Frederic Merienne

Prof. Dr. Frederic Merienne

Arts et Metiers, Paris, France

Research Focus & Metrics

Academic Career Length

31Years (1996-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 January 2014 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
MPMarco Pedrotti
Marco Pedrotti
MMMohammad Ali Mirzaei
Mohammad Ali Mirzaei
ATAdrien Tedesco
Adrien Tedesco
Jean-Rémy ChardonnetJean-Rémy Chardonnet
Jean-Rémy Chardonnet
Frederic MerienneFrederic Merienne
Frederic Merienne
TBThierry Baccino
Thierry Baccino
This article proposes a method based on wavelet transform and neural networks for relating pupillary behavior to psychological stress. The proposed method was tested by recording pupil diameter and electrodermal activity during a simulated driving task. Self-report measures were also collected. Participants performed a baseline run with the driving task only, followed by three stress runs where they were required to perform the driving task along with sound alerts, the presence of two human evaluators, and both. Self-reports and pupil diameter successfully indexed stress manipulation, and significant correlations were found between these measures. However, electrodermal activity did not vary accordingly. After training, the four-way parallel neural network classifier could guess whether a given unknown pupil diameter signal came from one of the four experimental trials with 79.2% precision. The present study shows that pupil diameter signal has good discriminating power for stress detection.

27 January 2017 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
Jean-Rémy ChardonnetJean-Rémy Chardonnet
Jean-Rémy Chardonnet
MMMohammad Ali Mirzaei
Mohammad Ali Mirzaei
Frederic MerienneFrederic Merienne
Frederic Merienne
Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, among which is postural instability. This study investigates all the features that can be extracted from the body postural sway: area of the projection of the center of gravity (mainly considered in past studies) and its shape and the frequency components of the signal’s spectrum, in order to estimate and predict the occurrence of sickness in a typical virtual reality (VR) application. After modeling and simulation of the body postural sway, an experiment on 17 subjects identified a relation between the level of sickness and the variation both in the time and frequency domains of the body sway signal. The results support and go further into detail of findings of past studies using postural instability as an efficient indicator of sickness, giving insight to better monitor VIMS in a VR application.

15 December 2021 in Forests
Verified
Journal Article
Open access
PDF file
SASharifah Shuthairah Syed Abdullah
Sharifah Shuthairah Syed Abdullah
DRDayang Rohaya awang Rambli
Dayang Rohaya awang Rambli
SSSuziah Sulaiman
Suziah Sulaiman
Emad AlyanEmad Alyan
Emad Alyan
Frederic MerienneFrederic Merienne
Frederic Merienne
NMNadia Diyana Mohd Muhaiyuddin
Nadia Diyana Mohd Muhaiyuddin
This study aims to review the key findings of past studies that assessed the impact of virtual environments, such as nature and forests for stress therapy. Previous research has found that virtual reality (VR) experiences affect socio-affective behavior, indicating the potential of using VR for cognitive and psychological stress therapy. However, evidence for the impacts of virtual forest therapy as a stress-reduction technique is lacking, and the usefulness of these techniques has yet to be determined. This review was carried out following the preferred reporting items for meta-analyses and systematic reviews. It summarized the literature and provided evidence on virtual forest therapy (VFT) effectiveness in stress relief. We conducted a literature search considering VR-related studies published from 2013 until June 2021 for different databases, including Embase, Medline/PubMed, Hindawi, ScienceDirect, Scopus, Web of Science, Taylor & Francis, and the Cochrane Library, to see how effective VFT reduces stress levels and improves mental well-being. According to the set inclusion criteria, eighteen relevant papers detailing original research were eligible for inclusion. This overview suggests that VR provides benefits for assessing and reducing stress levels. While real natural environments effectively promote recovery from stress, virtual exposure to nature also positively affects stress. Thus, VR could be an effective technique for promoting relaxation, particularly during the COVID-19 pandemic, where stress levels rise globally. However, more in-depth studies are required to substantiate this potential field of VR relaxation.

