SEONG-GIL KIM

Prof. Dr. SEONG-GIL KIM

Sun Moon University
orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2015 in Journal of Physical Therapy Science
Verified
Journal Article
Open access
EPEun-Cho Park
Eun-Cho Park
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
CLChae-Woo Lee
Chae-Woo Lee
[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.

1 January 2014 in Journal of Physical Therapy Science
Verified
Journal Article
Open access
CLChae-Woo Lee
Chae-Woo Lee
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
SNSang Su Na
Sang Su Na
[Purpose] We with respect to their effects on the compared hippotherapy with a horseback riding simulator (JOBA, Panasonic Inc. JP) static and dynamic balance of children with cerebral palsy (CP). [Subjects and Methods] Twenty-six children were randomly divided into two groups: a hippotherapy group that included 13 children, and a horseback riding simulator (JOBA, Panasonic Inc., Japan) group, which was also composed of 13 children. The two groups participated in 1 hour of exercise per day, 3 times a week, for 12 weeks. The subjects’ static balance ability was measured using BPM (software 5.3, SMS Healthcare Inc., UK) as the center of pressure sway length while standing for 30 seconds with their eyes open and looking to the front. Dynamic balance ability was measured using the PBS (Pediatric Balance Scale). [Results] Both groups showed significant improvements in static and dynamic balance but significant differences between the two groups were not found. [Conclusion] The horseback riding simulator could be a useful alternative to hippotherapy for the improvement of static and dynamic balance of children with CP.

15 May 2018 in Medical Science Monitor
Verified
Journal Article
Closed access
PDF file
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
WKWan-Soo Kim
Wan-Soo Kim
BACKGROUND:The purpose of this study was to investigate the effect of ankle ROM and lower-extremity muscle strength on static balance control ability in young adults. MATERIAL AND METHODS:This study was conducted with 65 young adults, but 10 young ad...

9 October 2022 in Healthcare
Verified
Journal Article
Open access
PDF file
Daekook M. NekarDaekook M. Nekar
Daekook M. Nekar
DLDong Yeop Lee
Dong Yeop Lee
JHJiheon Hong
Jiheon Hong
Jin-Seop KimJin-Seop Kim
Jin-Seop Kim
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
JYJaeHo Yu
JaeHo Yu
Restricted and repetitive behaviors (RRBs) and executive dysfunction are widely acknowledged as core features and hallmarks in patients with autism spectrum disorder (ASD). This study aimed to investigate the effects of augmented reality (AR) using motivational games with cognitive–motor exercises on RRBs, executive function (EF), attention, and reaction time in patients with ASD. Twenty-four patients (range from 6 to 18 years) diagnosed with ASD were recruited from local social welfare centers and randomly allocated to the AR game-based cognitive–motor training group (study group) or the conventional cognitive training group (control group). Both groups completed 30 min training sessions, twice a week for four weeks. Outcome measures were conducted before and after the intervention. As a result, improvements were observed in all the subscales of the RRBs in the study group except for self-injurious and ritualistic behavior. Significant improvements were observed in EF and reaction time in the study group, which was significantly higher compared to the control group. With the present findings, we can suggest that cognitive–motor training using AR game-based content generates positive effects on improving executive function reaction time and accuracy of responses and has a limited effect on RRBs in patients with ASD. This can be proposed as a complementary intervention associated with individualized daily management.

1 January 2015 in Journal of Physical Therapy Science
Verified
Journal Article
Open access
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
YLYun-Seob Lee
Yun-Seob Lee
[Purpose] The purpose of this study was to examine the intra- and inter-rater reliabilities of lower extremity muscle strength assessment of healthy adults using hand held dynamometer. [Subjects and Methods] A total of 55 students (19 males and 36 females) in Y University in Gyeongsangnam-do, South Korea participated in this study. Lower extremity muscle strength was measured using a hand-held dynamometer (Commander Muscle Tester, JTech, USA). Flexion and extension strengths of the hip joint, the knee joint, and the ankle joint were measured. [Results] The intra-rater reliabilities were excellent (above 0.9) for the flexion and extension strengths of the ankle, knee, and hip joints. The inter-rater reliabilities were also excellent (above 0.8) for the flexion and extension strengths of the ankle, knee, and hip joint. [Conclusion] Lower extremity muscle strength assessment using a hand-held dynamometer provided consistent results when conducted by different examiners and when measured several times. Therefore, this method is a useful way of deriving objective and quantitative measurement values.

1 January 2014 in Journal of Physical Therapy Science
Verified
Journal Article
Open access
CLChae-Woo Lee
Chae-Woo Lee
JHJu Hyun
Ju Hyun
SEONG-GIL KIMSEONG-GIL KIM
SEONG-GIL KIM
[Purpose] The purpose of this study was to examine the influence of mat Pilates and apparatus Pilates on pain and static balance of businesswomen with chronic back pain. [Subjects and Methods] Participants were randomly allocated to Pilates mat exercises (PME) or Pilates apparatus exercise (PAE), and performed the appropriate Pilates exercises 3 days per week for 8 weeks. In order to measure the improvement in the participants' static balance ability as a result of the exercise, the sway length and sway velocity of the subjects were measured before and after the experiment while the subjects stood on a Balance Performance Monitor (BPM) facing the front wall for 30 seconds with their eyes open. The visual analogue scale (VAS) was used to measure the degree of pain. [Results] The VAS score, sway length, and sway velocity of both groups decreased significantly after the experiment, but the PME group showed a greater decrease than the PAE group. [Conclusion] PME showed greater improvement in pain level and balance compared with PAE in this research. Since the subjects of this study were patients with low back pain, PME is assumed to have been more suitable and effective because it uses body weight to strengthen core muscles rather than heavier apparatuses as in PAE.