We propose a novel fast method for full parallax computer-generated holograms with occlusion processing, suitable for volumetric data such as point clouds. A novel light wave propagation strategy relying on the sequential use of the wavefront recording plane method is proposed, which employs look-up tables in order to reduce the computational complexity in the calculation of the fields. Also, a novel technique for occlusion culling with little additional computation cost is introduced. Additionally, the method adheres a Gaussian distribution to the individual points in order to improve visual quality. Performance tests show that for a full-parallax high-definition CGH a speedup factor of more than 2,500 compared to the ray-tracing method can be achieved without hardware acceleration.
With the advent of modern computing and imaging technologies, digital holography is becoming widespread in various scientific disciplines such as microscopy, interferometry, surface shape measurements, vibration analysis, data encoding, and certification. Therefore, designing an efficient data representation technology is of particular importance. Off-axis holograms have very different signal properties with respect to regular imagery, because they represent a recorded interference pattern with its energy biased toward the high-frequency bands. This causes traditional images’ coders, which assume an underlying power spectral density distribution, to perform suboptimally for this type of imagery. We propose a JPEG 2000-based codec framework that provides a generic architecture suitable for the compression of many types of off-axis holograms. This framework has a JPEG 2000 codec at its core, extended with (1) fully arbitrary wavelet decomposition styles and (2) directional wavelet transforms. Using this codec, we report significant improvements in coding performance for off-axis holography relative to the conventional JPEG 2000 standard, with Bjøntegaard delta-peak signal-to-noise ratio improvements ranging from 1.3 to 11.6 dB for lossy compression in the 0.125 to 2.00 bpp range and bit-rate reductions of up to 1.6 bpp for lossless compression.
A technique integrating the bidirectional reflectance distribution function (BRDF) is proposed to generate realistic high-quality colour computer-generated holograms (CGHs). We build on prior work, namely a fast computer-generated holography method for point clouds that handles occlusions. We extend the method by integrating the Phong illumination model so that the properties of the objects’ surfaces are taken into account to achieve natural light phenomena such as reflections and shadows. Our experiments show that rendering holograms with the proposed algorithm provides realistic looking objects without any noteworthy increase to the computational cost.
Computer-generated holography at high resolutions is a computationally intensive task. Efficient algorithms are needed to generate holograms at acceptable speeds, especially for real-time and interactive applications such as holographic displays. We propose a novel technique to generate holograms using a sparse basis representation in the short-time Fourier space combined with a wavefront-recording plane placed in the middle of the 3D object. By computing the point spread functions in the transform domain, we update only a small subset of the precomputed largest-magnitude coefficients to significantly accelerate the algorithm over conventional look-up table methods. We implement the algorithm on a GPU, and report a speedup factor of over 30. We show that this transform is superior over wavelet-based approaches, and show quantitative and qualitative improvements over the state-of-the-art WASABI method; we report accuracy gains of 2dB PSNR, as well improved view preservation.