Aaron Quigley

Dr. Aaron Quigley

School of Computer Science, North Haugh, The University of St Andrews, Fife, KY16 9SX, Scotland, UK

Research Focus & Metrics

Academic Career Length

29Years (1998-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 October 2016
Verified
Conference Paper
Open access
HYHui-Shyong Yeo
Hui-Shyong Yeo
GFGergely Flamich
Gergely Flamich
PSPatrick Schrempf
Patrick Schrempf
DHDavid Harris-Birtill
David Harris-Birtill
AQAaron Quigley
Aaron Quigley
In RadarCat we present a small, versatile radar-based system for material and object classification which enables new forms of everyday proximate interaction with digital devices. We demonstrate that we can train and classify different types of materials and objects which we can then recognize in real time. Based on established research designs, we report on the results of three studies, first with 26 materials (including complex composite objects), next with 16 transparent materials (with different thickness and varying dyes) and finally 10 body parts from 6 participants. Both leave one-out and 10-fold cross-validation demonstrate that our approach of classification of radar signals using random forest classifier is robust and accurate. We further demonstrate four working examples including a physical object dictionary, painting and photo editing application, body shortcuts and automatic refill based on RadarCat. We conclude with a discussion of our results, limitations and outline future directions.

18 April 2015
Verified
Conference Paper
Open access
JGJens Grubert
Jens Grubert
MHMatthias Heinisch
Matthias Heinisch
AQAaron Quigley
Aaron Quigley
DSDieter Schmalstieg
Dieter Schmalstieg
Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable users to interact on the go. However, diverging input and output fidelities of these devices can lead to interaction seams that can inhibit efficient mobile interaction, when users employ multiple devices at once. We present MultiFi, an interactive system that combines the strengths of multiple displays and overcomes the seams of mobile interaction with widgets distributed over multiple devices. A comparative user study indicates that combined head-mounted display and smartwatch interfaces can outperform interaction with single wearable devices.

25 June 2009 in Personal and Ubiquitous Computing
Verified
Journal Article
Closed access
PDF file
LTLucia Terrenghi
Lucia Terrenghi
AQAaron Quigley
Aaron Quigley
ADAlan Dix
Alan Dix

22 April 2006
Verified
Conference Paper
Open access
PDF file
TATrent Apted
Trent Apted
JKJudy Kay
Judy Kay
AQAaron Quigley
Aaron Quigley
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potential for face-to-face social interaction; advances in touch technology and computer graphics provide natural ways to directly manipulate virtual objects, which we can display on the tabletop surface. Such an interface has the potential to benefit a wide range of the population and it is important that we design for usability and learnability with diverse groups of people.This paper describes the design of SharePic -- a multiuser, multi-touch, gestural, collaborative digital photograph sharing application for a tabletop -- and our evaluation with both young adult and elderly user groups. We describe the guidelines we have developed for the design of tabletop interfaces for a range of adult users, including elders, and the user interface we have built based on them. Novel aspects of the interface include a design strongly influenced by the metaphor of physical photographs placed on the table with interaction techniques designed to be easy to learn and easy to remember. In our evaluation, we gave users the final task of creating a digital postcard from a collage of photographs and performed a realistic think-aloud with pairs of novice participants learning together, from a tutorial script.

17 July 2013 in AI & SOCIETY
Verified
Journal Article
Closed access
PDF file
DBDavid Benyon
David Benyon
AQAaron Quigley
Aaron Quigley
BOBrian O’keefe
Brian O’keefe
Giuseppe RivaGiuseppe Riva
Giuseppe Riva

2 May 2019
Verified
Conference Paper
Open access
AGAakar Gupta
Aakar Gupta
CJCheng Ji
Cheng Ji
HYHui-Shyong Yeo
Hui-Shyong Yeo
AQAaron Quigley
Aaron Quigley
DVDaniel Vogel
Daniel Vogel