Startups have high failure rates due to their inability to attain a sufficient product/market fit, i.e., delivering a solution that best matches the user needs in the market. Requirement engineering is the activity that could help startup teams identify the value proposition that provides high value to the users and continuously innovate it. The objective of the study is to analyse the state of art of the requirement engineering research in the context of startups, as available in the literature. The analysis of the research area highlights the research trends to achieve two things i.e., (a) predict how much support the startups can get from the literature for enhancing their success rates and (b) identify the research gaps to motivate researchers to conduct future research that could be adoptable in startup contexts. Systematic mapping is conducted on studies extracted from the four bibliographic databases (IEEExplore, ACM, Springerlink and ScienceDirect) and studies extracted by using a forward snowballing approach. Individual studies are coded to yield the classification scheme. Formulated schemes and those already available in literature, were populated with information extracted from the abstracts of the studies. The research is mostly focused on generic requirement engineering and product validation activities. The research is conducted mostly as evaluations (empirical studies) with the outcome of providing theory to the research community. Major underlying motivation of the research is to attain the product/market fit. However, research studies focusing on requirement documentation, prioritization and elicitation are losing focus from 2017, 2018 and 2019, respectively. The literature lacks the studies that reports research solutions which are validated in laboratory settings or in real contexts, experience reports, opinion papers and philosophical papers. The positive side of the finding is that the number of requirement engineering research studies in a startup context have increased in the past five years. At this instant, unfortunately the literature has limited ability to support startups by providing solutions (for instance, research solutions, evidence to support decision makings, best practices, experiences etc.) that are adoptable in their real context. Uniform focus of the researchers across all sub-activities of requirement engineering is required with effort distributed across different research types that supports startups, not only by providing validated solutions but experience reports, opinions, new conceptual frameworks and empirical evidence that can aid their decision making.
Background: Adolescence with its many transitions is a vulnerable period for the development of mental illnesses. Establishing effective mental health promotion programs for this age group is a challenge crucial to societal health. Programs must account for the specific developmental tasks that adolescents face. Considering peer influence and fostering adolescent autonomy strivings is essential. Participation in a program should be compelling to young people, and their affinity to new technologies offers unprecedented opportunities in this respect.Objective: The Companion App was developed as a Web-based app giving adolescents access to a peer mentoring system and interactive, health-relevant content to foster a positive peer culture among adolescents and thereby strengthen social support and reduce stress.Methods: In a control group study design, a group of employed (n=546) and unemployed (n=73) adolescents had access to the Companion App during a 10-month period. The intervention was evaluated using a combination of quantitative and qualitative approaches. Linear mixed effects models were used to analyze changes in chronic stress levels and perception of social support. Monthly feedback on the app and qualitative interviews at the end of the study allowed for an in-depth exploration of the adolescents’ perception of the intervention.Results: Adolescents in the intervention group did not use the Companion App consistently. The intervention had no significant effect on chronic stress levels or the perception of social support. Adolescents reported endorsing the concept of the app and the implementation of a peer mentoring system in particular. However, technical difficulties and insufficiently obvious benefits of using the app impeded more frequent usage.Conclusions: The Companion Project implemented a theory-driven and innovative approach to mental health promotion in adolescence, taking into account the specifics of this developmental phase. Particularities of the implementation context, technical aspects of the app, and insufficient incentives may have played considerable roles concerning the difficulties of the Companion Project to establish commitment. However, adopting peer mentoring as a strategy and using an app still seems to us a promising approach in mental health promotion in adolescents. Future projects should be careful to invest enough resources into the technical development of an app and consider a large use of incentives to establish commitment. When targeting risk groups, such as unemployed adolescents, it may be expedient to use more structured approaches including face-to-face support.
Designing courses for introductory programming courses with a heterogeneous audience (business and IT background as well) is a challenging task. In an internal project of the School of Business at the FHNW University of Applied Sciences and Arts Northwestern Switzerland (FHNW) a group of lecturers developed a concept entitled “Model-based agile development” (MBAD) which supports the learning of elementary programming concepts in an agile environment and builds the basis for advanced courses. MBAD will be used as a basic learning module for various Bachelor programs at the FHNW.