability of the page-turner under different conditions. Performance of the page-turner was quantified through the number of correct page turns, the number of delayed page turns, and the number of mistaken page turns. Of the 289 page turns involved in the experiment, 98.3% were successfully executed, 1.7% were delayed, while no mistaken page turns were observed.