In addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should include interventions for strength, balance, cognition, and pelvic floor muscle training. In this study, we develop a personalized multicomponent exergame solution for the geriatric rehabilitation of age-related impairments. The exergame can provide interventions for balance, strength, cognition, and urinary incontinence in one single session, accommodating the needs of older adults with multiple disabilities. For its development, we involved a multidisciplinary team that helped us to specify the structure and contents of the exergame considering training requirements, game design principles, and end-user characteristics. In addition to allowing the customization of the training components, the exergame includes automatic adaptation of difficulty/load, in line with player progress over time. The game mechanics ensures the fulfilment of training needs as defined by the therapist. The exergame is cross-platform compatible (web-based) and includes novel means of interaction with wearable sensors.
The population is getting old, and the use of technology has improved the quality of life of the senior population. This is confirmed by the increasing number of solutions targeting healthy and active ageing. Such solutions keep track of the daily routine of the elderly and combine it with other relevant information (e.g., biosignals, physical activity, social activity, nutrition) to help identify early signs of decline. Caregivers and elders use this information to improve their routine, focusing on improving the current condition. With that in mind, we have developed a software platform to support My-AHA, which is composed of a multi-platform middleware, a decision support system (DSS), and a dashboard. The middleware seamlessly merges data coming from multiple platforms targeting health and active ageing, the DSS performs an intelligent computation on top of the collected data, and the dashboard provides a user’s interaction with the whole system. To show the potential of the proposed My-AHA software platform, we introduce the My Personal Dashboard web-based application over a frailty use case to illustrate how senior well-being can benefit from the use of technology.