Dimitrios Vlachopoulos

Dr. Dimitrios Vlachopoulos

Rotterdam School of Management, Erasmus University Rotterdam, Rotterdam, Zuid-Holland, The Netherlands
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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 July 2017 in International Journal of Educational Technology in Higher Education
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Journal Article
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Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
AMAgoritsa Makri
Agoritsa Makri
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.

15 November 2022 in International Journal of Educational Technology in Higher Education
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HEHarry Barton Essel
Harry Barton Essel
Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
ATAkosua Tachie-Menson
Akosua Tachie-Menson
EJEsi Eduafua Johnson
Esi Eduafua Johnson
PBPapa Kwame Baah
Papa Kwame Baah
Chatbot usage is evolving rapidly in various fields, including higher education. The present study’s purpose is to discuss the effect of a virtual teaching assistant (chatbot) that automatically responds to a student’s question. A pretest–posttest design was implemented, with the 68 participating undergraduate students being randomly allocated to scenarios representing a 2 × 2 design (experimental and control cohorts). Data was garnered utilizing an academic achievement test and focus groups, which allowed more in depth analysis of the students’ experience with the chatbot. The results of the study demonstrated that the students who interacted with the chatbot performed better academically comparing to those who interacted with the course instructor. Besides, the focus group data garnered from the experimental cohort illustrated that they were confident about the chatbot’s integration into the course. The present study essentially focused on the learning of the experimental cohort and their view regarding interaction with the chatbot. This study contributes the emerging artificial intelligence (AI) chatbot literature to improve student academic performance. To our knowledge, this is the first study in Ghana to integrate a chatbot to engage undergraduate students. This study provides critical information on the use and development of virtual teaching assistants using a zero-coding technique, which is the most suitable approach for organizations with limited financial and human resources.

13 April 2012 in The International Review of Research in Open and Distributed Learning
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ASAlbert Sangrà
Albert Sangrà
Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
NCNati Cabrera
Nati Cabrera
E-learning is part of the new dynamic that characterises educational systems at the start of the 21st century. Like society, the concept of e-learning is subject to constant change. In addition, it is difficult to come up with a single definition of e-learning that would be accepted by the majority of the scientific community. The different understandings of e-learning are conditioned by particular professional approaches and interests.An international project, based on the participation of experts around the world, was undertaken to agree on a definition of e-learning. To this end, two main research activities were carried out. First, an extensive review was conducted of the literature on the concept of e-learning, drawing from peer-reviewed journals, specialised web pages, and books. Second, a Delphi survey was sent out to gather the opinions of recognised experts in the field of education and technology regarding the concept of e-learning with a view to reaching a final consensus.This paper presents the outcomes of the project, which has resulted in an inclusive definition of e-learning subject to a high degree of consensus that will provide a useful conceptual framework to further identify the different models in which e-learning is developed and practiced.

23 December 2023 in Computers and Education: Artificial Intelligence
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Journal Article
Open access
Harry Barton EsselHarry Barton Essel
Harry Barton Essel
Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
AEAlbert Benjamin Essuman
Albert Benjamin Essuman
JAJohn Opuni Amankwa
John Opuni Amankwa
1

20 April 2021 in Sustainability
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AMAgoritsa Makri
Agoritsa Makri
Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
RMRichard Martina
Richard Martina
This paper aims to present a systematic literature review on state-of-the-art Educational Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the study is to present the current developments and trends concerning Digital Educational Escape Rooms (DEERs) and investigate how they foster learning outcomes for online learners. Additionally, the present study provides insights into the design process of such technology enhanced EERs. This review is attributed to identifying and covering research gaps since the current literature has focused on the pedagogical aspects of Escape Rooms (ERs) in education, but no studies seem to have been conducted in regard to the pedagogical implications of Digital Escape Rooms (DERs) in educational environments. Based on the exhaustive literature review, an agenda for future research is promised and the implications for designing innovative ER approaches have been highlighted. The anatomy of the fundamental components of conducting systematic literature reviews was followed. The results of the review could be addressed to multidisciplinary teams related to education, game researchers, educational researchers, faculty members, scholars, instructors, and protagonists of educational systems to encourage them to thoroughly study the core elements of DEERs and how they can be applied in virtual educational contexts to facilitate students’ learning achievements.

18 July 2019 in International Review of Education
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Dimitrios VlachopoulosDimitrios Vlachopoulos
Dimitrios Vlachopoulos
AMAgoritsa Makri
Agoritsa Makri