Rune Høigaard

Prof. Dr. Rune Høigaard

University of Agder
orcid

Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
KGKristian Gangsø
Kristian Gangsø
NANils Petter Aspvik
Nils Petter Aspvik
IMIngar Mehus
Ingar Mehus
RHRune Høigaard
Rune Høigaard
Stig Arve SætherStig Arve Sæther
Stig Arve Sæther
Background: The aim of this study was to examine junior-elite football players’ perception of their talent development environment by comparing clubs ranked as the top-five and bottom-five in the 2017 Norwegian academy classification. Methods: In total, 92 male junior-elite football players recruited from under-19 teams from five professional football club academies took part in the study. The Talent Development Environment Questionnaire (TDEQ-5; Martindale et al. 2010) was used to measure the players’ perceptions of their team environment. Results: The subscale long-term development focus and support network had the highest score and indicated that they perceived that the environment was high quality with respect to those factors. Players from the top-five-ranked clubs perceived their development environments to be significantly more positive with respect to holistic quality preparation, alignment of expectations, communication and, compared to players from the bottom-five-ranked clubs. Conclusions: The players’ perceptions of the talent development environment seem to be in alignment of the academy classification undertaken by the Norwegian top football association.

1 June 2008 in International Journal of Sports Science & Coaching
Verified
Journal Article
Closed access
RHRune Høigaard
Rune Høigaard
GJGareth W. Jones
Gareth W. Jones
DPDerek M. Peters
Derek M. Peters
Multidimensional models of leadership in sport suggest that in order to maximize performance there should be congruence between the actual coaching behaviour and behaviours preferred by players. This study examined the preferred coaching leadership behaviours in prolonged periods of perceived success and failure in eighty-eight elite soccer players in Norway using the Leadership Scale for Sport (LSS). The three preferred behaviours were Positive Feedback, Training & Instruction, and Democratic Behaviour in both scenarios. All preferred behaviours (except Autocratic Behaviour) were higher in the unsuccessful scenario (p <.01). Negative relationships existed between age/experience and Social Support, Democratic Behaviours and Positive Feedback in the successful scenario and between age/experience and Social Support and Democratic Behaviours in the unsuccessful scenario (p <.05). The findings therefore have implications for adapting coaching leadership behaviours when players of different ages and with different levels of experience encounter prolonged periods of success or failure.

29 December 2022 in JMIR Human Factors
Verified
Journal Article
Open access
EAEva Mari Andreasen
Eva Mari Andreasen
RHRune Høigaard
Rune Høigaard
HBHelen Berg
Helen Berg
ASAslak Steinsbekk
Aslak Steinsbekk
KHKristin Haraldstad
Kristin Haraldstad
Background: Systematic communication, such as the ISBAR (identification, situation, background, assessment, recommendation) approach, comprises a generic, transferable nontechnical skill. It can be used during the handover of patients set to undergo surgery and can be practiced in various ways, including virtual reality (VR). VR increasingly has been implemented and valued in nursing education as a positive contribution to teach students about pre- and postoperative nursing. A new nonimmersive 3D learning activity called the Preoperative ISBAR Desktop VR Application has been developed for undergraduate nursing students to learn preoperative handover using the ISBAR approach. However, the usability of this learning activity has not been studied. Objective: This study aimed to investigate how second-year undergraduate nursing students evaluated the usability of the Preoperative ISBAR Desktop VR Application. Methods: This was a qualitative study with observation and interviews. The inclusion criteria were undergraduate second-year nursing students of varying ages, gender, and anticipated technological competence. The System Usability Scale (SUS) questionnaire was used to get a score on overall usability. Results: A total of 9 second-year nursing students aged 22-29 years participated in the study. The average score on the SUS was 83 (range 0-100), which equals a “B” on the graded scale and is excellent for an adjective-grade rating. The students expressed increased motivation to learn while working in self-instructed desktop VR. Still, a few technical difficulties occurred, and some students reported that they experienced some problems comprehending the instructions provided in the application. Long written instructions and a lack of self-pacing built into the application were considered limitations. Conclusions: The nursing students found the application to be usable overall, giving it an excellent usability score and noting that the application provided opportunities for active participation, which was motivational and facilitated their perceived learning outcomes. The next version of the application, to be used in a randomized controlled trial, will be upgraded to address technological and comprehension issues.

2 November 2017 in International Journal of Sports Science & Coaching
Verified
Journal Article
Closed access
RHRune Høigaard
Rune Høigaard
THTommy Haugen
Tommy Haugen
BJBjørn T Johansen
Bjørn T Johansen
RGRune Giske
Rune Giske
The purpose of this study was to empirically examine the relationship between coaches' communication patterns (feedback and use of humour) and team identity in youth soccer. A cross-sectional design was used and participants were 532 soccer players, aged from 13 to 20 years, taking part in a youth soccer tournament, the Sør Cup. Structural Equation Modelling based multiple regression analysis was conducted, and the findings revealed that positive/instructive feedback and coaches' use of humour were positive significant predictors of team identity. Contrary to our expectations, negative/punishment feedback was not significantly related to team identity. The findings are discussed within a social identity framework. It is concluded that positive/instructive feedback and the use of humour are elements that coaches may use to develop the team identity. However, future work is needed to further validate the scales used in this study, and to examine how the use of humour may influence the athlete and the team.

1 September 2008 in Counselling Psychology Quarterly
Verified
Journal Article
Closed access
RHRune Høigaard
Rune Høigaard
PMPetter Mathisen
Petter Mathisen
The institutional regulation of counselling conversations does not always provide optimal conditions for counselling. Many teachers experience that some “normal” conversations develop into conversations which are of a counselling nature. Conversations which resemble counselling can be optimal counselling opportunities. In this paper we describe and develop these counselling conversations, which we call Informal Situated Counselling.

17 December 2020 in Cogent Social Sciences
Verified
Journal Article
Open access
RGRune Giske
Rune Giske
SRStein E. Rodahl
Stein E. Rodahl
BJBjørn Tore Johansen
Bjørn Tore Johansen
RHRune Høigaard
Rune Høigaard
Intrateam competition for specific roles and playing time is a continuous imperative process in elite sport teams. The assessment of this competition is done by the coach and the outcome of this process has a significant impact on the team and the players. The following hypothesis was put forward for testing: Self-reported playing time and perceptions of justice among elite ice-hockey and handball players predict their satisfaction with the coach. Elite ice-hockey and handball players (N = 231) reported playing time and completed the Perceived Justice and Athlete Satisfaction Questionnaires. Hierarchical multiple regression analyses show that self-reported playing time, distributive justice, and procedural justice explains 41% to 45% of the variance in the dependent variable of satisfaction with a coach, thereby confirming the hypothesis. Self-reported playing time does not explain as much as the justice variables. The results complement earlier research showing that training and instructions as well as positive feedback were strong determinants of satisfaction with leadership. In an elite team setting perceived justice emerges as an important predictor coach satisfaction and the management of intrateam positional competition is therefore an important leadership task to consider. Moreover, coaches allocating limited resources among players should reflect on the justice criteria these decisions are based on if satisfaction with the coach is at stake.