Ambient occlusion (abbr. AO) plays an important role in realistic rendering applications because AO produces more realistic ambient lighting, which is achieved by calculating the brightness of certain screen parts based on objects’ geometry. However, the baseline computation of AO algorithm is time-consuming, which limits its application for real-time rendering. Currently, most AO algorithms are based on screen space to reduce the computational consumption, which leads to unrealistic results due to the usage of artificial features. To overcome these challenges, in this paper, we first create a well-crafted dataset with the pair of deferred shading buffer data and ground-truth AO shaded images. Then, we design an efficient deep neural network for the screen space AO image generation, based on which we further design a Compute Shader Library to compute the shaded AO images. Our extensive experimental results show that our method achieves competent performance than existing screen space ambient or volumetric ambient based AO methods both in visual quality and efficiency.
Reduced-order simulation is an emerging method for accelerating physical simulations with high DOFs, and recently developed neural-network-based methods with nonlinear subspaces have been proven effective in diverse applications as more concise subspaces can be detected. However, the complexity and landscape of simulation objectives within the subspace have not been optimized, which leaves room for enhancement of the convergence speed. This work focuses on this point by proposing a general method for finding optimized subspace mappings, enabling further acceleration of neural reduced-order simulations while capturing comprehensive representations of the configuration manifolds. We achieve this by optimizing the Lipschitz energy of the elasticity term in the simulation objective, and incorporating the cubature approximation into the training process to manage the high memory and time demands associated with optimizing the newly introduced energy. Our method is versatile and applicable to both supervised and unsupervised settings for optimizing the parameterizations of the configuration manifolds. We demonstrate the effectiveness of our approach through general cases in both quasi-static and dynamics simulations. Our method achieves acceleration factors of up to 6.83 while consistently preserving comparable simulation accuracy in various cases, including large twisting, bending, and rotational deformations with collision handling. This novel approach offers significant potential for accelerating physical simulations, and can be a good add-on to existing neural-network-based solutions in modeling complex deformable objects.
28 April 2014 in Computer Animation and Virtual Worlds
Monocular depth prediction has received significant attention in recent years. However, the impact of illumination variations, which can shift scenes to unseen domains, has often been overlooked. To address this, we introduce the first indoor scene dataset featuring RGB-D images captured under multiple illumination conditions, allowing for a comprehensive exploration of indoor depth prediction. Additionally, we propose a novel method, MI-Transformer, which leverages global illumination understanding through large receptive fields to capture depth-attention contexts. This enables our network to overcome local window limitations and effectively mitigate the influence of changing illumination conditions. To evaluate the performance and robustness, we conduct extensive qualitative and quantitative analyses on both the proposed dataset and existing benchmarks, comparing our method with state-of-the-art approaches. The experimental results demonstrate the superiority of our method across various metrics, making it the first solution to achieve robust monocular depth estimation under diverse illumination conditions. We provide the codes, pre-trained models, and dataset openly accessible at https://github.com/ViktorLiang/midepth .
Using the raw data from consumer-level RGB-D cameras as input, we propose a deep-learning-based approach to efficiently generate RGB-D images with completed information in high resolution. To process the input images in low resolution with missing regions, new operators for adaptive convolution are introduced in our deep-learning network that consists of three cascaded modules--the completion module, the refinement module, and the super-resolution module. The completion module is based on an architecture of encoder-decoder, where the features of input raw RGB-D will be automatically extracted by the encoding layers of a deep neural network. The decoding layers are applied to reconstruct the completed depth map, which is followed by a refinement module to sharpen the boundary of different regions. For the super-resolution module, we generate RGB-D images in high resolution by multiple layers for feature extraction and a layer for upsampling. Benefited from the adaptive convolution operators proposed in this article, our results outperform the existing deep-learning-based approaches for RGB-D image complete and super-resolution. As an end-to-end approach, high-fidelity RGB-D images can be generated efficiently at the rate of 22 frames/s.