Valentina Martinelli

Dr. Valentina Martinelli

Department of Brain and Behavioral Sciences, University of Pavia, 27100 Pavia, Italy

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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CPConcetta De Pasquale
Concetta De Pasquale
Federica SciaccaFederica Sciacca
Federica Sciacca
VMValentina Martinelli
Valentina Martinelli
Matteo ChiappediMatteo Chiappedi
Matteo Chiappedi
CDCarmela Dinaro
Carmela Dinaro
ZHZira Hichy
Zira Hichy
Internet addiction is currently considered a worldwide problem, with a possible impact on mental health. This study aimed to investigate the prevalence of internet gaming disorder (IGD) among Italian young adults and to explore its association with psychopathological symptoms. Our sample included 566 young adults (324 males/242 females; age: 22.74 ± 4.83 years). Participants were asked to state their favorite games and complete the following questionnaires: the Internet Gaming Disorder Scale Short Form (IGD9-SF); the APA symptom checklist, based on DSM-5 diagnostic criteria for IGD; the Symptom Checklist-90 Revised (SCL-90 R); and the Social Adaptation Self Evaluation Scale (SASS). Use of video games was common among study participants (95% of the sample). Thirty subjects (5.3% of the sample) matched criteria for a clinical diagnosis of IGD. Data showed a positive correlation between higher use of online games and higher levels of depression (r = 0.501), anxiety (r = 0.361) and psychoticism (r = 0.431), and lower family and extra-family relationships (r = −0.383). At linear regression analysis, somatization (p = 0.002), depression (p = 0.001) and sleep disturbances (p = 0.003) were predictors of IGD diagnosis. IGD was significantly associated to mental health distress. Healthcare professionals should be aware of the problematic consequences of online gaming.

8 March 2021 in Children
Verified
Journal Article
Open access
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CPConcetta De Pasquale
Concetta De Pasquale
Matteo ChiappediMatteo Chiappedi
Matteo Chiappedi
Federica SciaccaFederica Sciacca
Federica Sciacca
VMValentina Martinelli
Valentina Martinelli
ZHZira Hichy
Zira Hichy
Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms. One hundred and sixty-two children (M/F:78/84; age range: 8–10 years; average age 9.4 ± 0.7 years) completed the Videogame Addiction Scale for Children (VASC), the Test of Anxiety and Depression (TAD) and the Children’s Anxiety Meter—State (CAM-S). Demographic variables and data on the access to electronic tools and games preferences were also collected. Overall, 96.3% of the study participants stated to have access to one or more device. They reported a low risk of videogame addiction (VASC score (mean ± SD): 46.7 ± 15.4), a moderate level of trait anxiety (TAD score (mean ± SD): 135 ± 16.8) and a low state anxiety (CAM-S score (mean ± SD): 2.2 ± 2.1). Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. In the regression analysis, state anxiety was a predictor of videogame use and addiction (p = 0.01). Further research is needed to confirm these data and to maximize the developmentally positive effects of videogames and preventing the negative consequences.

1 May 2019 in Nutrition
Verified
Journal Article
Closed access
VMValentina Martinelli
Valentina Martinelli
MCMatteo Chiappedi
Matteo Chiappedi
EPEugenia Pellegrino
Eugenia Pellegrino
MZMaria Zugnoni
Maria Zugnoni
Riccardo CaccialanzaRiccardo Caccialanza
Riccardo Caccialanza
APAndrea Peri
Andrea Peri

1 June 2021 in Psychiatry Research
Verified
Journal Article
Closed access
CPConcetta De Pasquale
Concetta De Pasquale
VMValentina Martinelli
Valentina Martinelli
Federica SciaccaFederica Sciacca
Federica Sciacca
MMMichela Mazzone
Michela Mazzone
Matteo ChiappediMatteo Chiappedi
Matteo Chiappedi
ZHZira Hichy
Zira Hichy

VMValentina Martinelli
Valentina Martinelli
SSSimran Singh
Simran Singh
PPPierluigi Politi
Pierluigi Politi
Riccardo CaccialanzaRiccardo Caccialanza
Riccardo Caccialanza
Andrea PeriAndrea Peri
Andrea Peri
Matteo ChiappediMatteo Chiappedi
Matteo Chiappedi
Obesity is increasingly prevalent among adolescents. Clinical and research data support the use of bariatric surgery (BS) as a treatment option for severely obese adolescents, with good results in terms of weight loss, improvement or resolution of comorbidities, and compliance to follow up. Nevertheless, concerns still remain, with significant disparities among countries and ethical concerns mainly raised by performing an irreversible and invasive procedure in adolescence, with potential life-long alterations. In this context, the purpose of this narrative review was to discuss the main current ethical challenges in performing BS in adolescence and to inform appropriate clinical management in the field. The core ethical principles of autonomy, beneficence, nonmaleficence, and justice were revised in terms of patient-centered healthcare through the lens of psychosocial implications. The review concludes with a discussion regarding the potential directives for future research for effective, patient-centered, and ethical management of obesity in the adolescent population.

1 January 2010
Verified
Journal Article
Closed access
EEEnzo Emanuele
Enzo Emanuele
RCRoberto Colombo
Roberto Colombo
VMValentina Martinelli
Valentina Martinelli
NBNatascia Brondino
Natascia Brondino
MMMara Marini
Mara Marini
PPPierluigi Politi
Pierluigi Politi