27 January 2014 in Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering
Verified
Journal Article
Closed access
BABaris Aykent
Baris Aykent
Frederic MerienneFrederic Merienne
Frederic Merienne
CGChristophe Guillet
Christophe Guillet
DPDamien Paillot
Damien Paillot
AKAndras Kemeny
Andras Kemeny
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for both a static simulator and a dynamic simulator. Accelerations of the vestibular cues (head movements) of the subjects were recorded with and without motion platform activation. In order to compare user experiences in both cases, the head-dynamics-related illness ratings were computed from the obtained accelerations and the motion sickness dose values. For the subjective analysis, the principal component analysis method was used to determine the conflict between the subjective assessment in the static condition and that in the dynamic condition. The principal component analysis method used for the subjective evaluation showed a consistent difference between the answers given in the sickness questionnaire for the static platform case from those for the dynamic platform case. The two-tailed Mann–Whitney U test shows the significance in the differences between the self-reports to the individual questions. According to the two-tailed Mann–Whitney U test, experiencing nausea ( p = 0.019<0.05) and dizziness ( p = 0.018<0.05) decreased significantly from the static case to the dynamic case. Also, eye strain ( p = 0.047<0.05) and tiredness ( p = 0.047<0.05) were reduced significantly from the static case to the dynamic case. For the perception fidelity analysis, the Pearson correlation with a confidence interval of 95% was used to study the correlations of each question with the x illness rating component IR x, the y illness rating component IR y, the z illness rating component IR z and the compound illness rating IR tot. The results showed that the longitudinal head dynamics were the main element that induced discomfort for the static platform, whereas vertical head movements were the main factor to provoke discomfort for the dynamic platform case. Also, for the dynamic platform, lateral vestibular-level dynamics were the major element which caused a feeling of fear.

Emad AlyanEmad Alyan
Emad Alyan
TCTheo Combe
Theo Combe
DRDayang Rohaya awang Rambli
Dayang Rohaya awang Rambli
SSSuziah Sulaiman
Suziah Sulaiman
Frederic MerienneFrederic Merienne
Frederic Merienne
NMNadia Diyana Mohd Muhaiyuddin
Nadia Diyana Mohd Muhaiyuddin
The authors of this paper sought to investigate the impact of virtual forest therapy based on realistic versus dreamlike environments on reducing stress levels. Today, people are facing an increase in stress levels in everyday life, which may be due to personal life, work environment, or urban area expansion. Previous studies have reported that urban environments demand more attention and mental workload than natural environments. However, evidence for the effects of natural environments as virtual forest therapy on stress levels has not yet been fully explored. In this study, a total of 20 healthy participants completed a letter-detection test to increase their stress level and were then randomly assigned to two different virtual environments representing realistic and dreamlike graphics. The participants’ stress levels were assessed using two physiological methods that measured heart rate and skin conductance levels and one psychological method through the Profile of Mood States (POMS) questionnaire. These indicators were analyzed using a sample t-test and a one-way analysis of variance. The results showed that virtual forest environments could have positive stress-relieving effects. However, realistic graphics were more efficient in reducing stress. These findings contribute to growing forest therapy concepts and provide new directions for future forest therapy research.

13 September 2011 in Journal of Computing and Information Science in Engineering
Verified
Journal Article
Closed access
PDF file
SAS. Azzi
S. Azzi
GRG. Reymond
G. Reymond
Frederic MerienneFrederic Merienne
Frederic Merienne
AKA. Kemeny
A. Kemeny
In this experiment, 28 participants completed an urban driving task in a highly immersive driving simulator at Renault’s Technical Centre for Simulation. This simulator provides a 150 deg field of view in a fully instrumented cockpit. Two different eco-driving assistance devices were added: a visual display on the midconsole and a force feedback system on the gas pedal, in order to apply an additionnal reaction torque on drivers’ foot. The feedback information was computed by comparing the car’s instant acceleration with an optimal acceleration level based on a proprietary consumption model of a Renault diesel engine. This experiment has three main goals: I. Assess the contribution of verbal instructions to eco-driving performance; II. Quantify the additional contribution generated by two eco-driving assistance systems (visual and haptic); III. Measure drivers’ acceptance of haptic eco-driving assistance system. Basic eco-driving instructions, such as changing gears under 2000 Rpm, yield significant decrease of polluting emissions. Assisting drivers with visual, haptic, or visual-haptic on-board devices, in addition to low engine speed verbal instructions, lead to supplementary significant savings of polluting emissions. There is no significant difference between assistance feedback type; suggesting that the haptic feedback provides the same ecoperformance as visual feedback. In particular, subjects show good adaptation to the haptic feedback pedal at first utilization of the system. They apparently relied more on haptic modality to achieve the eco-driving task, when they used both visual and haptic assistance.